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b529b1e3a7
- consolidated the code to calculate a sprite's display angle for all 3 renderers. As it turned out, they all differed in their feature support because they had always been updated independently by different people. |
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r_decal.cpp | ||
r_decal.h | ||
r_particle.cpp | ||
r_particle.h | ||
r_playersprite.cpp | ||
r_playersprite.h | ||
r_sprite.cpp | ||
r_sprite.h | ||
r_visiblesprite.cpp | ||
r_visiblesprite.h | ||
r_visiblespritelist.cpp | ||
r_visiblespritelist.h | ||
r_voxel.cpp | ||
r_voxel.h | ||
r_wallsprite.cpp | ||
r_wallsprite.h |