mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
7db035abba
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
137 lines
2.5 KiB
Text
137 lines
2.5 KiB
Text
|
|
// Health -------------------------------------------------------------------
|
|
|
|
ACTOR ArtiHealth : HealthPickup 82
|
|
{
|
|
Game Raven
|
|
SpawnID 24
|
|
Health 25
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon ARTIPTN2
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTIHEALTH"
|
|
Tag "$TAG_ARTIHEALTH"
|
|
HealthPickup.Autouse 1
|
|
States
|
|
{
|
|
Spawn:
|
|
PTN2 ABC 4
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Super health -------------------------------------------------------------
|
|
|
|
ACTOR ArtiSuperHealth : HealthPickup 32
|
|
{
|
|
Game Raven
|
|
SpawnID 25
|
|
Health 100
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.FANCYPICKUPSOUND
|
|
Inventory.Icon ARTISPHL
|
|
Inventory.PickupSound "misc/p_pkup"
|
|
Inventory.PickupMessage "$TXT_ARTISUPERHEALTH"
|
|
Tag "$TAG_ARTISUPERHEALTH"
|
|
HealthPickup.Autouse 2
|
|
States
|
|
{
|
|
Spawn:
|
|
SPHL A 350
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Flight -------------------------------------------------------------------
|
|
|
|
ACTOR ArtiFly : PowerupGiver 83
|
|
{
|
|
Game Raven
|
|
SpawnID 15
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
+INVENTORY.INTERHUBSTRIP
|
|
Inventory.RespawnTics 4230
|
|
Inventory.Icon ARTISOAR
|
|
Inventory.PickupMessage "$TXT_ARTIFLY"
|
|
Tag "$TAG_ARTIFLY"
|
|
Powerup.Type Flight
|
|
States
|
|
{
|
|
Spawn:
|
|
SOAR ABCB 5
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Invulnerability Heretic (Ring of invincibility) --------------------------
|
|
|
|
ACTOR ArtiInvulnerability : PowerupGiver 84
|
|
{
|
|
Game Heretic
|
|
SpawnID 133
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
Inventory.RespawnTics 4230
|
|
Inventory.Icon ARTIINVU
|
|
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY"
|
|
Tag "$TAG_ARTIINVULNERABILITY"
|
|
Powerup.Type Invulnerable
|
|
Powerup.Color GoldMap
|
|
States
|
|
{
|
|
Spawn:
|
|
INVU ABCD 3
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Invulnerability Hexen (Icon of the defender) -----------------------------
|
|
|
|
ACTOR ArtiInvulnerability2 : PowerupGiver 84
|
|
{
|
|
Game Hexen
|
|
SpawnID 133
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
Inventory.RespawnTics 4230
|
|
Inventory.Icon ARTIDEFN
|
|
Inventory.PickupMessage "$TXT_ARTIINVULNERABILITY2"
|
|
Powerup.Type Invulnerable
|
|
Tag "$TAG_ARTIDEFENDER"
|
|
States
|
|
{
|
|
Spawn:
|
|
DEFN ABCD 3
|
|
Loop
|
|
}
|
|
}
|
|
|
|
// Torch --------------------------------------------------------------------
|
|
|
|
ACTOR ArtiTorch : PowerupGiver 33
|
|
{
|
|
Game Raven
|
|
SpawnID 73
|
|
+COUNTITEM
|
|
+FLOATBOB
|
|
+INVENTORY.PICKUPFLASH
|
|
Inventory.Icon ARTITRCH
|
|
Inventory.PickupMessage "$TXT_ARTITORCH"
|
|
Tag "$TAG_ARTITORCH"
|
|
Powerup.Type Torch
|
|
States
|
|
{
|
|
Spawn:
|
|
TRCH ABC 3 Bright
|
|
Loop
|
|
}
|
|
}
|