gzdoom-gles/wadsrc/static/actors/hexen/summon.txt
Christoph Oelckers ae54e13428 IMPORTANT NOTE: I uncommented some code depending on the missing x86.cpp file to allow this to compile, These changes must be reverted as soon as this file is added (see v_palette.cpp and win32/i_system.cpp.)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
  integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with 
  DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
  number.


SVN r1137 (trunk)
2008-08-09 11:35:42 +00:00

64 lines
1 KiB
Text

// Dark Servant Artifact ----------------------------------------------------
ACTOR ArtiDarkServant : Inventory 86 native
{
Game Hexen
SpawnID 16
+COUNTITEM
+FLOATBOB
Inventory.RespawnTics 4230
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
+INVBAR +FANCYPICKUPSOUND
Inventory.Icon "ARTISUMN"
Inventory.PickupSound "misc/p_pkup"
Inventory.PickupMessage "$TXT_ARTISUMMON"
States
{
Spawn:
SUMN A 350
Loop
}
}
// Summoning Doll -----------------------------------------------------------
ACTOR SummoningDoll
{
Game Hexen
Speed 20
+NOBLOCKMAP +DROPOFF +MISSILE
+NOTELEPORT
action native A_Summon();
States
{
Spawn:
SUMN A 4
Loop
Death:
SUMN AA 4
SUMN A 4 A_Summon
Stop
}
}
// Minotaur Smoke -----------------------------------------------------------
ACTOR MinotaurSmoke
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
+NOTELEPORT
RenderStyle Translucent
Alpha 0.6
States
{
Spawn:
MNSM ABCDEFGHIJKLMNOPQ 3
Stop
}
}