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I have no idea why they were even in there, as they intentionally circumvented all GC related features - they declared themselves fixed if prone to getting collected, they all used OF_YesReallyDelete when destroying themselves and they never used any of the object creation or RTTI features, aside from a single assert in V_Init2. Essentially they were a drag on the system and OF_YesReallyDelete was effectively added just to deal with the canvases which were DObjects but not supposed to behave like them in the first place. |
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.. | ||
crashcatcher.c | ||
critsec.cpp | ||
hardware.cpp | ||
i_gui.cpp | ||
i_input.cpp | ||
i_joystick.cpp | ||
i_main.cpp | ||
i_system.cpp | ||
i_system.mm | ||
i_timer.cpp | ||
sdlglvideo.cpp | ||
sdlglvideo.h | ||
sdlvideo.cpp | ||
sdlvideo.h | ||
st_start.cpp |