gzdoom-gles/src/swrenderer/viewport
2018-12-16 14:34:44 +01:00
..
r_drawerargs.cpp
r_drawerargs.h
r_skydrawer.cpp - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
r_skydrawer.h - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
r_spandrawer.cpp - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
r_spandrawer.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_spritedrawer.cpp - implement the physical texture scaling at the drawer transition level as the frontend of the software renderers do not even need to know the textures are scaled 2018-12-16 14:34:44 +01:00
r_spritedrawer.h - everything compiles again. 2018-12-06 20:12:15 +01:00
r_viewport.cpp - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 19:36:57 +02:00
r_viewport.h Merge remote-tracking branch 'gzdoom/master' into swmodels 2018-04-13 21:35:21 +02:00
r_walldrawer.cpp
r_walldrawer.h