..
anim_switches.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
animations.cpp
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
automaptexture.cpp
- adjustments and fixes for alphatextures:
2018-03-22 00:29:01 +01:00
backdroptexture.cpp
- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
2018-03-18 21:33:44 +01:00
bitmap.cpp
- split out the span generation from most texture classes
2018-03-18 12:36:14 +01:00
bitmap.h
- split out the span generation from most texture classes
2018-03-18 12:36:14 +01:00
buildtexture.cpp
- fixed: FBuildTexture::CopyTrueColorPixels returned incorrect transparency information
2018-03-26 11:46:33 +02:00
canvastexture.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
ddstexture.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
emptytexture.cpp
- split out the span generation from most texture classes
2018-03-18 12:36:14 +01:00
flattexture.cpp
- adjustments and fixes for alphatextures:
2018-03-22 00:29:01 +01:00
imgztexture.cpp
- fixed incorrect translation table that was used to process grayscale patch and IMGZ textures.
2018-03-22 22:49:42 +01:00
jpegtexture.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
md5check.cpp
- added missing checksum file.
2018-03-22 22:30:09 +01:00
multipatchtexture.cpp
- improved error reporting for badly defined translations.
2019-04-18 13:07:39 +02:00
patchtexture.cpp
- fixed incorrect translation table that was used to process grayscale patch and IMGZ textures.
2018-03-22 22:49:42 +01:00
pcxtexture.cpp
- finished verification of proper texture generation and fixed a few remaining issues.
2018-03-23 19:52:08 +01:00
pngtexture.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
rawpagetexture.cpp
foo being allocated with metadata based allocator needs to
2018-07-06 11:04:56 +02:00
shadertexture.cpp
- made it compile again.
2018-03-18 13:47:40 +01:00
skyboxtexture.cpp
- moved all GLDEFS parsing into a dedicated source file.
2018-08-19 20:56:49 +02:00
skyboxtexture.h
- moved all GLDEFS parsing into a dedicated source file.
2018-08-19 20:56:49 +02:00
texture.cpp
- added a 'forceworldpanning' map flag.
2019-04-18 13:14:32 +02:00
texturemanager.cpp
- fixed: the direct native GetTextureSize used the wrong calling convention.
2019-04-16 17:28:35 +02:00
textures.h
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
2018-11-17 20:43:52 +01:00
tgatexture.cpp
- finished verification of proper texture generation and fixed a few remaining issues.
2018-03-23 19:52:08 +01:00
warpbuffer.h
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
warptexture.cpp
- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
2018-03-18 21:33:44 +01:00
worldtexture.cpp
- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
2018-03-18 21:33:44 +01:00