mirror of
https://github.com/ZDoom/gzdoom-gles.git
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d084f77546
Fix crash due to dc_source2 not always being set Add r_lod_bias to control mipmap selection Improve LOD calculations to take the U texture coordinate into account
508 lines
16 KiB
C++
508 lines
16 KiB
C++
/*
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** r_drawt_rgba.cpp
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** Faster column drawers for modern processors, true color edition
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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** True color versions of the similar functions in r_drawt.cpp
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** Please see r_drawt.cpp for a description of the globals used.
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*/
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#include "templates.h"
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#include "doomtype.h"
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#include "doomdef.h"
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#include "r_defs.h"
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#include "r_draw.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "v_video.h"
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#include "r_draw_rgba.h"
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#include "r_compiler/llvmdrawers.h"
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extern unsigned int dc_tspans[4][MAXHEIGHT];
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extern unsigned int *dc_ctspan[4];
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extern unsigned int *horizspan[4];
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/////////////////////////////////////////////////////////////////////////////
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class DrawColumnRt1LLVMCommand : public DrawerCommand
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{
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protected:
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DrawColumnArgs args;
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WorkerThreadData ThreadData(DrawerThread *thread)
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{
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WorkerThreadData d;
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d.core = thread->core;
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d.num_cores = thread->num_cores;
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d.pass_start_y = thread->pass_start_y;
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d.pass_end_y = thread->pass_end_y;
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d.temp = thread->dc_temp_rgba;
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return d;
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}
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public:
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DrawColumnRt1LLVMCommand(int hx, int sx, int yl, int yh)
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{
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args.dest = (uint32_t*)dc_destorg + ylookup[yl] + sx;
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args.source = nullptr;
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args.source2 = nullptr;
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args.colormap = dc_colormap;
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args.translation = dc_translation;
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args.basecolors = (const uint32_t *)GPalette.BaseColors;
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args.pitch = dc_pitch;
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args.count = yh - yl + 1;
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args.dest_y = yl;
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args.iscale = dc_iscale;
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args.texturefrac = hx;
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args.light = LightBgra::calc_light_multiplier(dc_light);
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args.color = LightBgra::shade_pal_index_simple(dc_color, args.light);
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args.srccolor = dc_srccolor_bgra;
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args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
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args.destalpha = dc_destalpha >> (FRACBITS - 8);
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args.light_red = dc_shade_constants.light_red;
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args.light_green = dc_shade_constants.light_green;
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args.light_blue = dc_shade_constants.light_blue;
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args.light_alpha = dc_shade_constants.light_alpha;
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args.fade_red = dc_shade_constants.fade_red;
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args.fade_green = dc_shade_constants.fade_green;
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args.fade_blue = dc_shade_constants.fade_blue;
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args.fade_alpha = dc_shade_constants.fade_alpha;
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args.desaturate = dc_shade_constants.desaturate;
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args.flags = 0;
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if (dc_shade_constants.simple_shade)
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args.flags |= DrawColumnArgs::simple_shade;
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if (args.source2 == nullptr)
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args.flags |= DrawColumnArgs::nearest_filter;
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DetectRangeError(args.dest, args.dest_y, args.count);
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}
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void Execute(DrawerThread *thread) override
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{
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WorkerThreadData d = ThreadData(thread);
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LLVMDrawers::Instance()->DrawColumnRt1(&args, &d);
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}
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FString DebugInfo() override
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{
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return "DrawColumnRt\n" + args.ToString();
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}
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};
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#define DECLARE_DRAW_COMMAND(name, func, base) \
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class name##LLVMCommand : public base \
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{ \
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public: \
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using base::base; \
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void Execute(DrawerThread *thread) override \
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{ \
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WorkerThreadData d = ThreadData(thread); \
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LLVMDrawers::Instance()->func(&args, &d); \
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} \
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};
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DECLARE_DRAW_COMMAND(DrawColumnRt1Copy, DrawColumnRt1Copy, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Add, DrawColumnRt1Add, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Shaded, DrawColumnRt1Shaded, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClamp, DrawColumnRt1AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClamp, DrawColumnRt1SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClamp, DrawColumnRt1RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1Translated, DrawColumnRt1Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1TlatedAdd, DrawColumnRt1TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1AddClampTranslated, DrawColumnRt1AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1SubClampTranslated, DrawColumnRt1SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt1RevSubClampTranslated, DrawColumnRt1RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4, DrawColumnRt4, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Copy, DrawColumnRt4Copy, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Add, DrawColumnRt4Add, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Shaded, DrawColumnRt4Shaded, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClamp, DrawColumnRt4AddClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClamp, DrawColumnRt4SubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClamp, DrawColumnRt4RevSubClamp, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4Translated, DrawColumnRt4Translated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4TlatedAdd, DrawColumnRt4TlatedAdd, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4AddClampTranslated, DrawColumnRt4AddClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4SubClampTranslated, DrawColumnRt4SubClampTranslated, DrawColumnRt1LLVMCommand);
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DECLARE_DRAW_COMMAND(DrawColumnRt4RevSubClampTranslated, DrawColumnRt4RevSubClampTranslated, DrawColumnRt1LLVMCommand);
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/////////////////////////////////////////////////////////////////////////////
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class RtInitColsRGBACommand : public DrawerCommand
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{
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BYTE * RESTRICT buff;
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public:
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RtInitColsRGBACommand(BYTE *buff)
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{
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this->buff = buff;
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}
