mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-15 06:41:27 +00:00
60fe07df74
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on which states needed the slow flag was obtained with Quasar's permission by looking at G_InitNew() in g_game.c and the info.c state tables from Chocolate Strife. Also added fast flag to acolyte states that needed it, based on the same source.
1926 lines
28 KiB
Text
1926 lines
28 KiB
Text
// Tank 1 Huge ------------------------------------------------------------
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ACTOR Tank1 209
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{
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Game Strife
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Radius 16
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Height 192
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+SOLID
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ConversationID 31, -1, -1
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States
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{
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Spawn:
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TNK1 A 15
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TNK1 B 11
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TNK1 C 40
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Loop
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}
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}
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// Tank 2 Huge ------------------------------------------------------------
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ACTOR Tank2 210
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{
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Game Strife
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Radius 16
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Height 192
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+SOLID
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ConversationID 32, -1, -1
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States
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{
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Spawn:
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TNK2 A 15
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TNK2 B 11
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TNK2 C 40
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Loop
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}
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}
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// Tank 3 Huge ------------------------------------------------------------
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ACTOR Tank3 211
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{
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Game Strife
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Radius 16
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Height 192
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+SOLID
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ConversationID 33, -1, -1
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States
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{
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Spawn:
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TNK3 A 15
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TNK3 B 11
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TNK3 C 40
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Loop
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}
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}
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// Tank 4 -------------------------------------------------------------------
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ACTOR Tank4 213
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{
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Game Strife
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Radius 16
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Height 56
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+SOLID
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ConversationID 34, -1, -1
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States
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{
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Spawn:
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TNK4 A 15
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TNK4 B 11
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TNK4 C 40
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Loop
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}
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}
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// Tank 5 -------------------------------------------------------------------
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ACTOR Tank5 214
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{
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Game Strife
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Radius 16
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Height 56
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+SOLID
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ConversationID 35, -1, -1
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States
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{
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Spawn:
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TNK5 A 15
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TNK5 B 11
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TNK5 C 40
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Loop
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}
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}
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// Tank 6 -------------------------------------------------------------------
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ACTOR Tank6 229
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{
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Game Strife
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Radius 16
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Height 56
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+SOLID
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ConversationID 36, -1, -1
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States
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{
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Spawn:
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TNK6 A 15
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TNK6 B 11
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TNK6 C 40
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Loop
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}
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}
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// Water Bottle -------------------------------------------------------------
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ACTOR WaterBottle 2014
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{
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Game Strife
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ConversationID 131, -1, -1
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States
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{
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Spawn:
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WATR A -1
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Stop
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}
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}
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// Mug ----------------------------------------------------------------------
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ACTOR Mug 164
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{
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Game Strife
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ConversationID 132, -1, -1
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States
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{
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Spawn:
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MUGG A -1
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Stop
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}
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}
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// Wooden Barrel ------------------------------------------------------------
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ACTOR WoodenBarrel 82
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{
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Game Strife
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Health 10
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Radius 10
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Height 32
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+SOLID +SHOOTABLE +NOBLOOD
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+INCOMBAT
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ConversationID 203, -1, -1
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DeathSound "woodenbarrel/death"
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States
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{
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Spawn:
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BARW A -1
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Stop
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Death:
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BARW B 2 A_Scream
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BARW C 2
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BARW D 2 A_NoBlocking
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BARW EFG 2
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BARW H -1
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Stop
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}
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}
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// Strife's explosive barrel ------------------------------------------------
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ACTOR ExplosiveBarrel2 94
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{
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Game Strife
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Health 30
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Radius 10
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Height 32
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ConversationID 204, -1, -1
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+SOLID +SHOOTABLE +NOBLOOD +OLDRADIUSDMG
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DeathSound "world/barrelx"
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+INCOMBAT
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States
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{
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Spawn:
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BART A -1
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Stop
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Death:
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BART B 2 Bright A_Scream
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BART CD 2 Bright
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BART E 2 Bright A_NoBlocking
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BART F 2 Bright A_Explode(64, 64, 1, 1)
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BART GHIJ 2 Bright
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BART K 3 Bright
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BART L -1
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Stop
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}
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}
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// Light Silver, Fluorescent ----------------------------------------------
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ACTOR LightSilverFluorescent 95
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{
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Game Strife
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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ConversationID 206, -1, -1
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States
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{
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Spawn:
