mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-06 21:11:43 +00:00
5ea4b37373
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted GetRaiseSpeed and GetSinkSpeed. - Added some remaining DECORATE conversions for Hexen by Karate Chris. SVN r1144 (trunk)
169 lines
2.6 KiB
Text
169 lines
2.6 KiB
Text
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// Ice Guy ------------------------------------------------------------------
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ACTOR IceGuy 8020
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{
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Game Hexen
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SpawnID 20
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Health 120
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PainChance 144
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Speed 14
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Radius 22
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Height 75
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Mass 150
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DamageType "Ice"
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Monster
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+NOBLOOD
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+TELESTOMP
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+NOICEDEATH
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SeeSound "IceGuySight"
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AttackSound "IceGuyAttack"
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ActiveSound "IceGuyActive"
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Obituary "$OB_ICEGUY"
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action native A_IceGuyLook();
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action native A_IceGuyChase();
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action native A_IceGuyAttack();
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States
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{
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Spawn:
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ICEY A 10 A_IceGuyLook
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Loop
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See:
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ICEY A 4 A_Chase
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ICEY B 4 A_IceGuyChase
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ICEY CD 4 A_Chase
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Loop
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Pain:
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ICEY A 1 A_Pain
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Goto See
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Missile:
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ICEY EF 3 A_FaceTarget
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ICEY G 8 Bright A_IceGuyAttack
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ICEY F 4 A_FaceTarget
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Goto See
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Death:
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ICEY A 1 A_IceGuyDie
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Stop
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Inactive:
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ICEY A -1
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Goto See
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}
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}
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// Ice Guy Projectile -------------------------------------------------------
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ACTOR IceGuyFX
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{
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Speed 14
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Radius 8
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Height 10
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Damage 1
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DamageType "Ice"
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Projectile
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-ACTIVATEIMPACT -ACTIVATEPCROSS
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DeathSound "IceGuyMissileExplode"
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action native A_IceGuyMissileExplode();
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States
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{
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Spawn:
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ICPR ABC 3 Bright A_SpawnItemEx("IceFXPuff", 0,0,2)
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Loop
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Death:
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ICPR D 4 Bright
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ICPR E 4 Bright A_IceGuyMissileExplode
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ICPR FG 4 Bright
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ICPR H 3 Bright
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Stop
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}
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}
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// Ice Guy Projectile's Puff ------------------------------------------------
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ACTOR IceFXPuff
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{
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Radius 1
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Height 1
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +SHADOW
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.4
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States
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{
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Spawn:
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ICPR IJK 3
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ICPR LM 2
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Stop
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}
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}
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// Secondary Ice Guy Projectile (ejected by the primary projectile) ---------
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ACTOR IceGuyFX2
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{
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Speed 10
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Radius 4
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Height 4
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Damage 1
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DamageType "Ice"
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Gravity 0.125
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+NOBLOCKMAP +DROPOFF +MISSILE
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+NOTELEPORT
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+STRIFEDAMAGE
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States
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{
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Spawn:
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ICPR NOP 3 Bright
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Loop
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}
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}
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// Ice Guy Bit --------------------------------------------------------------
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ACTOR IceGuyBit
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{
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Radius 1
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Height 1
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Gravity 0.125
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+NOBLOCKMAP +DROPOFF
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+NOTELEPORT
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States
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{
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Spawn:
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ICPR Q 50 Bright
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Stop
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ICPR R 50 Bright
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Stop
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}
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}
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// Ice Guy Wisp 1 -----------------------------------------------------------
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ACTOR IceGuyWisp1
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{
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+NOBLOCKMAP +NOGRAVITY +DROPOFF +MISSILE
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+NOTELEPORT
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RenderStyle Translucent
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Alpha 0.4
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States
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{
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Spawn:
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ICWS ABCDEFGHI 2
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Stop
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}
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}
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// Ice Guy Wisp 2 -----------------------------------------------------------
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ACTOR IceGuyWisp2 : IceGuyWisp1
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{
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States
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{
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Spawn:
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ICWS JKLMNOPQR 2
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Stop
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}
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}
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