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void Execute(DrawerThread *thread) override
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{
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thread->dc_temp_rgba = buff == NULL ? thread->dc_temp_rgbabuff_rgba : (uint32_t*)buff;
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}
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FString DebugInfo() override
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{
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return "RtInitCols";
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}
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};
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template<typename InputPixelType>
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class DrawColumnHorizRGBACommand : public DrawerCommand
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{
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int _count;
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fixed_t _iscale;
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fixed_t _texturefrac;
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const InputPixelType * RESTRICT _source;
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int _x;
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int _yl;
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int _yh;
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public:
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DrawColumnHorizRGBACommand()
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{
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_count = dc_count;
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_iscale = dc_iscale;
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_texturefrac = dc_texturefrac;
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_source = (const InputPixelType *)dc_source;
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_x = dc_x;
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_yl = dc_yl;
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_yh = dc_yh;
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}
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void Execute(DrawerThread *thread) override
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{
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int count = _count;
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uint32_t *dest;
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fixed_t fracstep;
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fixed_t frac;
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if (count <= 0)
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return;
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{
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int x = _x & 3;
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dest = &thread->dc_temp_rgba[x + 4 * _yl];
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}
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fracstep = _iscale;
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frac = _texturefrac;
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const InputPixelType *source = _source;
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if (count & 1) {
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*dest = source[frac >> FRACBITS]; dest += 4; frac += fracstep;
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}
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if (count & 2) {
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dest[0] = source[frac >> FRACBITS]; frac += fracstep;
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dest[4] = source[frac >> FRACBITS]; frac += fracstep;
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dest += 8;
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}
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if (count & 4) {
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dest[0] = source[frac >> FRACBITS]; frac += fracstep;
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dest[4] = source[frac >> FRACBITS]; frac += fracstep;
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dest[8] = source[frac >> FRACBITS]; frac += fracstep;
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dest[12] = source[frac >> FRACBITS]; frac += fracstep;
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dest += 16;
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}
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count >>= 3;
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if (!count) return;
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do
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{
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dest[0] = source[frac >> FRACBITS]; frac += fracstep;
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dest[4] = source[frac >> FRACBITS]; frac += fracstep;
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dest[8] = source[frac >> FRACBITS]; frac += fracstep;
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dest[12] = source[frac >> FRACBITS]; frac += fracstep;
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dest[16] = source[frac >> FRACBITS]; frac += fracstep;
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dest[20] = source[frac >> FRACBITS]; frac += fracstep;
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dest[24] = source[frac >> FRACBITS]; frac += fracstep;
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dest[28] = source[frac >> FRACBITS]; frac += fracstep;
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dest += 32;
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} while (--count);
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}
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FString DebugInfo() override
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{
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return "DrawColumnHoriz";
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}
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};
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class FillColumnHorizRGBACommand : public DrawerCommand
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{
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int _x;
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int _yl;
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int _yh;
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int _count;
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uint32_t _color;
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public:
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FillColumnHorizRGBACommand()
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{
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_x = dc_x;
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_count = dc_count;
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_color = GPalette.BaseColors[dc_color].d | (uint32_t)0xff000000;
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_yl = dc_yl;
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_yh = dc_yh;
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}
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void Execute(DrawerThread *thread) override
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{
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int count = _count;
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uint32_t color = _color;
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uint32_t *dest;
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if (count <= 0)
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return;
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{
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int x = _x & 3;
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dest = &thread->dc_temp_rgba[x + 4 * _yl];
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}
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if (count & 1) {
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*dest = color;
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dest += 4;
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}
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if (!(count >>= 1))
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return;
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do {
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dest[0] = color; dest[4] = color;
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dest += 8;
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} while (--count);
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}
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FString DebugInfo() override
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{
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return "FillColumnHoriz";
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}
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};
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/////////////////////////////////////////////////////////////////////////////
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// Copies one span at hx to the screen at sx.
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void rt_copy1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1CopyLLVMCommand>(hx, sx, yl, yh);
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}
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// Copies all four spans to the screen starting at sx.
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void rt_copy4cols_rgba (int sx, int yl, int yh)
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{
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// To do: we could do this with SSE using __m128i
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rt_copy1col_rgba(0, sx, yl, yh);
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rt_copy1col_rgba(1, sx + 1, yl, yh);
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rt_copy1col_rgba(2, sx + 2, yl, yh);
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rt_copy1col_rgba(3, sx + 3, yl, yh);
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}
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// Maps one span at hx to the screen at sx.