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LITS A -1 Bright
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Stop
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}
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}
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// Light Brown, Fluorescent -----------------------------------------------
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ACTOR LightBrownFluorescent 96
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{
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Game Strife
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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ConversationID 207, -1, -1
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States
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{
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Spawn:
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LITB A -1 Bright
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Stop
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}
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}
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// Light Gold, Fluorescent ------------------------------------------------
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ACTOR LightGoldFluorescent 97
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{
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Game Strife
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Radius 2.5
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Height 16
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+NOBLOCKMAP
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+FIXMAPTHINGPOS
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ConversationID 208, -1, -1
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States
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{
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Spawn:
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LITG A -1 Bright
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Stop
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}
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}
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// Light Globe --------------------------------------------------------------
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ACTOR LightGlobe 2028
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{
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Game Strife
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Radius 16
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Height 16
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+SOLID
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ConversationID 209, -1, -1
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States
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{
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Spawn:
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LITE A -1 Bright
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Stop
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}
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}
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// Techno Pillar ------------------------------------------------------------
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ACTOR PillarTechno 48
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{
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Game Strife
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Radius 20
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Height 128
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+SOLID
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ConversationID 210, -1, -1
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States
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{
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Spawn:
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MONI A -1
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Stop
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}
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}
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// Aztec Pillar -------------------------------------------------------------
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ACTOR PillarAztec 54
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{
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Game Strife
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Radius 16
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Height 128
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+SOLID
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ConversationID 211, -1, -1
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States
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{
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Spawn:
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STEL A -1
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Stop
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}
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}
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// Damaged Aztec Pillar -----------------------------------------------------
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ACTOR PillarAztecDamaged 55
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{
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Game Strife
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Radius 16
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Height 80
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+SOLID
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ConversationID 212, -1, -1
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States
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{
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Spawn:
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STLA A -1
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Stop
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}
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}
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// Ruined Aztec Pillar ------------------------------------------------------
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ACTOR PillarAztecRuined 56
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{
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Game Strife
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Radius 16
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Height 40
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+SOLID
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ConversationID 213, -1, -1
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States
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{
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Spawn:
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STLE A -1
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Stop
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}
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}
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// Huge Tech Pillar ---------------------------------------------------------
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ACTOR PillarHugeTech 57
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{
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Game Strife
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Radius 24
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Height 192
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+SOLID
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ConversationID 214, -1, -1
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States
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{
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Spawn:
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HUGE ABCD 4
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Loop
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}
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}
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// Alien Power Crystal in a Pillar ------------------------------------------
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ACTOR PillarAlienPower 227
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{
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Game Strife
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Radius 24
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Height 192
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+SOLID
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ConversationID 215, -1, -1
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ActiveSound "ambient/alien2"
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States
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{
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Spawn:
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APOW A 4 A_LoopActiveSound
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Loop
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}
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}
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// SStalactiteBig -----------------------------------------------------------
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ACTOR SStalactiteBig 98
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{
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Game Strife
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Radius 16
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Height 54
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+SOLID +SPAWNCEILING +NOGRAVITY
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ConversationID 216, -1, -1
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States
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{
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Spawn:
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STLG C -1
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Stop
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}
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}
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// SStalactiteSmall ---------------------------------------------------------
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ACTOR SStalactiteSmall 161
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{
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Game Strife
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Radius 16
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Height 40
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+SOLID +SPAWNCEILING +NOGRAVITY
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ConversationID 217, -1, -1
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States
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{
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Spawn:
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STLG A -1
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Stop
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}
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}
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// SStalagmiteBig -----------------------------------------------------------
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ACTOR SStalagmiteBig 160
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{
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Game Strife
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Radius 16
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Height 40
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+SOLID
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ConversationID 218, -1, -1
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States
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{
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Spawn:
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STLG B -1
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Stop
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}
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}
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// Cave Pillar Top ----------------------------------------------------------
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ACTOR CavePillarTop 159
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{
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Game Strife
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Radius 16
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Height 128
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+SOLID +SPAWNCEILING +NOGRAVITY
