gzdoom-gles/src/g_hexen
Christoph Oelckers 74c9a7bf67 - fixed angle calculation in AdjustPlayerAngle for portals.
Normally this will adjust relative to the actual direction to the target, but with arbitrary portals that cannot be calculated so using the actual attack angle is the only option.
2016-04-08 13:08:08 +02:00
..
a_bats.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_bishop.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_blastradius.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_boostarmor.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_centaur.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_clericflame.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_clericholy.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_clericmace.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_clericstaff.cpp - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_dragon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fighteraxe.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterhammer.cpp - replaced all uses of P_ThrustMobj with the already implemented AActor::Thrust method and deleted this function. 2016-03-20 01:25:47 +01:00
a_fighterplayer.cpp - fixed angle calculation in AdjustPlayerAngle for portals. 2016-04-08 13:08:08 +02:00
a_fighterquietus.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_firedemon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_flechette.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_flies.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_fog.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00
a_healingradius.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_heresiarch.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_hexenglobal.h - added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them. 2016-03-21 14:00:05 +01:00
a_hexenmisc.cpp Normalize line endings 2016-03-01 09:47:10 -06:00
a_hexenspecialdecs.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_iceguy.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_korax.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magecone.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magelightning.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_magestaff.cpp - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
a_pig.cpp - conversion of floorz to double. 2016-03-20 19:52:35 +01:00
a_serpent.cpp - made AActor::floorclip a double. 2016-03-20 23:42:27 +01:00
a_spike.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_summon.cpp - g_hexen almost done except for 3 things that require more extensive changes. 2016-03-21 22:20:10 +01:00
a_teleportother.cpp - made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code. 2016-03-22 00:06:58 +01:00
a_wraith.cpp - fixed some leftover fixed point remnants in g_hexen. 2016-03-22 00:30:56 +01:00