gzdoom-gles/src/g_statusbar
Christoph Oelckers 4049b56d50 - a bit of code reordering for adding direct native entry points.
- offloaded key list generation for alternative HUD to non-UI parts.

This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.

# Conflicts:
#	src/g_shared/shared_hud.cpp
2019-04-16 18:17:05 +02:00
..
sbar.h - a bit of code reordering for adding direct native entry points. 2019-04-16 18:17:05 +02:00
sbar_mugshot.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
sbarinfo.cpp Direct native functions for SBarInfo 2019-04-16 15:26:13 +02:00
sbarinfo.h - added a 'protrusion' property to SBARINFO so that the map name display can properly be handled here as well. Until now it was only working for scripted status bars. 2017-05-05 19:32:37 +02:00
sbarinfo_commands.cpp - removed all remaining native components of the weapon class. 2019-04-15 22:29:52 +02:00
shared_sbar.cpp - a bit of code reordering for adding direct native entry points. 2019-04-16 18:17:05 +02:00