mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
d8ff4ec281
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
683 lines
No EOL
16 KiB
C++
683 lines
No EOL
16 KiB
C++
#ifndef __M_MENU_MENU_H__
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#define __M_MENU_MENU_H__
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#include "dobject.h"
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#include "d_player.h"
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#include "r_data/r_translate.h"
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#include "c_cvars.h"
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#include "v_font.h"
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#include "version.h"
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#include "textures/textures.h"
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EXTERN_CVAR(Float, snd_menuvolume)
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EXTERN_CVAR(Int, m_use_mouse);
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struct event_t;
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class FTexture;
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class FFont;
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enum EColorRange;
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class FPlayerClass;
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class FKeyBindings;
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enum EMenuKey
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{
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MKEY_Up,
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MKEY_Down,
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MKEY_Left,
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MKEY_Right,
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MKEY_PageUp,
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MKEY_PageDown,
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//----------------- Keys past here do not repeat.
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MKEY_Enter,
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MKEY_Back, // Back to previous menu
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MKEY_Clear, // Clear keybinding/flip player sprite preview
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NUM_MKEYS,
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// These are not buttons but events sent from other menus
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MKEY_Input, // Sent when input is confirmed
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MKEY_Abort, // Input aborted
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MKEY_MBYes,
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MKEY_MBNo,
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};
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struct FGameStartup
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{
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const char *PlayerClass;
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int Episode;
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int Skill;
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};
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extern FGameStartup GameStartupInfo;
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struct FSaveGameNode
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{
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char Title[SAVESTRINGSIZE];
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FString Filename;
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bool bOldVersion;
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bool bMissingWads;
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bool bNoDelete;
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FSaveGameNode() { bNoDelete = false; }
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};
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//=============================================================================
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//
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// menu descriptor. This is created from the menu definition lump
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// Items must be inserted in the order they are cycled through with the cursor
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//
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//=============================================================================
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enum EMenuDescriptorType
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{
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MDESC_ListMenu,
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MDESC_OptionsMenu,
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};
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struct FMenuDescriptor
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{
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FName mMenuName;
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FString mNetgameMessage;
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int mType;
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const PClass *mClass;
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virtual ~FMenuDescriptor() {}
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};
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class FListMenuItem;
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class FOptionMenuItem;
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struct FListMenuDescriptor : public FMenuDescriptor
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{
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TDeletingArray<FListMenuItem *> mItems;
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int mSelectedItem;
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int mSelectOfsX;
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int mSelectOfsY;
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FTextureID mSelector;
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int mDisplayTop;
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int mXpos, mYpos;
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int mWLeft, mWRight;
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int mLinespacing; // needs to be stored for dynamically created menus
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int mAutoselect; // this can only be set by internal menu creation functions
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FFont *mFont;
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EColorRange mFontColor;
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EColorRange mFontColor2;
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FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives
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bool mCenter;
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = CR_UNTRANSLATED;
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mFontColor2 = CR_UNTRANSLATED;
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}
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};
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struct FOptionMenuSettings
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{
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EColorRange mTitleColor;
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EColorRange mFontColor;
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EColorRange mFontColorValue;
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EColorRange mFontColorMore;
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EColorRange mFontColorHeader;
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EColorRange mFontColorHighlight;
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EColorRange mFontColorSelection;
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int mLinespacing;
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};
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struct FOptionMenuDescriptor : public FMenuDescriptor
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{
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TDeletingArray<FOptionMenuItem *> mItems;
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FString mTitle;
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int mSelectedItem;
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int mDrawTop;
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int mScrollTop;
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int mScrollPos;
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int mIndent;
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int mPosition;
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bool mDontDim;
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void CalcIndent();
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FOptionMenuItem *GetItem(FName name);
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mPosition = 0;
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mScrollTop = 0;
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mIndent = 0;
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mDontDim = 0;
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}
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};
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typedef TMap<FName, FMenuDescriptor *> MenuDescriptorList;
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extern FOptionMenuSettings OptionSettings;
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extern MenuDescriptorList MenuDescriptors;
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#define CURSORSPACE (14 * CleanXfac_1)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct FMenuRect
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{
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int x, y;
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int width, height;