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ConversationID 219, -1, -1
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States
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{
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Spawn:
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STLG D -1
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Stop
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}
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}
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// Cave Pillar Bottom -------------------------------------------------------
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ACTOR CavePillarBottom 162
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{
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Game Strife
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Radius 16
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Height 128
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+SOLID
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ConversationID 220, -1, -1
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States
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{
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Spawn:
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STLG E -1
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Stop
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}
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}
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// SStalagmiteSmall ---------------------------------------------------------
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ACTOR SStalagmiteSmall 163
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{
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Game Strife
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Radius 16
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Height 25
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+SOLID
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ConversationID 221, -1, -1
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States
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{
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Spawn:
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STLG F -1
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Stop
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}
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}
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// Candle -------------------------------------------------------------------
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ACTOR Candle 34
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{
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Game Strife
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ConversationID 222, -1, -1
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States
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{
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Spawn:
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KNDL A -1 Bright
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Stop
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}
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}
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// StrifeCandelabra ---------------------------------------------------------
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ACTOR StrifeCandelabra 35
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{
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Game Strife
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Radius 16
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Height 40
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+SOLID
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ConversationID 223, -1, -1
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States
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{
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Spawn:
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CLBR A -1
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Stop
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}
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}
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// Floor Water Drop ---------------------------------------------------------
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ACTOR WaterDropOnFloor 103
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{
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Game Strife
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+NOBLOCKMAP
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ConversationID 224, -1, -1
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ActiveSound "world/waterdrip"
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States
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{
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Spawn:
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DRIP A 6 A_FLoopActiveSound
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DRIP BC 4
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DRIP D 4 A_FLoopActiveSound
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DRIP EF 4
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DRIP G 4 A_FLoopActiveSound
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DRIP H 4
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Loop
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}
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}
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// Waterfall Splash ---------------------------------------------------------
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ACTOR WaterfallSplash 104
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{
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Game Strife
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+NOBLOCKMAP
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ConversationID 225, -1, -1
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ActiveSound "world/waterfall"
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States
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{
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Spawn:
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SPLH ABCDEFG 4
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SPLH H 4 A_LoopActiveSound
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Loop
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}
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}
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// Ceiling Water Drip -------------------------------------------------------
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ACTOR WaterDrip 53
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{
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Game Strife
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Height 1
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+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
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ConversationID 226, -1, -1
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States
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{
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Spawn:
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CDRP A 10
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CDRP BCD 8
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Loop
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}
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}
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// WaterFountain ------------------------------------------------------------
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ACTOR WaterFountain 112
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{
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Game Strife
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+NOBLOCKMAP
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ConversationID 227, -1, -1
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ActiveSound "world/watersplash"
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States
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{
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Spawn:
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WTFT ABC 4
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WTFT D 4 A_LoopActiveSound
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Loop
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}
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}
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// Hearts in Tank -----------------------------------------------------------
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ACTOR HeartsInTank 113
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{
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Game Strife
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Radius 16
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Height 56
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+SOLID
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ConversationID 228, -1, -1
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States
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{
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Spawn:
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HERT ABC 4 Bright
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Loop
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}
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}
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// Teleport Swirl -----------------------------------------------------------
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ACTOR TeleportSwirl 23
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{
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Game Strife
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+NOBLOCKMAP
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RenderStyle Add
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|
Alpha 0.25
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ConversationID 229, -1, -1
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States
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{
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Spawn:
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TELP ABCD 3 Bright
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|
Loop
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}
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}
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// Dead Player --------------------------------------------------------------
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// Strife's disappeared. This one doesn't.
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ACTOR DeadStrifePlayer 15
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{
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Game Strife
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ConversationID 231, -1, -1
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States
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{
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Spawn:
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PLAY P 700
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|
RGIB H -1
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Stop
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}
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}
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// Dead Peasant -------------------------------------------------------------
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// Unlike Strife's, this one does not turn into gibs and disappear.
|
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ACTOR DeadPeasant 18
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{
|
|
Game Strife
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ConversationID 232, -1, -1
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|
States
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{
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Spawn:
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|
PEAS N -1
|
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Stop
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|
}
|
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}
|
|
|
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// Dead Acolyte -------------------------------------------------------------
|
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// Unlike Strife's, this one does not turn into gibs and disappear.
