mirror of
https://github.com/ZDoom/gzdoom-gles.git
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1bd6ac028b
- Added a PickupMessage property to the internal actor parser, replaced most of the virtual PickupMessages with it and placed the code that reads the metadata into AInventory::PickupMessage. Now the PickupMessage method is truly virtual and I can do: Added a Health.LowMessage property to define double message items like Doom's medikit in DECORATE. - Since defining Mana3 as an ammo type and then overriding the TryPickup method means that this item defeats all ammo checks in the game it might as well be defined as a CustomInventory item. At least this fixes the amount given in easy and very hard skills. - Converted all ammo items to DECORATE. - Changed internal property setting of ammo types and sister weapons to use fuglyname as for DECORATE definitions. This allows to export the ammo definitions into DECORATE definitions without doing it for the weapons themselves. - Replaced obituary methods with actor properties. - Fixed: The secret map check didn't work for maps inside Zips. SVN r196 (trunk)
231 lines
4.4 KiB
Text
231 lines
4.4 KiB
Text
// HE-Grenade Rounds --------------------------------------------------------
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ACTOR HEGrenadeRounds : Ammo 152
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{
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Game Strife
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+FLOORCLIP
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ConversationID 177, 170, 174
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Inventory.Amount 6
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Inventory.MaxAmount 30
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Ammo.BackpackAmount 6
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Ammo.BackpackMaxAmount 60
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Inventory.Icon "I_GRN1"
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Tag "HE-Grenade_Rounds"
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Inventory.PickupMessage "$TXT_HEGRENADES"
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States
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{
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Spawn:
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GRN1 A -1
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Stop
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}
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}
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// Phosphorus-Grenade Rounds ------------------------------------------------
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ACTOR PhosphorusGrenadeRounds : Ammo 153
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{
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Game Strife
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+FLOORCLIP
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ConversationID 178, 171, 175
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Inventory.Amount 4
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Inventory.MaxAmount 16
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 32
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Inventory.Icon "I_GRN2"
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Tag "Phoshorus-Grenade_Rounds" // "Fire-Grenade_Rounds" in the Teaser
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Inventory.PickupMessage "$TXT_PHGRENADES"
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States
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{
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Spawn:
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GRN2 A -1
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Stop
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}
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}
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// Clip of Bullets ----------------------------------------------------------
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ACTOR ClipOfBullets : Ammo 2007
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{
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Game Strife
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SpawnID 11
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ConversationID 179, 173, 177
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 250
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Ammo.BackpackAmount 10
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Ammo.BackpackMaxAmount 500
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Inventory.Icon "I_BLIT"
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Tag "clip_of_bullets" // "bullets" in the Teaser
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Inventory.PickupMessage "$TXT_CLIPOFBULLETS"
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States
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{
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Spawn:
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BLIT A -1
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Stop
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}
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}
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// Box of Bullets -----------------------------------------------------------
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ACTOR BoxOfBullets : ClipOfBullets 2048
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{
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Game Strife
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SpawnID 139
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ConversationID 180, 174, 178
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Inventory.Amount 50
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Tag "ammo"
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Inventory.PickupMessage "$TXT_BOXOFBULLETS"
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States
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{
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Spawn:
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BBOX A -1
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Stop
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}
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}
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// Mini Missiles ------------------------------------------------------------
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ACTOR MiniMissiles : Ammo 2010
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{
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Game Strife
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SpawnID 140
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ConversationID 181, 175, 179
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+FLOORCLIP
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Inventory.Amount 4
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Inventory.MaxAmount 100
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 200
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Inventory.Icon "I_ROKT"
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Tag "mini_missiles" //"rocket" in the Teaser
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Inventory.PickupMessage "$TXT_MINIMISSILES"
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States
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{
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Spawn:
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MSSL A -1
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Stop
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}
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}
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// Crate of Missiles --------------------------------------------------------
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ACTOR CrateOfMissiles : MiniMissiles 2046
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{
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Game Strife
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SpawnID 141
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ConversationID 182, 176, 180
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Inventory.Amount 20
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Tag "crate_of_missiles" //"box_of_rockets" in the Teaser
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Inventory.PickupMessage "$TXT_CRATEOFMISSILES"
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States
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{
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Spawn:
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ROKT A -1
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Stop
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}
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}
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// Energy Pod ---------------------------------------------------------------
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ACTOR EnergyPod : Ammo 2047
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{
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Game Strife
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SpawnID 75
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ConversationID 183, 177, 181
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 400
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Ammo.BackpackAmount 20
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Ammo.BackpackMaxAmount 800
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Ammo.DropAmount 20
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Inventory.Icon "I_BRY1"
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Tag "energy_pod"
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Inventory.PickupMessage "$TXT_ENERGYPOD"
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States
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{
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Spawn:
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BRY1 AB 6
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Loop
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}
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}
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// Energy pack ---------------------------------------------------------------
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ACTOR EnergyPack : EnergyPod 17
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{
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Game Strife
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SpawnID 142
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ConversationID 184, 178, 182
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Inventory.Amount 100
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Tag "energy_pack"
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Inventory.PickupMessage "$TXT_ENERGYPACK"
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States
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{
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Spawn:
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CPAC AB 6
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Loop
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}
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}
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// Poison Bolt Quiver -------------------------------------------------------
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ACTOR PoisonBolts : Ammo 115
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{
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Game Strife
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ConversationID 185, 179, 183
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+FLOORCLIP
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Inventory.Amount 10
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Inventory.MaxAmount 25
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Ammo.BackpackAmount 2
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Ammo.BackpackMaxAmount 50
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Inventory.Icon "I_PQRL"
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Tag "poison_bolts" // "poison_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_POISONBOLTS"
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States
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{
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Spawn:
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PQRL A -1
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Stop
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}
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}
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// Electric Bolt Quiver -------------------------------------------------------
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ACTOR ElectricBolts : Ammo 114
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{
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Game Strife
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ConversationID 186, 180, 184
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+FLOORCLIP
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Inventory.Amount 20
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Inventory.MaxAmount 50
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Ammo.BackpackAmount 4
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Ammo.BackpackMaxAmount 100
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Inventory.Icon "I_XQRL"
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Tag "electric_bolts" // "electric_arrows" in the Teaser
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Inventory.PickupMessage "$TXT_ELECTRICBOLTS"
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States
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{
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Spawn:
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XQRL A -1
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Stop
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}
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}
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// Ammo Satchel -------------------------------------------------------------
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ACTOR AmmoSatchel : Backpack 183
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{
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Game Strife
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SpawnID 144
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ConversationID 187, 181, 184
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+FLOORCLIP
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Inventory.Icon "I_BKPK"
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Tag "Ammo_satchel" // "Back_pack" in the Teaser
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Inventory.PickupMessage "$TXT_AMMOSATCHEL"
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States
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{
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Spawn:
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BKPK A -1
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Stop
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}
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}
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