mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 05:21:18 +00:00
e815474cbe
returning from one function to another function when the function that was called was used as part of an expression. - Fixed: Using Thing_Hate with arg0 (hater) set to 0 from an open script could crash. - Fixed: Some items along ledges in Hexen's MAP32 (Orchard of Lamentations) appeared at the bottom of the ledge (and consequently inside it) instead of on top of it because the items were placed directly on the lines. AActor::LinkToWorldForMapThing() needs to use the original R_PointOnLineSide() code to handle situations like this. Previously, it just used the original code for straight horizontal/vertical lines and used the new code for diagonal lines. - Fixed: FWadCollection::MergeLumps() used in incorrect realloc. - Fixed: FPlayList::NextLine() did not properly handle blank lines in the playlist. - Changed: Decals now use lightweight thinkers instead of actors. (76 bytes versus 396, so you save 320k if you have 1024 decals present.) - Fixed: Wads added with pullin were loaded immediately after the IWAD. Exec files are now processed immediately before -file but after autoloading wads in D_DoomMain(). - Fixed: sdl/i_system.h unconditionally defined SHARE_DIR, preventing redefinition from the command line. - Fixed: The standard way to include SDL.h is <SDL.h>, not <SDL/SDL.h>. - Fixed: Returned FActiveInterpolation::HashKey()'s return type to size_t, avoiding a pointer truncation warning. SVN r30 (trunk)
814 lines
18 KiB
C++
814 lines
18 KiB
C++
/*
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** a_decals.cpp
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** Implements the actor that represents decals in the level
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "actor.h"
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#include "a_sharedglobal.h"
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#include "r_defs.h"
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#include "p_local.h"
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#include "v_video.h"
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#include "p_trace.h"
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#include "decallib.h"
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#include "statnums.h"
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#include "c_dispatch.h"
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static fixed_t DecalWidth, DecalLeft, DecalRight;
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static fixed_t SpreadZ;
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static const DBaseDecal *SpreadSource;
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static const FDecalTemplate *SpreadTemplate;
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static TArray<side_t *> SpreadStack;
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static int ImpactCount;
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static DImpactDecal *FirstImpact; // (but not the Second or Third Impact :-)
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static DImpactDecal *LastImpact;
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CVAR (Bool, cl_spreaddecals, true, CVAR_ARCHIVE)
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// They also overload floorclip to be the fractional distance from the
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// left edge of the side. This distance is stored as a 2.30 fixed pt number.
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IMPLEMENT_CLASS (DBaseDecal)
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IMPLEMENT_CLASS (DImpactDecal)
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DBaseDecal::DBaseDecal ()
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), x(0), y(0), z(0), AlphaColor(0), Translation(0), PicNum(0xFFFF),
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RenderFlags(0), XScale(8), YScale(8), RenderStyle(0), LeftDistance(0), Alpha(0)
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{
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}
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DBaseDecal::DBaseDecal (fixed_t x, fixed_t y, fixed_t z)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), x(x), y(y), z(z), AlphaColor(0), Translation(0), PicNum(0xFFFF),
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RenderFlags(0), XScale(8), YScale(8), RenderStyle(0), LeftDistance(0), Alpha(0)
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{
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}
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DBaseDecal::DBaseDecal (const AActor *basis)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), x(basis->x), y(basis->y), z(basis->z), AlphaColor(basis->alphacolor),
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Translation(basis->Translation), PicNum(basis->picnum), RenderFlags(basis->renderflags),
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XScale(basis->xscale), YScale(basis->yscale), RenderStyle(basis->RenderStyle), LeftDistance(0),
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Alpha(basis->alpha)
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{
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}
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DBaseDecal::DBaseDecal (const DBaseDecal *basis)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), x(basis->x), y(basis->y), z(basis->z), AlphaColor(basis->AlphaColor),
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Translation(basis->Translation), PicNum(basis->PicNum), RenderFlags(basis->RenderFlags),
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XScale(basis->XScale), YScale(basis->YScale), RenderStyle(basis->RenderStyle), LeftDistance(0),
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Alpha(basis->Alpha)
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{
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}
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void DBaseDecal::Destroy ()
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{
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Remove ();
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Super::Destroy ();
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}
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void DBaseDecal::Remove ()
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{
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DBaseDecal **prev = WallPrev;
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DBaseDecal *next = WallNext;
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if (prev && (*prev = next))
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next->WallPrev = prev;
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WallPrev = NULL;
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WallNext = NULL;
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}
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void DBaseDecal::Serialize (FArchive &arc)
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{
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Super::Serialize (arc);
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arc << x << y << z
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<< AlphaColor
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<< Translation
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<< PicNum
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<< RenderFlags
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<< XScale << YScale
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<< RenderStyle
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<< LeftDistance
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<< Alpha;
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}
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void DBaseDecal::SerializeChain (FArchive &arc, DBaseDecal **first)
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{
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DWORD numInChain;
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DBaseDecal *fresh;
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DBaseDecal **firstptr = first;
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if (arc.IsLoading ())
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{
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numInChain = arc.ReadCount ();
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while (numInChain--)
