gzdoom-gles/libraries/game-music-emu/gme/Vgm_Emu.cpp
Christoph Oelckers 040cb17370 - moved third party library projects to a subfolder to reduce size of the root.
# Conflicts:
#	CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/CMakeLists.txt
#	libraries/glslang/OGLCompilersDLL/InitializeDll.cpp
#	libraries/glslang/OGLCompilersDLL/InitializeDll.h
#	libraries/glslang/glslang/CMakeLists.txt
#	libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp
#	libraries/glslang/glslang/GenericCodeGen/Link.cpp
#	libraries/glslang/glslang/Include/BaseTypes.h
#	libraries/glslang/glslang/Include/Common.h
#	libraries/glslang/glslang/Include/ConstantUnion.h
#	libraries/glslang/glslang/Include/InfoSink.h
#	libraries/glslang/glslang/Include/InitializeGlobals.h
#	libraries/glslang/glslang/Include/PoolAlloc.h
#	libraries/glslang/glslang/Include/ResourceLimits.h
#	libraries/glslang/glslang/Include/ShHandle.h
#	libraries/glslang/glslang/Include/Types.h
#	libraries/glslang/glslang/Include/arrays.h
#	libraries/glslang/glslang/Include/intermediate.h
#	libraries/glslang/glslang/Include/revision.h
#	libraries/glslang/glslang/Include/revision.template
#	libraries/glslang/glslang/MachineIndependent/Constant.cpp
#	libraries/glslang/glslang/MachineIndependent/InfoSink.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.cpp
#	libraries/glslang/glslang/MachineIndependent/Initialize.h
#	libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp
#	libraries/glslang/glslang/MachineIndependent/Intermediate.cpp
#	libraries/glslang/glslang/MachineIndependent/LiveTraverser.h
#	libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp
#	libraries/glslang/glslang/MachineIndependent/ParseHelper.h
#	libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp
#	libraries/glslang/glslang/MachineIndependent/RemoveTree.h
#	libraries/glslang/glslang/MachineIndependent/Scan.cpp
#	libraries/glslang/glslang/MachineIndependent/Scan.h
#	libraries/glslang/glslang/MachineIndependent/ScanContext.h
#	libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp
#	libraries/glslang/glslang/MachineIndependent/SymbolTable.h
#	libraries/glslang/glslang/MachineIndependent/Versions.cpp
#	libraries/glslang/glslang/MachineIndependent/Versions.h
#	libraries/glslang/glslang/MachineIndependent/attribute.cpp
#	libraries/glslang/glslang/MachineIndependent/attribute.h
#	libraries/glslang/glslang/MachineIndependent/gl_types.h
#	libraries/glslang/glslang/MachineIndependent/glslang.y
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp
#	libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h
#	libraries/glslang/glslang/MachineIndependent/intermOut.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.cpp
#	libraries/glslang/glslang/MachineIndependent/iomapper.h
#	libraries/glslang/glslang/MachineIndependent/limits.cpp
#	libraries/glslang/glslang/MachineIndependent/linkValidate.cpp
#	libraries/glslang/glslang/MachineIndependent/localintermediate.h
#	libraries/glslang/glslang/MachineIndependent/parseConst.cpp
#	libraries/glslang/glslang/MachineIndependent/parseVersions.h
#	libraries/glslang/glslang/MachineIndependent/pch.cpp
#	libraries/glslang/glslang/MachineIndependent/pch.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
#	libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp
#	libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h
#	libraries/glslang/glslang/MachineIndependent/reflection.cpp
#	libraries/glslang/glslang/MachineIndependent/reflection.h
#	libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Unix/ossource.cpp
#	libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt
#	libraries/glslang/glslang/OSDependent/Windows/main.cpp
#	libraries/glslang/glslang/OSDependent/Windows/ossource.cpp
#	libraries/glslang/glslang/OSDependent/osinclude.h
#	libraries/glslang/glslang/Public/ShaderLang.h
#	libraries/glslang/glslang/updateGrammar
#	