|
|
|
|
ACTOR DeadAcolyte 21
|
|
{
|
|
Game Strife
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|
ConversationID 233, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
AGRD N -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Dead Reaver --------------------------------------------------------------
|
|
|
|
ACTOR DeadReaver 20
|
|
{
|
|
Game Strife
|
|
ConversationID 234, -1, -1
|
|
States
|
|
{
|
|
Spawn:
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|
ROB1 R -1
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|
Stop
|
|
}
|
|
}
|
|
|
|
// Dead Rebel ---------------------------------------------------------------
|
|
|
|
ACTOR DeadRebel 19
|
|
{
|
|
Game Strife
|
|
ConversationID 235, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
HMN1 N -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sacrificed Guy -----------------------------------------------------------
|
|
|
|
ACTOR SacrificedGuy 212
|
|
{
|
|
Game Strife
|
|
ConversationID 236, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
SACR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pile of Guts -------------------------------------------------------------
|
|
|
|
ACTOR PileOfGuts
|
|
{
|
|
// Strife used a doomednum, which is the same as the Aztec Pillar. Since
|
|
// the pillar came first in the mobjinfo list, you could not spawn this
|
|
// in a map. Pity.
|
|
Game Strife
|
|
ConversationID 237, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
DEAD A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Burning Barrel -----------------------------------------------------------
|
|
|
|
ACTOR StrifeBurningBarrel 70
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 48
|
|
+SOLID
|
|
ConversationID 238, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
BBAR ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Burning Bowl -----------------------------------------------------------
|
|
|
|
ACTOR BurningBowl 105
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 16
|
|
+SOLID
|
|
ConversationID 239, -1, -1
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
BOWL ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Burning Brazier -----------------------------------------------------------
|
|
|
|
ACTOR BurningBrazier 106
|
|
{
|
|
Game Strife
|
|
Radius 10
|
|
Height 32
|
|
+SOLID
|
|
ConversationID 240, -1, -1
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
BRAZ ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Small Torch Lit --------------------------------------------------------
|
|
|
|
ACTOR SmallTorchLit 107
|
|
{
|
|
Game Strife
|
|
Radius 2.5
|
|
Height 16
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
ConversationID 241, -1, -1
|
|
|
|
// It doesn't have any action functions, so how does it use this sound?
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHL ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Small Torch Unlit --------------------------------------------------------
|
|
|
|
ACTOR SmallTorchUnlit 108
|
|
{
|
|
Game Strife
|
|
Radius 2.5
|
|
Height 16
|
|
+NOBLOCKMAP
|
|
+FIXMAPTHINGPOS
|
|
ConversationID 242, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TRHO A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Ceiling Chain ------------------------------------------------------------
|
|
|
|
ACTOR CeilingChain 109
|
|
{
|
|
Game Strife
|
|
Radius 20
|
|
Height 93
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
ConversationID 243, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
CHAN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Cage Light ---------------------------------------------------------------
|
|
|
|
ACTOR CageLight 28
|
|
{
|
|
// No, it's not bright even though it's a light.
|
|
Game Strife
|
|
Height 3
|
|
+NOBLOCKMAP +SPAWNCEILING +NOGRAVITY
|
|
ConversationID 244, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
CAGE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Statue -------------------------------------------------------------------
|
|
|
|
ACTOR Statue 110
|
|
{
|
|
Game Strife
|
|
Radius 20
|
|
Height 64
|
|
+SOLID
|
|
ConversationID 245, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
STAT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Ruined Statue ------------------------------------------------------------
|
|
|
|
ACTOR StatueRuined 44
|
|
{
|
|
Game Strife
|
|
Radius 20
|
|
Height 56
|
|
+SOLID
|
|
ConversationID 246, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
DSTA A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Medium Torch -------------------------------------------------------------
|
|
|
|
ACTOR MediumTorch 111
|
|
{
|
|
Game Strife
|
|
Radius 4
|
|
Height 72
|
|
+SOLID
|
|
ConversationID 247, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
LTRH ABCD 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Outside Lamp -------------------------------------------------------------
|
|
|
|
ACTOR OutsideLamp 43
|
|
{
|
|
// No, it's not bright.