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{
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arc << fresh;
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*firstptr = fresh;
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fresh->WallPrev = firstptr;
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firstptr = &fresh->WallNext;
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}
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}
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else
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{
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numInChain = 0;
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fresh = *firstptr;
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while (fresh != NULL)
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{
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fresh = fresh->WallNext;
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++numInChain;
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}
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arc.WriteCount (numInChain);
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fresh = *firstptr;
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while (numInChain--)
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{
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arc << fresh;
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fresh = fresh->WallNext;
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}
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}
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}
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void DBaseDecal::MoveChain (DBaseDecal *first, fixed_t x, fixed_t y)
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{
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while (first != NULL)
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{
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first->x += x;
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first->y += y;
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first = (DBaseDecal *)first->WallNext;
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}
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}
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void DBaseDecal::FixForSide (side_t *wall)
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{
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DBaseDecal *decal = wall->AttachedDecals;
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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vertex_t *v1, *v2;
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if (line->sidenum[0] == wallnum)
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{
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v1 = line->v1;
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v2 = line->v2;
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}
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else
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{
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v1 = line->v2;
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v2 = line->v1;
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}
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fixed_t dx = v2->x - v1->x;
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fixed_t dy = v2->y - v1->y;
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while (decal != NULL)
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{
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decal->x = v1->x + MulScale2 (decal->LeftDistance, dx);
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decal->y = v1->y + MulScale2 (decal->LeftDistance, dy);
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decal = decal->WallNext;
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}
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}
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void DBaseDecal::SetShade (DWORD rgb)
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{
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PalEntry *entry = (PalEntry *)&rgb;
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AlphaColor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
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}
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void DBaseDecal::SetShade (int r, int g, int b)
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{
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AlphaColor = MAKEARGB(ColorMatcher.Pick (r, g, b), r, g, b);
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}
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// Returns the texture the decal stuck to.
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int DBaseDecal::StickToWall (side_t *wall)
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{
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// Stick the decal at the end of the chain so it appears on top
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DBaseDecal *next, **prev;
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prev = &wall->AttachedDecals;
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while (*prev != NULL)
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{
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next = *prev;
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prev = &next->WallNext;
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}
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*prev = this;
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WallNext = NULL;
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WallPrev = prev;
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/*
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WallNext = wall->AttachedDecals;
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WallPrev = &wall->AttachedDecals;
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if (WallNext)
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WallNext->WallPrev = &WallNext;
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wall->AttachedDecals = this;
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*/
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sector_t *front, *back;
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line_t *line;
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int tex;
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line = &lines[wall->linenum];
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if (line->sidenum[0] == wall - sides)
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{
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front = line->frontsector;
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back = line->backsector;
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}
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else
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{
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front = line->backsector;
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back = line->frontsector;
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}
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if (back == NULL)
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{
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RenderFlags |= RF_RELMID;
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if (line->flags & ML_DONTPEGBOTTOM)
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z -= front->floortexz;
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else
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z -= front->ceilingtexz;
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tex = wall->midtexture;
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}
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else if (back->floorplane.ZatPoint (x, y) >= z)
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{
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RenderFlags |= RF_RELLOWER|RF_CLIPLOWER;
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if (line->flags & ML_DONTPEGBOTTOM)
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z -= front->ceilingtexz;
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else
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z -= back->floortexz;
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tex = wall->bottomtexture;
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}