libraries/glslang/spirv/CMakeLists.txt
#	libraries/glslang/spirv/GLSL.ext.AMD.h
#	libraries/glslang/spirv/GLSL.ext.EXT.h
#	libraries/glslang/spirv/GLSL.ext.KHR.h
#	libraries/glslang/spirv/GLSL.ext.NV.h
#	libraries/glslang/spirv/GLSL.std.450.h
#	libraries/glslang/spirv/GlslangToSpv.cpp
#	libraries/glslang/spirv/GlslangToSpv.h
#	libraries/glslang/spirv/InReadableOrder.cpp
#	libraries/glslang/spirv/Logger.cpp
#	libraries/glslang/spirv/Logger.h
#	libraries/glslang/spirv/SPVRemapper.cpp
#	libraries/glslang/spirv/SPVRemapper.h
#	libraries/glslang/spirv/SpvBuilder.cpp
#	libraries/glslang/spirv/SpvBuilder.h
#	libraries/glslang/spirv/SpvPostProcess.cpp
#	libraries/glslang/spirv/SpvTools.cpp
#	libraries/glslang/spirv/SpvTools.h
#	libraries/glslang/spirv/bitutils.h
#	libraries/glslang/spirv/disassemble.cpp
#	libraries/glslang/spirv/disassemble.h
#	libraries/glslang/spirv/doc.cpp
#	libraries/glslang/spirv/doc.h
#	libraries/glslang/spirv/hex_float.h
#	libraries/glslang/spirv/spirv.hpp
#	libraries/glslang/spirv/spvIR.h
#	src/CMakeLists.txt
2020-01-04 21:30:08 +01:00

434 lines
11 KiB
C++

// Game_Music_Emu https://bitbucket.org/mpyne/game-music-emu/
#include "Vgm_Emu.h"
#include "blargg_endian.h"
#include <string.h>
#include <math.h>
/* Copyright (C) 2003-2006 Shay Green. This module is free software; you
can redistribute it and/or modify it under the terms of the GNU Lesser
General Public License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version. This
module is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
details. You should have received a copy of the GNU Lesser General Public
License along with this module; if not, write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
#include "blargg_source.h"
double const fm_gain = 3.0; // FM emulators are internally quieter to avoid 16-bit overflow
double const rolloff = 0.990;
double const oversample_factor = 1.5;
Vgm_Emu::Vgm_Emu()
{
disable_oversampling_ = false;
psg_rate = 0;
set_type( gme_vgm_type );
static int const types [8] = {
wave_type | 1, wave_type | 0, wave_type | 2, noise_type | 0
};
set_voice_types( types );
set_silence_lookahead( 1 ); // tracks should already be trimmed
set_equalizer( make_equalizer( -14.0, 80 ) );
}
Vgm_Emu::~Vgm_Emu() { }
// Track info
static byte const* skip_gd3_str( byte const* in, byte const* end )
{
while ( end - in >= 2 )
{
in += 2;
if ( !(in [-2] | in [-1]) )
break;
}
return in;
}
static byte const* get_gd3_str( byte const* in, byte const* end, char* field )
{
byte const* mid = skip_gd3_str( in, end );
int len = (mid - in) / 2 - 1;
if ( len > 0 )
{
len = min( len, (int) Gme_File::max_field_ );
field [len] = 0;
for ( int i = 0; i < len; i++ )
field [i] = (in [i * 2 + 1] ? '?' : in [i * 2]); // TODO: convert to utf-8
}
return mid;
}
static byte const* get_gd3_pair( byte const* in, byte const* end, char* field )
{
return skip_gd3_str( get_gd3_str( in, end, field ), end );
}
static void parse_gd3( byte const* in, byte const* end, track_info_t* out )
{
in = get_gd3_pair( in, end, out->song );
in = get_gd3_pair( in, end, out->game );
in = get_gd3_pair( in, end, out->system );
in = get_gd3_pair( in, end, out->author );
in = get_gd3_str ( in, end, out->copyright );
in = get_gd3_pair( in, end, out->dumper );
in = get_gd3_str ( in, end, out->comment );
}
int const gd3_header_size = 12;
static long check_gd3_header( byte const* h, long remain )
{
if ( remain < gd3_header_size ) return 0;
if ( memcmp( h, "Gd3 ", 4 ) ) return 0;
if ( get_le32( h + 4 ) >= 0x200 ) return 0;
long gd3_size = get_le32( h + 8 );
if ( gd3_size > remain - gd3_header_size ) return 0;
return gd3_size;
}
byte const* Vgm_Emu::gd3_data( int* size ) const
{
if ( size )
*size = 0;
long gd3_offset = get_le32( header().gd3_offset ) - 0x2C;
if ( gd3_offset < 0 )
return 0;
byte const* gd3 = data + header_size + gd3_offset;
long gd3_size = check_gd3_header( gd3, data_end - gd3 );