|
|
Game Strife
|
|
Radius 3
|
|
Height 80
|
|
+SOLID
|
|
ConversationID 248, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
LAMP A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pole Lantern -------------------------------------------------------------
|
|
|
|
ACTOR PoleLantern 46
|
|
{
|
|
// No, it's not bright.
|
|
Game Strife
|
|
Radius 3
|
|
Height 80
|
|
+SOLID
|
|
ConversationID 249, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
LANT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 1 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock1 99
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 250, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 2 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock2 100
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 251, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 3 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock3 101
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 252, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rock 4 -------------------------------------------------------------------
|
|
|
|
ACTOR SRock4 102
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 253, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
ROK4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Stick in Water -----------------------------------------------------------
|
|
|
|
ACTOR StickInWater 215
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
+FLOORCLIP
|
|
ConversationID 254, -1, -1
|
|
ActiveSound "world/river"
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGW ABCD 5 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Rubble 1 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble1 29
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 255, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 2 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble2 30
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 256, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 3 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble3 31
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 257, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 4 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble4 32
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 258, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 5 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble5 36
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 259, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB5 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 6 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble6 37
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 260, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB6 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 7 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble7 41
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 261, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB7 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Rubble 8 -----------------------------------------------------------------
|
|
|
|
ACTOR Rubble8 42
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP +NOCLIP
|
|
ConversationID 262, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
RUB8 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Surgery Crab -------------------------------------------------------------
|
|
|
|
ACTOR SurgeryCrab 117
|
|
{
|
|
Game Strife
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
Radius 20
|
|
Height 16
|
|
ConversationID 263, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
CRAB A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Large Torch --------------------------------------------------------------
|
|
|
|
ACTOR LargeTorch 47
|
|
{
|
|
Game Strife
|
|
Radius 10
|
|
Height 72
|
|
+SOLID
|
|
ConversationID 264, -1, -1
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
LMPC ABCD 4 Bright
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Huge Torch --------------------------------------------------------------
|
|
|
|
ACTOR HugeTorch 50
|
|
{
|
|
Game Strife
|
|
Radius 10
|
|
Height 80
|
|
+SOLID
|
|
ConversationID 265, -1, -1
|
|
ActiveSound "world/smallfire"
