mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-19 10:51:26 +00:00
b2548bf02a
SVN r2925 (trunk)
122 lines
2.7 KiB
C++
122 lines
2.7 KiB
C++
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// System specific interface stuff.
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//
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//-----------------------------------------------------------------------------
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#ifndef __D_MAIN__
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#define __D_MAIN__
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#include "doomtype.h"
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#include "gametype.h"
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struct event_t;
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//
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// D_DoomMain()
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// Not a globally visible function, just included for source reference,
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// calls all startup code, parses command line options.
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// If not overrided by user input, calls N_AdvanceDemo.
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//
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void D_DoomMain (void);
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void D_Display ();
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//
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// BASE LEVEL
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//
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void D_PageTicker (void);
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void D_PageDrawer (void);
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void D_AdvanceDemo (void);
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void D_StartTitle (void);
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bool D_AddFile (TArray<FString> &wadfiles, const char *file, bool check = true, int position = -1);
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// [RH] Set this to something to draw an icon during the next screen refresh.
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extern const char *D_DrawIcon;
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enum EIWADType
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{
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IWAD_Doom2TNT,
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IWAD_Doom2Plutonia,
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IWAD_Hexen,
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IWAD_HexenDK,
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IWAD_HexenDemo,
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IWAD_Doom2,
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IWAD_HereticShareware,
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IWAD_HereticExtended,
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IWAD_Heretic,
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IWAD_DoomShareware,
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IWAD_UltimateDoom,
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IWAD_DoomRegistered,
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IWAD_Strife,
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IWAD_StrifeTeaser,
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IWAD_StrifeTeaser2,
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IWAD_FreeDoom,
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IWAD_FreeDoomU,
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IWAD_FreeDoom1,
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IWAD_FreeDM,
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IWAD_Blasphemer,
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IWAD_ChexQuest,
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IWAD_ChexQuest3,
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IWAD_ActionDoom2,
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IWAD_Harmony,
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IWAD_Hacx,
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IWAD_Custom,
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NUM_IWAD_TYPES
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};
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struct WadStuff
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{
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WadStuff() : Type(IWAD_Doom2TNT) {}
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FString Path;
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EIWADType Type;
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};
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struct IWADInfo
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{
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const char *Name; // Title banner text for this IWAD
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const char *Autoname; // Name of autoload ini section for this IWAD
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DWORD FgColor; // Foreground color for title banner
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DWORD BkColor; // Background color for title banner
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EGameType gametype; // which game are we playing?
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const char *MapInfo; // Base mapinfo to load
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int flags;
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};
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struct FStartupInfo
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{
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FString Name;
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DWORD FgColor; // Foreground color for title banner
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DWORD BkColor; // Background color for title banner
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};
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extern FStartupInfo DoomStartupInfo;
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extern const IWADInfo IWADInfos[NUM_IWAD_TYPES];
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extern EIWADType gameiwad;
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#endif
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