mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 21:11:43 +00:00
3d8d176087
into the FastProjectile base class and removed the native MageWandMissile class, using the generic functionality instead. - Fixed: GetReplacement and GetReplacee always checked the skill definitions, even if they weren't supposed to be used. It was also missing a range check for 'gameskill'. SVN r1894 (trunk)
72 lines
1.2 KiB
Text
72 lines
1.2 KiB
Text
|
|
// The Mage's Wand ----------------------------------------------------------
|
|
|
|
ACTOR MWeapWand : MageWeapon
|
|
{
|
|
Game Hexen
|
|
Weapon.SelectionOrder 3600
|
|
Weapon.KickBack 0
|
|
Weapon.YAdjust 9
|
|
|
|
States
|
|
{
|
|
Select:
|
|
MWND A 1 A_Raise
|
|
Loop
|
|
Deselect:
|
|
MWND A 1 A_Lower
|
|
Loop
|
|
Ready:
|
|
MWND A 1 A_WeaponReady
|
|
Loop
|
|
Fire:
|
|
MWND A 6
|
|
MWND B 6 Bright Offset (0, 48) A_FireCustomMissile ("MageWandMissile")
|
|
MWND A 3 Offset (0, 40)
|
|
MWND A 3 Offset (0, 36) A_ReFire
|
|
Goto Ready
|
|
}
|
|
}
|
|
|
|
// Wand Smoke ---------------------------------------------------------------
|
|
|
|
ACTOR MageWandSmoke
|
|
{
|
|
+NOBLOCKMAP +NOGRAVITY +SHADOW
|
|
+NOTELEPORT +CANNOTPUSH +NODAMAGETHRUST
|
|
RenderStyle Translucent
|
|
Alpha 0.6
|
|
States
|
|
{
|
|
Spawn:
|
|
MWND CDCD 4
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Wand Missile -------------------------------------------------------------
|
|
|
|
ACTOR MageWandMissile : FastProjectile
|
|
{
|
|
Speed 184
|
|
Radius 12
|
|
Height 8
|
|
Damage 2
|
|
+RIPPER +CANNOTPUSH +NODAMAGETHRUST
|
|
+SPAWNSOUNDSOURCE
|
|
MissileType "MageWandSmoke"
|
|
SeeSound "MageWandFire"
|
|
States
|
|
{
|
|
Spawn:
|
|
MWND CD 4 Bright
|
|
Loop
|
|
Death:
|
|
MWND E 4 Bright
|
|
MWND F 3 Bright
|
|
MWND G 4 Bright
|
|
MWND H 3 Bright
|
|
MWND I 4 Bright
|
|
Stop
|
|
}
|
|
}
|