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chex
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doom
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- use an inventory flag to decide what items are slipped by DF_NO_HEALTH and DF_NO_ARMOR. With all the changes over the last 10 years this had become too spotty.
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2017-02-28 21:45:47 +01:00 |
heretic
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- added tags to all ammo types.
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2017-02-25 19:56:22 +01:00 |
hexen
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- fixed the drain callback.
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2017-03-29 22:50:13 +02:00 |
inventory
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completely redid the active powerup drawer for the HUD
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2017-03-24 22:58:16 +01:00 |
menu
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- fixed mouse input for scale slider.
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2017-03-30 20:12:39 +02:00 |
raven
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- scriptified a large part of the weapon code.
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2017-01-19 17:40:34 +01:00 |
shared
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- fixed the drain callback.
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2017-03-29 22:50:13 +02:00 |
statscreen
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- resotred proper time calculations for status screen.
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2017-03-20 19:04:17 +01:00 |
statusbar
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- draw Doom weapon numbers one pixel lower.
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2017-04-03 09:37:52 +02:00 |
strife
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- added a callback to menu items for when a new menu gets created.
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2017-03-14 10:41:13 +01:00 |
actor.txt
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- added a callback for when damage is drained from a target.
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2017-03-29 20:25:54 +02:00 |
actor_checks.txt
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- implemented the parser basics of a ZScript versioning system.
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2017-03-05 14:13:00 +01:00 |
base.txt
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Added CVar.GetCVar() function to do player-dependent console variables lookup
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2017-04-06 10:51:36 +03:00 |
compatibility.txt
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- scriptified the main statusbar interface and the Strife status bar.
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2017-03-22 00:32:52 +01:00 |
constants.txt
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Merge https://github.com/coelckers/gzdoom
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2017-03-02 18:13:33 -05:00 |
dynarrays.txt
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some groundwork for the implementation of dynamic arrays
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2017-01-11 00:57:31 +01:00 |
events.txt
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- reimplemented the position display, but changed its position a bit upward.
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2017-03-29 23:51:53 +02:00 |
mapdata.txt
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- increased the snd_channels default and minimum.
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2017-03-16 10:38:56 +01:00 |
sounddata.txt
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- scriptified ASoundSequence.
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2017-01-14 14:37:29 +01:00 |