|
|
States
|
|
{
|
|
Spawn:
|
|
LOGS ABCD 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Palm Tree ----------------------------------------------------------------
|
|
|
|
ACTOR PalmTree 51
|
|
{
|
|
Game Strife
|
|
Radius 15
|
|
Height 109
|
|
+SOLID
|
|
ConversationID 266, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Big Tree ----------------------------------------------------------------
|
|
|
|
ACTOR BigTree2 202
|
|
{
|
|
Game Strife
|
|
Radius 15
|
|
Height 109
|
|
+SOLID
|
|
ConversationID 267, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Potted Tree ----------------------------------------------------------------
|
|
|
|
ACTOR PottedTree 203
|
|
{
|
|
Game Strife
|
|
Radius 15
|
|
Height 64
|
|
+SOLID
|
|
ConversationID 268, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TREE C -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tree Stub ----------------------------------------------------------------
|
|
|
|
ACTOR TreeStub 33
|
|
{
|
|
Game Strife
|
|
Radius 15
|
|
Height 80
|
|
+SOLID
|
|
ConversationID 269, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TRET A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Short Bush ---------------------------------------------------------------
|
|
|
|
ACTOR ShortBush 60
|
|
{
|
|
Game Strife
|
|
Radius 15
|
|
Height 40
|
|
+SOLID
|
|
ConversationID 270, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
BUSH A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tall Bush ---------------------------------------------------------------
|
|
|
|
ACTOR TallBush 62
|
|
{
|
|
Game Strife
|
|
Radius 20
|
|
Height 64
|
|
+SOLID
|
|
ConversationID 271, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
SHRB A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Chimney Stack ------------------------------------------------------------
|
|
|
|
ACTOR ChimneyStack 63
|
|
{
|
|
Game Strife
|
|
Radius 20
|
|
Height 64 // This height does not fit the sprite
|
|
+SOLID
|
|
ConversationID 272, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
STAK A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Barricade Column ---------------------------------------------------------
|
|
|
|
ACTOR BarricadeColumn 69
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
ConversationID 273, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
BARC A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pot ----------------------------------------------------------------------
|
|
|
|
ACTOR Pot 165
|
|
{
|
|
Game Strife
|
|
Radius 12
|
|
Height 24
|
|
+SOLID
|
|
ConversationID 274, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Pitcher ------------------------------------------------------------------
|
|
|
|
ACTOR Pitcher 188
|
|
{
|
|
Game Strife
|
|
Radius 12
|
|
Height 32
|
|
+SOLID
|
|
ConversationID 275, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
VAZE B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Stool --------------------------------------------------------------------
|
|
|
|
ACTOR Stool 189
|
|
{
|
|
Game Strife
|
|
Radius 6
|
|
Height 24
|
|
+SOLID
|
|
ConversationID 276, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
STOL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Metal Pot ----------------------------------------------------------------
|
|
|
|
ACTOR MetalPot 190
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 277, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
MPOT A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tub ----------------------------------------------------------------------
|
|
|
|
ACTOR Tub 191
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 278, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TUB1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Anvil --------------------------------------------------------------------
|
|
|
|
ACTOR Anvil 194
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 32
|
|
+SOLID
|
|
ConversationID 279, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
ANVL A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Silver Tech Lamp ----------------------------------------------------------
|
|
|
|
ACTOR TechLampSilver 196
|
|
{
|
|
Game Strife
|
|
Radius 11
|
|
