gzdoom-gles/src/scripting/backend
Christoph Oelckers e4d2380775 - moved all remaining fields from PClassActor to FActorInfo.
- added a few access functions for FActorInfo variables.

With PClassActor now empty the class descriptors can finally be converted back to static data outside the class hierarchy, like they were before the scripting merge, and untangle the game data from VM internals.
2017-04-12 00:07:41 +02:00
..
codegen.cpp - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
codegen.h - moved all remaining fields from PClassActor to FActorInfo. 2017-04-12 00:07:41 +02:00
dynarrays.cpp - moved a few things around to have them into better fitting places. 2017-02-08 12:24:08 +01:00
scopebarrier.cpp - refactored the scope check for VirtualScope calls. 2017-03-07 22:17:48 +01:00
scopebarrier.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
vmbuilder.cpp - removed ATAGs from the function builder. 2017-04-10 15:48:27 +02:00
vmbuilder.h - removed ATAGs from the function builder. 2017-04-10 15:48:27 +02:00
vmdisasm.cpp Commented out remains of VM exception handling opcodes 2017-04-10 22:18:43 +03:00