gzdoom-gles/src/gl/dynlights
Christoph Oelckers dda73b531c Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/CMakeLists.txt
#	src/p_setup.cpp
#	src/r_defs.h
#	src/version.h

This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
..
a_dynlight.cpp - fixed: dynamic lights did not relink themselves when their position changed. 2016-02-02 11:58:00 +01:00
gl_dynlight.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-02-05 12:31:41 +01:00
gl_dynlight.h - fixed: dynamic lights did not relink themselves when their position changed. 2016-02-02 11:58:00 +01:00
gl_dynlight1.cpp - made necessary adjustments for the coordinate refactoring in ZDoom. 2016-01-21 12:36:37 +01:00
gl_glow.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_glow.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_lightbuffer.cpp - fixed a problem with some older AMD drivers: Normally calling glBindBufferBase should imply a call to glBindBuffer, but on these drivers it was never done, which resulted in the light uniform buffer never being created... 2015-01-24 13:13:54 +01:00
gl_lightbuffer.h - allow reallocation of light buffer if more lights are needed. 2014-08-19 14:18:21 +02:00