gzdoom-gles/wadsrc/static/actors/hexen/blastradius.txt
Christoph Oelckers 7db035abba - undid NOGRAVITY for all floatbobbing items.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
2015-02-12 16:27:28 +01:00

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664 B
Text

ACTOR ArtiBlastRadius : CustomInventory 10110
{
Game Hexen
SpawnID 74
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR +FANCYPICKUPSOUND
Inventory.Icon "ARTIBLST"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTIBLASTRADIUS"
Tag "$TAG_ARTIBLASTRADIUS"
States
{
Spawn:
BLST ABCDEFGH 4 Bright
Loop
Use:
TNT1 A 0 A_Blast
}
}
// Blast Effect -------------------------------------------------------------
ACTOR BlastEffect
{
+NOBLOCKMAP +NOGRAVITY +NOCLIP
+NOTELEPORT
RenderStyle Translucent
Alpha 0.666
States
{
Spawn:
RADE ABCDEFGHI 4
Stop
}
}