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void rt_map1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1LLVMCommand>(hx, sx, yl, yh);
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}
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// Maps all four spans to the screen starting at sx.
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void rt_map4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4LLVMCommand>(0, sx, yl, yh);
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}
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// Translates one span at hx to the screen at sx.
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void rt_tlate1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1TranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates all four spans to the screen starting at sx.
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void rt_tlate4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4TranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx without clamping.
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void rt_add1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddLLVMCommand>(hx, sx, yl, yh);
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}
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// Adds all four spans to the screen starting at sx without clamping.
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void rt_add4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and adds one span at hx to the screen at sx without clamping.
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void rt_tlateadd1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx without clamping.
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void rt_tlateadd4cols_rgba(int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Shades one span at hx to the screen at sx.
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void rt_shaded1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1ShadedLLVMCommand>(hx, sx, yl, yh);
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}
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// Shades all four spans to the screen starting at sx.
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void rt_shaded4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4ShadedLLVMCommand>(0, sx, yl, yh);
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}
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// Adds one span at hx to the screen at sx with clamping.
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void rt_addclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampLLVMCommand>(hx, sx, yl, yh);
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}
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// Adds all four spans to the screen starting at sx with clamping.
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void rt_addclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and adds one span at hx to the screen at sx with clamping.
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void rt_tlateaddclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1AddClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and adds all four spans to the screen starting at sx with clamping.
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void rt_tlateaddclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4AddClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx to the screen at sx with clamping.
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void rt_subclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampLLVMCommand>(hx, sx, yl, yh);
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}
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// Subtracts all four spans to the screen starting at sx with clamping.
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void rt_subclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
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}
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// Translates and subtracts one span at hx to the screen at sx with clamping.
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void rt_tlatesubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1SubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
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}
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// Translates and subtracts all four spans to the screen starting at sx with clamping.
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void rt_tlatesubclamp4cols_rgba (int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampTranslatedLLVMCommand>(0, sx, yl, yh);
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}
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// Subtracts one span at hx from the screen at sx with clamping.
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void rt_revsubclamp1col_rgba (int hx, int sx, int yl, int yh)
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{
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DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampLLVMCommand>(hx, sx, yl, yh);
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}
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|
|
|
// Subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_revsubclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRt4SubClampLLVMCommand>(0, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts one span at hx from the screen at sx with clamping.
|
|
void rt_tlaterevsubclamp1col_rgba (int hx, int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRt1RevSubClampTranslatedLLVMCommand>(hx, sx, yl, yh);
|
|
}
|
|
|
|
// Translates and subtracts all four spans from the screen starting at sx with clamping.
|
|
void rt_tlaterevsubclamp4cols_rgba (int sx, int yl, int yh)
|
|
{
|
|
DrawerCommandQueue::QueueCommand<DrawColumnRt4RevSubClampTranslatedLLVMCommand>(0, sx, yl, yh);
|
|
}
|
|
|
|
// Before each pass through a rendering loop that uses these routines,
|
|
// call this function to set up the span pointers.
|
|
void rt_initcols_rgba (BYTE *buff)
|
|
{
|
|
for (int y = 3; y >= 0; y--)
|
|
horizspan[y] = dc_ctspan[y] = &dc_tspans[y][0];
|
|
|
|
DrawerCommandQueue::QueueCommand<RtInitColsRGBACommand>(buff);
|
|
}
|
|
|
|
void rt_span_coverage_rgba(int x, int start, int stop)
|
|
{
|
|
unsigned int **tspan = &dc_ctspan[x & 3];
|
|
(*tspan)[0] = start;
|
|
(*tspan)[1] = stop;
|
|
*tspan += 2;
|
|
}
|
|
|
|
// Stretches a column into a temporary buffer which is later
|
|
// drawn to the screen along with up to three other columns.
|
|
void R_DrawColumnHoriz_rgba (void)
|
|
{
|
|
if (dc_count <= 0)
|
|
return;
|
|
|
|
int x = dc_x & 3;
|
|
unsigned int **span = &dc_ctspan[x];
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
|
|
if (drawer_needs_pal_input)
|
|
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint8_t>>();
|
|
else
|
|
DrawerCommandQueue::QueueCommand<DrawColumnHorizRGBACommand<uint32_t>>();
|
|
}
|
|
|
|
// [RH] Just fills a column with a given color
|
|
void R_FillColumnHoriz_rgba (void)
|
|
{
|
|
if (dc_count <= 0)
|
|
return;
|
|
|
|
int x = dc_x & 3;
|
|
unsigned int **span = &dc_ctspan[x];
|
|
(*span)[0] = dc_yl;
|
|
(*span)[1] = dc_yh;
|
|
*span += 2;
|
|
|
|
DrawerCommandQueue::QueueCommand<FillColumnHorizRGBACommand>();
|
|
}
|