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else
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{
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RenderFlags |= RF_RELUPPER|RF_CLIPUPPER;
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if (line->flags & ML_DONTPEGTOP)
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z -= front->ceilingtexz;
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else
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z -= back->ceilingtexz;
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tex = wall->toptexture;
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}
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CalcFracPos (wall);
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return tex;
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}
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fixed_t DBaseDecal::GetRealZ (const side_t *wall) const
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{
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const line_t *line = &lines[wall->linenum];
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const sector_t *front, *back;
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if (line->sidenum[0] == wall - sides)
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{
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front = line->frontsector;
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back = line->backsector;
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}
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else
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{
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front = line->backsector;
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back = line->frontsector;
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}
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if (back == NULL)
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{
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back = front;
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}
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switch (RenderFlags & RF_RELMASK)
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{
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default:
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return z;
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case RF_RELUPPER:
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if (curline->linedef->flags & ML_DONTPEGTOP)
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{
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return z + front->ceilingtexz;
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}
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else
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{
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return z + back->ceilingtexz;
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}
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case RF_RELLOWER:
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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{
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return z + front->ceilingtexz;
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}
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else
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{
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return z + back->floortexz;
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}
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case RF_RELMID:
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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{
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return z + front->floortexz;
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}
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else
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{
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return z + front->ceilingtexz;
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}
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}
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}
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void DBaseDecal::CalcFracPos (side_t *wall)
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{
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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vertex_t *v1, *v2;
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if (line->sidenum[0] == wallnum)
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{
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v1 = line->v1;
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v2 = line->v2;
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}
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else
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{
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v1 = line->v2;
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v2 = line->v1;
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}
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fixed_t dx = v2->x - v1->x;
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fixed_t dy = v2->y - v1->y;
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if (abs(dx) > abs(dy))
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{
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LeftDistance = SafeDivScale2 (x - v1->x, dx);
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}
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else if (dy != 0)
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{
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LeftDistance = SafeDivScale2 (y - v1->y, dy);
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}
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else
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{
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LeftDistance = 0;
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}
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}
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static void GetWallStuff (side_t *wall, vertex_t *&v1, fixed_t &ldx, fixed_t &ldy)
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{
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line_t *line = &lines[wall->linenum];
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if (line->sidenum[0] == wall - sides)
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{
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v1 = line->v1;
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ldx = line->dx;
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ldy = line->dy;
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}
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else
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{
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v1 = line->v2;
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ldx = -line->dx;
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ldy = -line->dy;
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}
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}
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static fixed_t Length (fixed_t dx, fixed_t dy)
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{
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return (fixed_t)sqrtf ((float)dx*(float)dx+(float)dy*(float)dy);
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}
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static side_t *NextWall (const side_t *wall)
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{
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line_t *line = &lines[wall->linenum];
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int wallnum = int(wall - sides);
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if (line->sidenum[0] == wallnum)
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{
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if (line->sidenum[1] != NO_SIDE)
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{
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return sides + line->sidenum[1];
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}
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}
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else if (line->sidenum[1] == wallnum)
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{