Height 64
|
|
+SOLID
|
|
ConversationID 280, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Brass Tech Lamp ----------------------------------------------------------
|
|
|
|
ACTOR TechLampBrass 197
|
|
{
|
|
Game Strife
|
|
Radius 8
|
|
Height 64
|
|
+SOLID
|
|
ConversationID 281, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TECH B -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Tray --------------------------------------------------------------------
|
|
|
|
ACTOR Tray 68
|
|
{
|
|
Game Strife
|
|
Radius 24
|
|
Height 40
|
|
+SOLID
|
|
ConversationID 282, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TRAY A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// AmmoFiller ---------------------------------------------------------------
|
|
|
|
ACTOR AmmoFiller 228
|
|
{
|
|
Game Strife
|
|
Radius 12
|
|
Height 24
|
|
+SOLID
|
|
ConversationID 283, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
AFED A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Sigil Banner -------------------------------------------------------------
|
|
|
|
ACTOR SigilBanner 216
|
|
{
|
|
Game Strife
|
|
Radius 24
|
|
Height 96
|
|
+NOBLOCKMAP // I take it this was once solid, yes?
|
|
ConversationID 284, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
SBAN A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelBoots ---------------------------------------------------------------
|
|
|
|
ACTOR RebelBoots 217
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 285, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
BOTR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelHelmet --------------------------------------------------------------
|
|
|
|
ACTOR RebelHelmet 218
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 286, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
HATR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// RebelShirt ---------------------------------------------------------------
|
|
|
|
ACTOR RebelShirt 219
|
|
{
|
|
Game Strife
|
|
+NOBLOCKMAP
|
|
ConversationID 287, -1, -1
|
|
States
|
|
{
|
|
Spawn:
|
|
TOPR A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Alien Bubble Column ------------------------------------------------------
|
|
|
|
ACTOR AlienBubbleColumn 221
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
ConversationID 290, -1, -1
|
|
ActiveSound "ambient/alien5"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBB A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Floor Bubble -------------------------------------------------------
|
|
|
|
ACTOR AlienFloorBubble 222
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 72
|
|
+SOLID
|
|
ConversationID 291, -1, -1
|
|
ActiveSound "ambient/alien6"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBF A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Ceiling Bubble -----------------------------------------------------
|
|
|
|
ACTOR AlienCeilingBubble 223
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 72
|
|
+SOLID +SPAWNCEILING +NOGRAVITY
|
|
ConversationID 292, -1, -1
|
|
ActiveSound "ambient/alien4"
|
|
States
|
|
{
|
|
Spawn:
|
|
BUBC A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Asp Climber --------------------------------------------------------
|
|
|
|
ACTOR AlienAspClimber 224
|
|
{
|
|
Game Strife
|
|
Radius 16
|
|
Height 128
|
|
+SOLID
|
|
ConversationID 293, -1, -1
|
|
ActiveSound "ambient/alien3"
|
|
States
|
|
{
|
|
Spawn:
|
|
ASPR A 4 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Alien Spider Light -------------------------------------------------------
|
|
|
|
ACTOR AlienSpiderLight 225
|
|
{
|
|
Game Strife
|
|
Radius 32
|
|
Height 56
|
|
+SOLID
|
|
ConversationID 294, -1, -1
|
|
ActiveSound "ambient/alien1"
|
|
States
|
|
{
|
|
Spawn:
|
|
SPDL ABC 5 A_LoopActiveSound
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Target Practice -----------------------------------------------------------
|
|
|
|
ACTOR TargetPractice 208
|
|
{
|
|
Game Strife
|
|
Health 99999999
|
|
PainChance 255
|
|
Radius 10
|
|
Height 72
|
|
Mass 9999999
|
|
+SOLID +SHOOTABLE +NOBLOOD
|
|
+INCOMBAT +NODAMAGE
|
|
ConversationID 205, -1, -1
|
|
PainSound "misc/metalhit"
|
|
States
|
|
{
|
|
Spawn:
|
|
HOGN A 2 A_CheckTerrain
