mirror of
https://github.com/ZDoom/gzdoom-gles.git
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dc98279403
a long-abandoned experiment to write directly to video memory instead of to a temporary buffer in system meroy. - Added Direct3D versions of the melt and burn screenwipes. - Fixed the strip sizes for the melt screenwipe to match what Doom would have produced on a 320x200 screen, rather than producing more, thinner strips for wider screens. SVN r659 (trunk)
95 lines
2.1 KiB
C++
95 lines
2.1 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "d_event.h"
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//
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// D_DoomMain()
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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//
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void D_DoomMain (void);
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// Called by IO functions when input is detected.
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void D_PostEvent (const event_t* ev);
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void D_Display ();
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//
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// BASE LEVEL
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//
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void D_PageTicker (void);
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void D_PageDrawer (void);
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void D_AdvanceDemo (void);
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void D_StartTitle (void);
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// [RH] Set this to something to draw an icon during the next screen refresh.
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extern const char *D_DrawIcon;
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enum EIWADType
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{
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IWAD_Doom2TNT,
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IWAD_Doom2Plutonia,
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IWAD_Hexen,
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IWAD_HexenDK,
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IWAD_Doom2,
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IWAD_HereticShareware,
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IWAD_HereticExtended,
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IWAD_Heretic,
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IWAD_DoomShareware,
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IWAD_UltimateDoom,
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IWAD_DoomRegistered,
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IWAD_Strife,
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IWAD_StrifeTeaser,
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IWAD_StrifeTeaser2,
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NUM_IWAD_TYPES
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};
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struct WadStuff
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{
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WadStuff() : Type(IWAD_Doom2TNT) {}
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FString Path;
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EIWADType Type;
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};
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struct IWADInfo
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{
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const char *Name; // Title banner text for this IWAD
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const char *Autoname; // Name of autoload ini section for this IWAD
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DWORD FgColor; // Foreground color for title banner
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DWORD BkColor; // Background color for title banner
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};
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extern const IWADInfo IWADInfos[NUM_IWAD_TYPES];
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#endif
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