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return sides + line->sidenum[0];
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}
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return NULL;
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}
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void DBaseDecal::SpreadLeft (fixed_t r, vertex_t *v1, side_t *feelwall)
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{
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fixed_t ldx, ldy;
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SpreadStack.Push (feelwall);
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while (r < 0 && feelwall->LeftSide != NO_SIDE)
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{
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fixed_t startr = r;
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fixed_t x = v1->x;
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fixed_t y = v1->y;
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feelwall = &sides[feelwall->LeftSide];
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GetWallStuff (feelwall, v1, ldx, ldy);
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fixed_t wallsize = Length (ldx, ldy);
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r += DecalLeft;
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x += Scale (r, ldx, wallsize);
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y += Scale (r, ldy, wallsize);
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r = wallsize + startr;
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SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall);
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SpreadStack.Push (feelwall);
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side_t *nextwall = NextWall (feelwall);
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if (nextwall != NULL && nextwall->LeftSide != NO_SIDE)
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{
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int i;
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for (i = SpreadStack.Size(); i-- > 0; )
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{
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if (SpreadStack[i] == nextwall)
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break;
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}
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if (i == -1)
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{
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vertex_t *v2;
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GetWallStuff (nextwall, v2, ldx, ldy);
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SpreadLeft (startr, v2, nextwall);
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}
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}
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}
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}
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void DBaseDecal::SpreadRight (fixed_t r, side_t *feelwall, fixed_t wallsize)
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{
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vertex_t *v1;
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fixed_t x, y, ldx, ldy;
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SpreadStack.Push (feelwall);
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while (r > wallsize && feelwall->RightSide != NO_SIDE)
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{
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feelwall = &sides[feelwall->RightSide];
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side_t *nextwall = NextWall (feelwall);
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if (nextwall != NULL && nextwall->LeftSide != NO_SIDE)
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{
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int i;
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for (i = SpreadStack.Size(); i-- > 0; )
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{
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if (SpreadStack[i] == nextwall)
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break;
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}
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if (i == -1)
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{
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SpreadRight (r, nextwall, wallsize);
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}
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}
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r = DecalWidth - r + wallsize - DecalLeft;
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GetWallStuff (feelwall, v1, ldx, ldy);
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x = v1->x;
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y = v1->y;
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wallsize = Length (ldx, ldy);
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x -= Scale (r, ldx, wallsize);
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y -= Scale (r, ldy, wallsize);
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r = DecalRight - r;
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SpreadSource->CloneSelf (SpreadTemplate, x, y, SpreadZ, feelwall);
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SpreadStack.Push (feelwall);
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}
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}
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void DBaseDecal::Spread (const FDecalTemplate *tpl, side_t *wall)
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{
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FTexture *tex;
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vertex_t *v1;
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fixed_t rorg, ldx, ldy;
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int xscale, yscale;
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GetWallStuff (wall, v1, ldx, ldy);
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rorg = Length (x - v1->x, y - v1->y);
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tex = TexMan[PicNum];
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int dwidth = tex->GetWidth ();
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xscale = (XScale + 1) << (FRACBITS - 6);
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yscale = (YScale + 1) << (FRACBITS - 6);
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DecalWidth = dwidth * xscale;
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DecalLeft = tex->LeftOffset * xscale;
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DecalRight = DecalWidth - DecalLeft;
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SpreadSource = this;
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SpreadTemplate = tpl;
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SpreadZ = z;
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// Try spreading left first
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SpreadLeft (rorg - DecalLeft, v1, wall);
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SpreadStack.Clear ();
|
|
|
|
// Then try spreading right
|
|
SpreadRight (rorg + DecalRight, wall,
|
|
Length (lines[wall->linenum].dx, lines[wall->linenum].dy));
|
|
SpreadStack.Clear ();
|
|
}
|
|
|
|
DBaseDecal *DBaseDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_t iy, fixed_t iz, side_t *wall) const
|
|
{
|
|
DBaseDecal *decal = new DBaseDecal(ix, iy, iz);
|
|
if (decal != NULL)
|
|
{
|
|
decal->StickToWall (wall);
|
|
tpl->ApplyToDecal (decal);
|
|
decal->AlphaColor = AlphaColor;
|
|
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
|
|
(this->RenderFlags & ~RF_DECALMASK);
|
|
}
|
|
return decal;
|
|
}
|
|
|
|
CUSTOM_CVAR (Int, cl_maxdecals, 1024, CVAR_ARCHIVE)
|
|
{
|
|
if (self < 0)
|
|
{
|
|
self = 0;
|
|
}
|
|
else
|
|
{
|
|
while (ImpactCount > self)
|
|
{
|
|
FirstImpact->Destroy ();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Uses: target points to previous impact decal
|
|
// tracer points to next impact decal
|
|
//
|
|
// Note that this means we can't simply serialize an impact decal as-is
|
|
// because doing so when many are present in a level could result in
|
|
// a lot of recursion and we would run out of stack. Not nice. So instead,
|
|
// the save game code calls DImpactDecal::SerializeAll to serialize a
|
|
// list of impact decals.
