gzdoom-gles/src/gl/shaders
2017-07-09 20:09:12 -04:00
..
gl_ambientshader.cpp - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
gl_ambientshader.h
gl_bloomshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_bloomshader.h
gl_blurshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_blurshader.h
gl_colormapshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_colormapshader.h
gl_fxaashader.cpp
gl_fxaashader.h
gl_lensshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_lensshader.h
gl_postprocessshader.cpp - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block) 2017-07-08 14:44:07 +02:00
gl_postprocessshader.h - Move uniform declarations to the GLDEFS lump to make it Vulkan safe (a vulkan implementation can then declare them in an uniform block) 2017-07-08 14:44:07 +02:00
gl_present3dRowshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_present3dRowshader.h
gl_presentshader.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_presentshader.h - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_shader.cpp Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
gl_shader.h - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
gl_shaderprogram.cpp - detect gl es shaders and request them 2017-04-06 23:34:50 -04:00
gl_shaderprogram.h
gl_shadowmapshader.cpp - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_shadowmapshader.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_texshader.cpp
gl_texshader.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
gl_tonemapshader.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
gl_tonemapshader.h