if ( !gd3_size )
return 0;
if ( size )
*size = gd3_size + gd3_header_size;
return gd3;
}
static void get_vgm_length( Vgm_Emu::header_t const& h, track_info_t* out )
{
long length = get_le32( h.track_duration ) * 10 / 441;
if ( length > 0 )
{
long loop = get_le32( h.loop_duration );
if ( loop > 0 && get_le32( h.loop_offset ) )
{
out->loop_length = loop * 10 / 441;
out->intro_length = length - out->loop_length;
}
else
{
out->length = length; // 1000 / 44100 (VGM files used 44100 as timebase)
out->intro_length = length; // make it clear that track is no longer than length
out->loop_length = 0;
}
}
}
blargg_err_t Vgm_Emu::track_info_( track_info_t* out, int ) const
{
get_vgm_length( header(), out );
int size;
byte const* gd3 = gd3_data( &size );
if ( gd3 )
parse_gd3( gd3 + gd3_header_size, gd3 + size, out );
return 0;
}
static blargg_err_t check_vgm_header( Vgm_Emu::header_t const& h )
{
if ( memcmp( h.tag, "Vgm ", 4 ) )
return gme_wrong_file_type;
return 0;
}
struct Vgm_File : Gme_Info_
{
Vgm_Emu::header_t h;
blargg_vector<byte> gd3;
Vgm_File() { set_type( gme_vgm_type ); }
blargg_err_t load_( Data_Reader& in )
{
long file_size = in.remain();
if ( file_size <= Vgm_Emu::header_size )
return gme_wrong_file_type;
RETURN_ERR( in.read( &h, Vgm_Emu::header_size ) );
RETURN_ERR( check_vgm_header( h ) );
long gd3_offset = get_le32( h.gd3_offset ) - 0x2C;
long remain = file_size - Vgm_Emu::header_size - gd3_offset;
byte gd3_h [gd3_header_size];
if ( gd3_offset > 0 && remain >= gd3_header_size )
{
RETURN_ERR( in.skip( gd3_offset ) );
RETURN_ERR( in.read( gd3_h, sizeof gd3_h ) );
long gd3_size = check_gd3_header( gd3_h, remain );
if ( gd3_size )
{
RETURN_ERR( gd3.resize( gd3_size ) );
RETURN_ERR( in.read( gd3.begin(), gd3.size() ) );
}
}
return 0;
}
blargg_err_t track_info_( track_info_t* out, int ) const
{
get_vgm_length( h, out );
if ( gd3.size() )
parse_gd3( gd3.begin(), gd3.end(), out );
return 0;
}
};
static Music_Emu* new_vgm_emu () { return BLARGG_NEW Vgm_Emu ; }
static Music_Emu* new_vgm_file() { return BLARGG_NEW Vgm_File; }
static gme_type_t_ const gme_vgm_type_ = { "Sega SMS/Genesis", 1, &new_vgm_emu, &new_vgm_file, "VGM", 1 };
BLARGG_EXPORT extern gme_type_t const gme_vgm_type = &gme_vgm_type_;
static gme_type_t_ const gme_vgz_type_ = { "Sega SMS/Genesis", 1, &new_vgm_emu, &new_vgm_file, "VGZ", 1 };
BLARGG_EXPORT extern gme_type_t const gme_vgz_type = &gme_vgz_type_;
// Setup
void Vgm_Emu::set_tempo_( double t )
{
if ( psg_rate )
{
vgm_rate = (long) (44100 * t + 0.5);
blip_time_factor = (long) floor( double (1L << blip_time_bits) / vgm_rate * psg_rate + 0.5 );
//debug_printf( "blip_time_factor: %ld\n", blip_time_factor );
//debug_printf( "vgm_rate: %ld\n", vgm_rate );
// TODO: remove? calculates vgm_rate more accurately (above differs at most by one Hz only)
//blip_time_factor = (long) floor( double (1L << blip_time_bits) * psg_rate / 44100 / t + 0.5 );
//vgm_rate = (long) floor( double (1L << blip_time_bits) * psg_rate / blip_time_factor + 0.5 );
fm_time_factor = 2 + (long) floor( fm_rate * (1L << fm_time_bits) / vgm_rate + 0.5 );
}
}
blargg_err_t Vgm_Emu::set_sample_rate_( long sample_rate )
{
RETURN_ERR( blip_buf.set_sample_rate( sample_rate, 1000 / 30 ) );
return Classic_Emu::set_sample_rate_( sample_rate );
}
blargg_err_t Vgm_Emu::set_multi_channel ( bool is_enabled )
{
// we acutally should check here whether this is classic emu or not
// however set_multi_channel() is called before setup_fm() resulting in uninited is_classic_emu()
// hard code it to unsupported
#if 0
if ( is_classic_emu() )
{
RETURN_ERR( Music_Emu::set_multi_channel_( is_enabled ) );
return 0;
}
else
#endif
{
(void) is_enabled;
return "multichannel rendering not supported for YM2*** FM sound chip emulators";
}
}
void Vgm_Emu::update_eq( blip_eq_t const& eq )
{
psg.treble_eq( eq );
dac_synth.treble_eq( eq );
