gzdoom-gles/src/gl
Christoph Oelckers eadecaf407 - adjustments to GL renderer for decal and alpha changes.
- handle portals in sprite lighting, but do not use the playsim's utility functions for efficiency.
2016-03-22 23:19:21 +01:00
..
data - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
dynlights - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
hqnx_asm - fixed GCC's 'unknown pragma' warnings in hqNx MMX implementation 2015-12-25 15:42:13 +02:00
models - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
renderer - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
scene - adjustments to GL renderer for decal and alpha changes. 2016-03-22 23:19:21 +01:00
shaders - added necessary state to implement 3D light splitting using hardware clipping planes. 2016-01-30 23:01:11 +01:00
stereo3d - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
system Fixed wrong starting frame for wipe animation 2016-03-15 11:49:56 +01:00
textures - fixed: partial transparency wasn't taken into account 2016-03-09 13:17:42 +02:00
unused - moved gl_builddraw.cpp to a new 'unused' directory and also added gl_sections, which is needed by the Build algorithm to preprocess the level. 2016-02-02 12:07:07 +01:00
utility - adjustments for floating point changes. 2016-03-21 02:57:02 +01:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00