|
|
|
|
void DImpactDecal::SerializeTime (FArchive &arc)
|
|
{
|
|
if (arc.IsLoading ())
|
|
{
|
|
ImpactCount = 0;
|
|
FirstImpact = LastImpact = NULL;
|
|
}
|
|
}
|
|
|
|
void DImpactDecal::Serialize (FArchive &arc)
|
|
{
|
|
Super::Serialize (arc);
|
|
}
|
|
|
|
DImpactDecal::DImpactDecal ()
|
|
: ImpactNext(0), ImpactPrev(0)
|
|
{
|
|
Link();
|
|
}
|
|
|
|
DImpactDecal::DImpactDecal (fixed_t x, fixed_t y, fixed_t z)
|
|
: DBaseDecal (x, y, z),
|
|
ImpactNext(0), ImpactPrev(0)
|
|
{
|
|
Link();
|
|
}
|
|
|
|
void DImpactDecal::Link ()
|
|
{
|
|
ImpactCount++;
|
|
ImpactPrev = LastImpact;
|
|
if (ImpactPrev != NULL)
|
|
{
|
|
ImpactPrev->ImpactNext = this;
|
|
}
|
|
else
|
|
{
|
|
FirstImpact = this;
|
|
}
|
|
LastImpact = this;
|
|
}
|
|
|
|
DImpactDecal *DImpactDecal::StaticCreate (const char *name, fixed_t x, fixed_t y, fixed_t z, side_t *wall, PalEntry color)
|
|
{
|
|
if (cl_maxdecals > 0)
|
|
{
|
|
const FDecalTemplate *tpl = DecalLibrary.GetDecalByName (name);
|
|
|
|
if (tpl != NULL && (tpl = tpl->GetDecal()) != NULL)
|
|
{
|
|
return StaticCreate (tpl, x, y, z, wall, color);
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
DImpactDecal *DImpactDecal::StaticCreate (const FDecalTemplate *tpl, fixed_t x, fixed_t y, fixed_t z, side_t *wall, PalEntry color)
|
|
{
|
|
DImpactDecal *decal = NULL;
|
|
if (tpl != NULL && cl_maxdecals > 0 && !(wall->Flags & WALLF_NOAUTODECALS))
|
|
{
|
|
if (tpl->LowerDecal)
|
|
{
|
|
StaticCreate (tpl->LowerDecal->GetDecal(), x, y, z, wall);
|
|
}
|
|
if (ImpactCount >= cl_maxdecals)
|
|
{
|
|
FirstImpact->Destroy ();
|
|
}
|
|
|
|
decal = new DImpactDecal (x, y, z);
|
|
|
|
int stickypic = decal->StickToWall (wall);
|
|
FTexture *tex = TexMan[stickypic];
|
|
|
|
if (tex != NULL && tex->bNoDecals)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if (decal == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
tpl->ApplyToDecal (decal);
|
|
if (color != 0)
|
|
{
|
|
decal->SetShade (color.r, color.g, color.b);
|
|
}
|
|
|
|
if (!cl_spreaddecals || decal->PicNum == 0xffff)
|
|
{
|
|
return decal;
|
|
}
|
|
|
|
// Spread decal to nearby walls if it does not all fit on this one
|
|
decal->Spread (tpl, wall);
|
|
}
|
|
return decal;
|
|
}
|
|
|
|
DBaseDecal *DImpactDecal::CloneSelf (const FDecalTemplate *tpl, fixed_t ix, fixed_t iy, fixed_t iz, side_t *wall) const
|
|
{
|
|
if (ImpactCount >= cl_maxdecals)
|
|
{
|
|
FirstImpact->Destroy ();
|
|
}
|
|
DImpactDecal *decal = new DImpactDecal(ix, iy, iz);
|
|
if (decal != NULL)
|
|
{
|
|
decal->StickToWall (wall);
|
|
tpl->ApplyToDecal (decal);
|
|
decal->AlphaColor = AlphaColor;
|
|
decal->RenderFlags = (decal->RenderFlags & RF_DECALMASK) |
|
|
(this->RenderFlags & ~RF_DECALMASK);
|
|
}
|
|
return decal;
|
|
}
|
|
|
|
void DImpactDecal::Destroy ()
|
|
{
|
|
if (ImpactPrev != NULL)
|
|
{
|
|
ImpactPrev->ImpactNext = ImpactNext;
|
|
}
|
|
if (ImpactNext != NULL)
