mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-07 13:30:23 +00:00
e5bce37755
- Made Hexenarmor factors configurable by DECORATE. - Added support for selecting the invulnerability mode per item as well. - Made Invulnerability and Healing radius behavior selectable by player class instead of hard coding the special behavior to the Hexen classes. SVN r379 (trunk)
109 lines
1.8 KiB
Text
109 lines
1.8 KiB
Text
ACTOR HereticPlayer : PlayerPawn
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{
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Health 100
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Radius 16
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Height 56
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Mass 100
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Painchance 255
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Speed 1
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Player.ColorRange 225, 240
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Player.DisplayName "Corvus"
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Player.StartItem "GoldWand"
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Player.StartItem "Staff"
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Player.StartItem "GoldWandAmmo", 50
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States
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{
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Spawn:
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PLAY A -1
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Stop
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See:
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PLAY ABCD 4
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Loop
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Melee:
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Missile:
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PLAY F 6 BRIGHT
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PLAY E 12
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Goto Spawn
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Pain:
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PLAY G 4
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PLAY G 4 A_Pain
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Goto Spawn
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Death:
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PLAY H 6 A_PlayerSkinCheck(AltSkinDeath)
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PLAY I 6 A_PlayerScream
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PLAY JK 6
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PLAY L 6 A_NoBlocking
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PLAY MNO 6
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PLAY P -1
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Stop
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XDeath:
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PLAY Q 0 A_PlayerSkinCheck(AltSkinXDeath)
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PLAY Q 5 A_PlayerScream
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PLAY R 0 A_NoBlocking
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PLAY R 5 A_SkullPop
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PLAY STUVWX 5
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PLAY Y -1
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Stop
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Burn:
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FDTH A 5 BRIGHT A_PlaySound("*burndeath")
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FDTH B 4 BRIGHT
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FDTH C 5 BRIGHT
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FDTH D 4 BRIGHT A_PlayerScream
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FDTH E 5 BRIGHT
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FDTH F 4 BRIGHT
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FDTH G 5 BRIGHT A_PlaySound("*burndeath")
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FDTH H 4 BRIGHT
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FDTH I 5 BRIGHT
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FDTH J 4 BRIGHT
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FDTH K 5 BRIGHT
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FDTH L 4 BRIGHT
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FDTH M 5 BRIGHT
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FDTH N 4 BRIGHT
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FDTH O 5 BRIGHT A_NoBlocking
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FDTH P 4 BRIGHT
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FDTH Q 5 BRIGHT
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FDTH R 4 BRIGHT
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ACLO E 35 A_CheckPlayerDone
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Wait
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AltSkinDeath:
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PLAY H 10
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PLAY I 10 A_PlayerScream
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PLAY J 10 A_NoBlocking
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PLAY KLM 10
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PLAY N -1
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Stop
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AltSkinXDeath:
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PLAY O 5
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PLAY P 5 A_XScream
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PLAY Q 5 A_NoBlocking
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PLAY RSTUV 5
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PLAY W -1
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Stop
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}
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}
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// The player's skull -------------------------------------------------------
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ACTOR BloodySkull : PlayerChunk
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{
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Radius 4
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Height 4
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+NOBLOCKMAP
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+DROPOFF
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+LOWGRAVITY
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+CANNOTPUSH
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+SKYEXPLODE
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+NOBLOCKMONST
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+NOSKIN
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States
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{
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Spawn:
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BSKL A 0
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BSKL ABCDE 5 A_CheckFloor(Hit)
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Goto Spawn+1
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Hit:
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BSKL F 16 A_CheckPlayerDone
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Wait
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}
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}
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