gzdoom-gles/Makefile.mgw
Christoph Oelckers e7f21912a5 Fixed: Player could crouch while dead.
SVN r209 (trunk)
2006-06-21 17:59:34 +00:00

44 lines
1.1 KiB
Text

RELEASETARGET = zdoomgcc.exe
DEBUGTARGET = zdoomgccd.exe
all: basetools game
debug: basetools debuggame
release: basetools game
ifndef CONFIG
CONFIG=Release
endif
game: basetools ccdv.exe
@$(MAKE) -f Makefile.mingw
debuggame: basetools ccdv.exe
@$(MAKE) CONFIG=Debug -f Makefile.mingw
$(RELEASETARGET): game
$(DEBUGTARGET): debuggame
basetools: ccdv.exe
$(MAKE) -C tools/lemon -f Makefile
$(MAKE) -C tools/re2c -f Makefile
$(MAKE) -C wadsrc -f Makefile
$(MAKE) -C zlib -f Makefile.mgw
$(MAKE) -C flac -f Makefile.mgw
cleanexe:
@$(MAKE) -C . -f Makefile.mingw clean
clean:
@$(MAKE) -C tools/lemon -f Makefile clean
@$(MAKE) -C tools/re2c -f Makefile clean
@$(MAKE) -C tools/dehsupp -f Makefile clean
@$(MAKE) -C tools/makewad -f Makefile clean
@$(MAKE) -C tools/xlatcc -f Makefile clean
@$(MAKE) -C wadsrc -f Makefile.mgw clean
@$(MAKE) -C . -f Makefile.mingw clean
@$(MAKE) -C zlib -f Makefile.mgw clean
@$(MAKE) -C flac -f Makefile.mgw clean
del /q /f ccdv.exe 2>nul
ccdv.exe: ccdv-win32.c
@gcc -Os -s -nostdlib -fomit-frame-pointer -o ccdv.exe ccdv-win32.c -lkernel32 -luser32