|
|
{
|
|
ImpactNext->ImpactPrev = ImpactPrev;
|
|
}
|
|
if (LastImpact == this)
|
|
{
|
|
LastImpact = ImpactPrev;
|
|
}
|
|
if (FirstImpact == this)
|
|
{
|
|
FirstImpact = ImpactNext;
|
|
}
|
|
|
|
ImpactCount--;
|
|
Super::Destroy ();
|
|
}
|
|
|
|
CCMD (countdecals)
|
|
{
|
|
Printf ("%d impact decals\n", ImpactCount);
|
|
}
|
|
|
|
CCMD (countdecalsreal)
|
|
{
|
|
TThinkerIterator<DImpactDecal> iterator (STAT_DECAL);
|
|
int count = 0;
|
|
|
|
while (iterator.Next())
|
|
count++;
|
|
|
|
Printf ("Counted %d impact decals\n", count);
|
|
}
|
|
|
|
CCMD (spray)
|
|
{
|
|
if (argv.argc() < 2 || m_Instigator == NULL)
|
|
{
|
|
Printf ("Usage: spray <decal>\n");
|
|
return;
|
|
}
|
|
|
|
FTraceResults trace;
|
|
|
|
angle_t ang = m_Instigator->angle >> ANGLETOFINESHIFT;
|
|
angle_t pitch = (angle_t)(m_Instigator->pitch) >> ANGLETOFINESHIFT;
|
|
fixed_t vx = FixedMul (finecosine[pitch], finecosine[ang]);
|
|
fixed_t vy = FixedMul (finecosine[pitch], finesine[ang]);
|
|
fixed_t vz = -finesine[pitch];
|
|
|
|
if (Trace (m_Instigator->x, m_Instigator->y,
|
|
m_Instigator->z + m_Instigator->height - (m_Instigator->height>>2),
|
|
m_Instigator->Sector,
|
|
vx, vy, vz, 172*FRACUNIT, 0, ML_BLOCKEVERYTHING, m_Instigator,
|
|
trace, TRACE_NoSky))
|
|
{
|
|
if (trace.HitType == TRACE_HitWall)
|
|
{
|
|
DImpactDecal::StaticCreate (argv[1],
|
|
trace.X, trace.Y, trace.Z,
|
|
sides + trace.Line->sidenum[trace.Side]);
|
|
}
|
|
}
|
|
}
|
|
|
|
class ADecal : public AActor
|
|
{
|
|
DECLARE_STATELESS_ACTOR (ADecal, AActor);
|
|
public:
|
|
void BeginPlay ();
|
|
bool DoTrace (DBaseDecal *decal, angle_t angle, sector_t *sec);
|
|
};
|
|
|
|
IMPLEMENT_STATELESS_ACTOR (ADecal, Any, 9200, 0)
|
|
END_DEFAULTS
|
|
|
|
void ADecal::BeginPlay ()
|
|
{
|
|
Super::BeginPlay ();
|
|
|
|
// Find a wall to attach to, and set RenderFlags to keep
|
|
// the decal at its current height. If the decal cannot find a wall
|
|
// within 64 units, it destroys itself.
|
|
//
|
|
// Subclasses can set special1 if they don't want this sticky logic.
|
|
|
|
DBaseDecal *decal = new DBaseDecal (this);
|
|
|
|
if (!DoTrace (decal, angle, Sector))
|
|
{
|
|
decal->Destroy();
|
|
return;
|
|
}
|
|
|
|
if (args[0] != 0)
|
|
{
|
|
const FDecalTemplate *tpl = DecalLibrary.GetDecalByNum (args[0]);
|
|
if (tpl != NULL)
|
|
{
|
|
tpl->ApplyToDecal (decal);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ADecal::DoTrace (DBaseDecal *decal, angle_t angle, sector_t *sec)
|
|
{
|
|
FTraceResults trace;
|
|
|
|
Trace (x, y, z, sec,
|
|
finecosine[(angle+ANGLE_180)>>ANGLETOFINESHIFT],
|
|
finesine[(angle+ANGLE_180)>>ANGLETOFINESHIFT], 0,
|
|
64*FRACUNIT, 0, 0, NULL, trace, TRACE_NoSky);
|
|
|
|
if (trace.HitType == TRACE_HitWall)
|
|
{
|
|
decal->x = trace.X;
|
|
decal->y = trace.Y;
|
|
decal->StickToWall (sides + trace.Line->sidenum[trace.Side]);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|