gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers a4d2468d34 - disable weapon interpolation for offset changes.
This has been causing far too many problems so now it will only be done if a A_Weaponoffset is either used with WOF_ADD or WOF_INTERPOLATE.
2016-12-08 17:52:59 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - make dynamic object casts a dedicated VM instruction instead of a builtin function. 2016-12-05 14:52:34 +01:00
heretic - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
hexen - fixed: FTranslatedLineTarget::angleFromSource returned the attack angle, not the angle between actors when returned from P_LineAttack. 2016-12-06 11:04:54 +01:00
raven - make dynamic object casts a dedicated VM instruction instead of a builtin function. 2016-12-05 14:52:34 +01:00
shared - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed. 2016-12-02 18:52:58 +01:00
strife - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
actor.txt - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks. 2016-12-04 10:13:36 +01:00
actor_checks.txt - renamed all instances of 'float' parameters to 'double', so that the Float32 type can be made usable for structs. 2016-11-21 13:04:27 +01:00
base.txt - added a larger batch of function exports. 2016-11-30 01:25:51 +01:00
constants.txt - disable weapon interpolation for offset changes. 2016-12-08 17:52:59 +01:00