}
void Vgm_Emu::set_voice( int i, Blip_Buffer* c, Blip_Buffer* l, Blip_Buffer* r )
{
if ( i < psg.osc_count )
psg.osc_output( i, c, l, r );
}
void Vgm_Emu::mute_voices_( int mask )
{
Classic_Emu::mute_voices_( mask );
dac_synth.output( &blip_buf );
if ( uses_fm )
{
psg.output( (mask & 0x80) ? 0 : &blip_buf );
if ( ym2612.enabled() )
{
dac_synth.volume( (mask & 0x40) ? 0.0 : 0.1115 / 256 * fm_gain * gain() );
ym2612.mute_voices( mask );
}
if ( ym2413.enabled() )
{
int m = mask & 0x3F;
if ( mask & 0x20 )
m |= 0x01E0; // channels 5-8
if ( mask & 0x40 )
m |= 0x3E00;
ym2413.mute_voices( m );
}
}
}
blargg_err_t Vgm_Emu::load_mem_( byte const* new_data, long new_size )
{
assert( offsetof (header_t,unused2 [8]) == header_size );
if ( new_size <= header_size )
return gme_wrong_file_type;
header_t const& h = *(header_t const*) new_data;
RETURN_ERR( check_vgm_header( h ) );
check( get_le32( h.version ) <= 0x150 );
// psg rate
psg_rate = get_le32( h.psg_rate );
if ( !psg_rate )
psg_rate = 3579545;
blip_buf.clock_rate( psg_rate );
data = new_data;
data_end = new_data + new_size;
// get loop
loop_begin = data_end;
if ( get_le32( h.loop_offset ) )
loop_begin = &data [get_le32( h.loop_offset ) + offsetof (header_t,loop_offset)];
set_voice_count( psg.osc_count );
RETURN_ERR( setup_fm() );
static const char* const fm_names [] = {
"FM 1", "FM 2", "FM 3", "FM 4", "FM 5", "FM 6", "PCM", "PSG"
};
static const char* const psg_names [] = { "Square 1", "Square 2", "Square 3", "Noise" };
set_voice_names( uses_fm ? fm_names : psg_names );
// do after FM in case output buffer is changed
return Classic_Emu::setup_buffer( psg_rate );
}
blargg_err_t Vgm_Emu::setup_fm()
{
long ym2612_rate = get_le32( header().ym2612_rate );
long ym2413_rate = get_le32( header().ym2413_rate );
if ( ym2413_rate && get_le32( header().version ) < 0x110 )
update_fm_rates( &ym2413_rate, &ym2612_rate );
uses_fm = false;
fm_rate = blip_buf.sample_rate() * oversample_factor;
if ( ym2612_rate )
{
uses_fm = true;
if ( disable_oversampling_ )
fm_rate = ym2612_rate / 144.0;
Dual_Resampler::setup( fm_rate / blip_buf.sample_rate(), rolloff, fm_gain * gain() );
RETURN_ERR( ym2612.set_rate( fm_rate, ym2612_rate ) );
ym2612.enable( true );
set_voice_count( 8 );
}
if ( !uses_fm && ym2413_rate )
{
uses_fm = true;
if ( disable_oversampling_ )
fm_rate = ym2413_rate / 72.0;
Dual_Resampler::setup( fm_rate / blip_buf.sample_rate(), rolloff, fm_gain * gain() );
int result = ym2413.set_rate( fm_rate, ym2413_rate );
if ( result == 2 )
return "YM2413 FM sound isn't supported";
CHECK_ALLOC( !result );
ym2413.enable( true );
set_voice_count( 8 );
}
if ( uses_fm )
{
RETURN_ERR( Dual_Resampler::reset( blip_buf.length() * blip_buf.sample_rate() / 1000 ) );
psg.volume( 0.135 * fm_gain * gain() );
}
else
{
ym2612.enable( false );
ym2413.enable( false );
psg.volume( gain() );
}
return 0;
}
// Emulation
blargg_err_t Vgm_Emu::start_track_( int track )
{
RETURN_ERR( Classic_Emu::start_track_( track ) );
psg.reset( get_le16( header().noise_feedback ), header().noise_width );
dac_disabled = -1;
pos = data + header_size;
pcm_data = pos;
pcm_pos = pos;
dac_amp = -1;
vgm_time = 0;
if ( get_le32( header().version ) >= 0x150 )
{
long data_offset = get_le32( header().data_offset );
check( data_offset );
if ( data_offset )
pos += data_offset + offsetof (header_t,data_offset) - 0x40;
}
if ( uses_fm )
{
if ( ym2413.enabled() )
ym2413.reset();
if ( ym2612.enabled() )
ym2612.reset();
fm_time_offset = 0;
blip_buf.clear();
Dual_Resampler::clear();
}
return 0;
}
blargg_err_t Vgm_Emu::run_clocks( blip_time_t& time_io, int msec )
{
time_io = run_commands( msec * vgm_rate / 1000 );
psg.end_frame( time_io );
return 0;
}
blargg_err_t Vgm_Emu::play_( long count, sample_t* out )
{
if ( !uses_fm )
return Classic_Emu::play_( count, out );
Dual_Resampler::dual_play( count, out, blip_buf );
return 0;
}