gzdoom-gles/src/menu
alexey.lysiuk 61de40c678 Relaxed error check for menu textures
Null texture is acceptable as menu patch
Total conversion IWADs like Adventures of Square may use this technique

https://mantis.zdoom.org/view.php?id=320
2017-02-22 17:39:04 +02:00
..
joystickmenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
loadsavemenu.cpp - completed scriptification of LoadSaveMenu. 2017-02-18 18:01:24 +01:00
menu.cpp - use floats for menu item coordinates. This only has an effect in the ListMenu because the OptionMenu uses fixed offsets which work differently. 2017-02-19 17:24:30 +01:00
menu.h - removed some unneeded version.h #includes. 2017-02-20 01:42:53 +01:00
menudef.cpp Relaxed error check for menu textures 2017-02-22 17:39:04 +02:00
messagebox.cpp Fixed compilation with GCC/Clang 2017-02-19 11:31:58 +02:00
optionmenu.cpp - cleaned out some cruft from the menu code, now that ListMenu is fully scripted. 2017-02-18 19:11:53 +01:00
playermenu.cpp - made DMenu's static variables regular global variables because that class is going to go completely scripted soon. 2017-02-18 19:19:14 +01:00
videomenu.cpp - scriptified the video mode menu (only the part that extends the actual menu class, the entire thing is basically non-modifiable but this code would otherwise stand in the way of properly handling the rest of the menus.) 2017-02-12 23:05:39 +01:00