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96 lines
1.2 KiB
Text
96 lines
1.2 KiB
Text
class ParticleFountain : Actor
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{
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enum EColor
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{
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REDFOUNTAIN = 1,
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GREENFOUNTAIN = 2,
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BLUEFOUNTAIN = 3,
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YELLOWFOUNTAIN = 4,
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PURPLEFOUNTAIN = 5,
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BLACKFOUNTAIN = 6,
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WHITEFOUNTAIN = 7
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}
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default
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{
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Height 0;
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+NOBLOCKMAP
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+NOGRAVITY
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+INVISIBLE
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}
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override void PostBeginPlay ()
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{
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Super.PostBeginPlay ();
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if (!(SpawnFlags & MTF_DORMANT))
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Activate (null);
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}
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override void Activate (Actor activator)
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{
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Super.Activate (activator);
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fountaincolor = health;
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}
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override void Deactivate (Actor activator)
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{
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Super.Deactivate (activator);
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fountaincolor = 0;
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}
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}
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class RedParticleFountain : ParticleFountain
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{
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default
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{
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Health REDFOUNTAIN;
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}
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}
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class GreenParticleFountain : ParticleFountain
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{
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default
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{
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Health GREENFOUNTAIN;
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}
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}
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class BlueParticleFountain : ParticleFountain
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{
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default
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{
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Health BLUEFOUNTAIN;
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}
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}
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class YellowParticleFountain : ParticleFountain
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{
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default
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{
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Health YELLOWFOUNTAIN;
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}
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}
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class PurpleParticleFountain : ParticleFountain
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{
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default
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{
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Health PURPLEFOUNTAIN;
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}
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}
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class BlackParticleFountain : ParticleFountain
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{
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default
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{
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Health BLACKFOUNTAIN;
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}
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}
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class WhiteParticleFountain : ParticleFountain
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{
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default
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{
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Health WHITEFOUNTAIN;
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}
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}
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