gzdoom-gles/src/scripting
Christoph Oelckers 314e49f791 - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code.
- fixed the return type checks in CallStateChain. These made some bogus assumptions about what return prototypes to support and would have skipped any multi-return function whose first argument was actually usable.
2017-01-20 12:39:51 +01:00
..
codegeneration more inventory scriptification 2017-01-19 23:42:12 +01:00
decorate more inventory scriptification 2017-01-19 23:42:12 +01:00
vm - let A_SpawnProjectile, A_FireProjectile, A_SpawnItem(Ex) and A_ThrowGrenade return the spawned actors to the calling code. 2017-01-20 12:39:51 +01:00
zscript more inventory scriptification 2017-01-19 23:42:12 +01:00
thingdef.cpp more inventory scriptification 2017-01-19 23:42:12 +01:00
thingdef.h - scriptified the remaining functions in a_artifacts.cpp. 2017-01-17 20:30:17 +01:00
thingdef_data.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00
thingdef_properties.cpp - scriptified MorphProjectile and CustomSprite. 2017-01-20 01:11:36 +01:00