.. |
drawers
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- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
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2018-04-07 23:30:28 +02:00 |
line
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- Fix mid texture rendering for self-referencing sector lines
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2018-04-05 01:40:58 +02:00 |
plane
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
scene
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- Fix playersprite offset being wrong in softpoly
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2018-04-08 15:49:06 +02:00 |
segments
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- get rid of FAKE3D_REFRESHCLIP and fix holes in 3d floors with wrapped midtextures
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2018-03-08 01:28:23 +01:00 |
things
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- fixed alpha for hardware rendered weapon sprites in the software renderer.
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2018-04-08 20:40:29 +02:00 |
viewport
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- Fix playersprite offset being wrong in softpoly
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2018-04-08 15:49:06 +02:00 |
r_all.cpp
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- moved more code from DCanvas to DFrameBuffer.
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2018-03-27 10:34:21 +02:00 |
r_memory.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_memory.h
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
r_renderthread.cpp
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
r_renderthread.h
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- extended FTexture::GetPixels and FTexture::GetColumn by a RenderStyle parameter.
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2018-03-18 21:33:44 +01:00 |
r_swcolormaps.cpp
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- sound code and most of texture code converted to FileRdr.
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2018-03-10 18:45:11 +01:00 |
r_swcolormaps.h
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- Fix testcolor and testfade in the software renderer
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2017-05-28 23:57:09 +02:00 |
r_swrenderer.cpp
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- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
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2018-04-07 23:30:28 +02:00 |
r_swrenderer.h
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- added a software scene drawer to the GL renderer.
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2018-04-07 10:20:59 +02:00 |