gzdoom-gles/src/rendering/vulkan/renderer
2019-03-13 00:52:25 +01:00
..
vk_postprocess.cpp - remove IShaderProgram and make the old classes an implementation detail of the OpenGL backend. In the long run they should be removed completely as their weird design is mostly an artifact of once having supported OpenGL 2 2019-03-13 00:52:25 +01:00
vk_postprocess.h - change the images to be upside down until presentation to increase compatibility with shaders designed for OpenGL 2019-03-12 23:53:20 +01:00
vk_renderbuffers.cpp - fix the multisample and image transition validation errors 2019-03-09 23:17:48 +01:00
vk_renderbuffers.h - enable the binding code for the ssao gbuffers 2019-03-08 03:17:59 +01:00
vk_renderpass.cpp - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
vk_renderpass.h - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
vk_renderstate.cpp - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00
vk_renderstate.h - move the active render target from VkRenderPass to VkRenderState 2019-03-13 00:18:27 +01:00