gzdoom-gles/src/gl/gl_functions.h
Christoph Oelckers ef3421eee5 - moved dynamic lights out of the GL code into the common game code.
Since the true color software renderer also handles them there is no point keeping them on the GL side.
This also optimized how they are stored, because we no longer need to be aware of a base engine which doesn't have them.
2017-03-12 19:57:06 +01:00

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C++

#ifndef __GL_FUNCT
#define __GL_FUNCT
#include "v_palette.h"
class AActor;
void gl_PreprocessLevel();
void gl_CleanLevelData();
void gl_LinkLights();
#endif