gzdoom-gles/src/swrenderer/things
2017-09-16 16:09:00 -04:00
..
r_decal.cpp - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
r_decal.h - Add support for drawing decals on 3d floors in the software renderer 2017-05-02 22:26:13 +02:00
r_particle.cpp - Switch sprite drawing to use the interesting draw segments list 2017-07-01 23:55:41 +02:00
r_particle.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_playersprite.cpp - fixed: playersprite in the classic software renderer was acting oddly with a forced aspect ratio, similar to the bug fixed in ac566f4 2017-09-16 16:09:00 -04:00
r_playersprite.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_sprite.cpp - use a dedicated flag word for the dynamic light flags instead of piggybacking on some flags4 bits. 2017-06-18 10:15:31 +02:00
r_sprite.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_visiblesprite.cpp - Fix voxel clipping for r_scene_multithreaded 2017-07-02 18:22:28 +02:00
r_visiblesprite.h - Improve sprite performance when there are many draw segments 2017-07-01 03:31:06 +02:00
r_visiblespritelist.cpp - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_visiblespritelist.h - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_voxel.cpp - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_voxel.h - Fix sprites behind midtextures unrender when near voxel 2017-07-02 20:09:46 +02:00
r_wallsprite.cpp - fixed errors in wallsprite setup for the classic software renderer: 2017-05-23 09:37:38 +02:00
r_wallsprite.h - fixed errors in wallsprite setup for the classic software renderer: 2017-05-23 09:37:38 +02:00