|
|
Loop
|
|
Pain:
|
|
HOGN B 1 A_CheckTerrain
|
|
HOGN C 1 A_Pain
|
|
Goto Spawn
|
|
}
|
|
}
|
|
|
|
// Force Field Guard --------------------------------------------------------
|
|
|
|
ACTOR ForceFieldGuard 25 native
|
|
{
|
|
Game Strife
|
|
Health 10
|
|
Radius 2
|
|
Height 1
|
|
Mass 10000
|
|
+SHOOTABLE
|
|
+NOSECTOR
|
|
+NOBLOOD
|
|
+INCOMBAT
|
|
States
|
|
{
|
|
Spawn:
|
|
TNT1 A -1
|
|
Stop
|
|
Death:
|
|
TNT1 A 1 A_RemoveForceField
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Kneeling Guy -------------------------------------------------------------
|
|
|
|
ACTOR KneelingGuy 204
|
|
{
|
|
Game Strife
|
|
ConversationID 37,-1,-1
|
|
Health 51
|
|
Painchance 255
|
|
Radius 6
|
|
Height 17
|
|
Mass 50000
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+NOBLOOD
|
|
+ISMONSTER
|
|
+INCOMBAT
|
|
PainSound "misc/static"
|
|
DeathSound "misc/static"
|
|
ActiveSound "misc/chant"
|
|
states
|
|
{
|
|
Spawn:
|
|
See:
|
|
NEAL A 15 A_LoopActiveSound
|
|
NEAL B 40 A_LoopActiveSound
|
|
Loop
|
|
Pain:
|
|
NEAL C 5 A_SetShadow
|
|
NEAL B 4 A_Pain
|
|
NEAL C 5 A_ClearShadow
|
|
Goto Spawn
|
|
Wound:
|
|
NEAL B 6
|
|
NEAL C 13 A_GetHurt
|
|
Loop
|
|
Death:
|
|
NEAL D 5
|
|
NEAL E 5 A_Scream
|
|
NEAL F 6
|
|
NEAL G 5 A_NoBlocking
|
|
NEAL H 5
|
|
NEAL I 6
|
|
NEAL J -1
|
|
Stop
|
|
}
|
|
|
|
|
|
}
|
|
|
|
// Klaxon Warning Light -----------------------------------------------------
|
|
|
|
ACTOR KlaxonWarningLight 24
|
|
{
|
|
Game Strife
|
|
ConversationID 121,-1,-1
|
|
ReactionTime 60
|
|
Radius 5
|
|
+NOBLOCKMAP +AMBUSH
|
|
+SPAWNCEILING +NOGRAVITY
|
|
+FIXMAPTHINGPOS +NOSPLASHALERT
|
|
+SYNCHRONIZED
|
|
States
|
|
{
|
|
Spawn:
|
|
KLAX A 5 A_TurretLook
|
|
Loop
|
|
See:
|
|
KLAX B 6 A_KlaxonBlare
|
|
KLAX C 60
|
|
Loop
|
|
}
|
|
|
|
}
|
|
|
|
// CeilingTurret ------------------------------------------------------------
|
|
|
|
ACTOR CeilingTurret 27
|
|
{
|
|
Game Strife
|
|
ConversationID 122,-1,-1
|
|
Health 125
|
|
Speed 0
|
|
Painchance 0
|
|
Mass 10000000
|
|
Monster
|
|
-SOLID
|
|
-CANPASS
|
|
+AMBUSH
|
|
+SPAWNCEILING
|
|
+NOGRAVITY
|
|
+NOBLOOD
|
|
+NOSPLASHALERT
|
|
+DONTFALL
|
|
MinMissileChance 150
|
|
DeathSound "turret/death"
|
|
States
|
|
{
|
|
Spawn:
|
|
TURT A 5 A_TurretLook
|
|
Loop
|
|
See:
|
|
TURT A 2 A_Chase
|
|
Loop
|
|
Missile:
|
|
Pain:
|
|
TURT B 4 Slow A_ShootGun
|
|
TURT D 3 Slow A_SentinelRefire
|
|
TURT A 4 A_SentinelRefire
|
|
Loop
|
|
Death:
|
|
BALL A 6 Bright A_Scream
|
|
BALL BCDE 6 Bright
|
|
TURT C -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
|
|
// Power Coupling -----------------------------------------------------------
|
|
|
|
ACTOR PowerCoupling 220 native
|
|
{
|
|
Game Strife
|
|
ConversationID 288,-1,-1
|
|
Health 40
|
|
Radius 17
|
|
Height 64
|
|
Mass 999999
|
|
+SOLID
|
|
+SHOOTABLE
|
|
+DROPPED
|
|
+NOBLOOD
|
|
+NOTDMATCH
|
|
+INCOMBAT
|
|
States
|
|
{
|
|
Spawn:
|
|
COUP AB 5
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Gibs for things that bleed -----------------------------------------------
|
|
|
|
ACTOR Meat native
|
|
{
|
|
+NOCLIP
|
|
States
|
|
{
|
|
Spawn:
|
|
MEAT A 700
|
|
Stop
|
|
MEAT B 700
|
|
Stop
|
|
MEAT C 700
|
|
Stop
|
|
MEAT D 700
|
|
Stop
|
|
MEAT E 700
|
|
Stop
|
|
MEAT F 700
|
|
Stop
|
|
MEAT G 700
|
|
Stop
|
|
MEAT H 700
|
|
Stop
|
|
MEAT I 700
|
|
Stop
|
|
MEAT J 700
|
|
Stop
|
|
MEAT K 700
|
|
Stop
|
|
MEAT L 700
|
|
Stop
|
|
MEAT M 700
|
|
Stop
|
|
MEAT N 700
|
|
Stop
|
|
MEAT O 700
|
|
Stop
|
|
MEAT P 700
|
|
Stop
|
|
MEAT Q 700
|
|
Stop
|
|
MEAT R 700
|
|
Stop
|
|
MEAT S 700
|
|
Stop
|
|
MEAT T 700
|
|
Stop
|
|
}
|
|
}
|
|
|
|
// Gibs for things that don't bleed -----------------------------------------
|
|
|
|
ACTOR Junk : Meat
|
|
{
|
|
states
|
|
{
|
|
Spawn:
|
|
JUNK A 700
|
|
Stop
|
|
JUNK B 700
|
|
Stop
|
|
JUNK C 700
|
|
Stop
|
|
JUNK D 700
|
|
Stop
|
|
JUNK E 700
|
|
Stop
|
|
JUNK F 700
|
|
Stop
|
|
JUNK G 700
|
|
Stop
|
|
JUNK H 700
|
|
Stop
|
|
JUNK I 700
|
|
Stop
|
|
JUNK J 700
|
|
Stop
|
|
JUNK K 700
|
|
Stop
|
|
JUNK L 700
|
|
Stop
|
|
JUNK M 700
|
|
Stop
|
|
JUNK N 700
|
|
Stop
|
|
JUNK O 700
|
|
Stop
|
|
JUNK P 700
|
|
Stop
|
|
JUNK Q 700
|
|
Stop
|
|
JUNK R 700
|
|
Stop
|
|
JUNK S 700
|
|
Stop
|
|
JUNK T 700
|
|
Stop
|
|
}
|
|
}
|
|
|