gzdoom-gles/src/swrenderer/things
Christoph Oelckers b529b1e3a7 - removed several unneeded GL headers from the software renderer's sources.
- consolidated the code to calculate a sprite's display angle for all 3 renderers.

As it turned out, they all differed in their feature support because they had always been updated independently by different people.
2017-03-16 13:49:34 +01:00
..
r_decal.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp - removed several unneeded GL headers from the software renderer's sources. 2017-03-16 13:49:34 +01:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp - made 'nocoloredspritelighting' a global option and also implemented it in the software renderer. 2017-03-16 00:56:03 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Make LightVisibility thread local 2017-03-12 20:40:00 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp - move PrepareTexture out of the inner drawer loops 2017-03-15 02:59:33 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00