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void set(int _x, int _y, int _w, int _h)
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{
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x = _x;
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y = _y;
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width = _w;
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height = _h;
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}
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bool inside(int _x, int _y)
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{
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return _x >= x && _x < x+width && _y >= y && _y < y+height;
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}
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};
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class DMenu : public DObject
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{
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DECLARE_CLASS (DMenu, DObject)
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HAS_OBJECT_POINTERS
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protected:
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bool mMouseCapture;
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bool mBackbuttonSelected;
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public:
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enum
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{
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MOUSE_Click,
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MOUSE_Move,
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MOUSE_Release
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};
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enum
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{
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BACKBUTTON_TIME = 4*TICRATE
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};
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static DMenu *CurrentMenu;
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static int MenuTime;
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TObjPtr<DMenu> mParentMenu;
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DMenu(DMenu *parent = NULL);
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virtual bool Responder (event_t *ev);
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virtual bool MenuEvent (int mkey, bool fromcontroller);
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virtual void Ticker ();
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virtual void Drawer ();
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virtual bool DimAllowed ();
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virtual bool TranslateKeyboardEvents();
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virtual void Close();
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virtual bool MouseEvent(int type, int x, int y);
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bool MouseEventBack(int type, int x, int y);
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void SetCapture();
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void ReleaseCapture();
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bool HasCapture()
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{
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return mMouseCapture;
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}
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};
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//=============================================================================
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//
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// base class for menu items
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//
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//=============================================================================
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class FListMenuItem
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{
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protected:
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int mXpos, mYpos;
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FName mAction;
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public:
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bool mEnabled;
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FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None)
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{
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mXpos = xpos;
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mYpos = ypos;
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mAction = action;
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mEnabled = true;
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}
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virtual ~FListMenuItem();
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virtual bool CheckCoordinate(int x, int y);
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virtual void Ticker();
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virtual void Drawer(bool selected);
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virtual bool Selectable();
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virtual bool Activate();
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virtual FName GetAction(int *pparam);
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virtual bool SetString(int i, const char *s);
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virtual bool GetString(int i, char *s, int len);
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virtual bool SetValue(int i, int value);
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virtual bool GetValue(int i, int *pvalue);
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virtual void Enable(bool on);
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virtual bool MenuEvent (int mkey, bool fromcontroller);
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virtual bool MouseEvent(int type, int x, int y);
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virtual bool CheckHotkey(int c);
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virtual int GetWidth();
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void DrawSelector(int xofs, int yofs, FTextureID tex);
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void OffsetPositionY(int ydelta) { mYpos += ydelta; }
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int GetY() { return mYpos; }
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int GetX() { return mXpos; }
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void SetX(int x) { mXpos = x; }
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};
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class FListMenuItemStaticPatch : public FListMenuItem
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{
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protected:
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FTextureID mTexture;
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bool mCentered;
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public:
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FListMenuItemStaticPatch(int x, int y, FTextureID patch, bool centered);
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void Drawer(bool selected);
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};
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class FListMenuItemStaticText : public FListMenuItem
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{
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protected:
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const char *mText;
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FFont *mFont;
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EColorRange mColor;
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bool mCentered;
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public:
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FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered);
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~FListMenuItemStaticText();
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void Drawer(bool selected);
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};
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//=============================================================================
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//
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// the player sprite window
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//
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//=============================================================================
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class FListMenuItemPlayerDisplay : public FListMenuItem
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{
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FListMenuDescriptor *mOwner;
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FTexture *mBackdrop;
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FRemapTable mRemap;
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FPlayerClass *mPlayerClass;
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FState *mPlayerState;
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int mPlayerTics;
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bool mNoportrait;
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BYTE mRotation;
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BYTE mMode; // 0: automatic (used by class selection), 1: manual (used by player setup)
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BYTE mTranslate;
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int mSkin;
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int mRandomClass;
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int mRandomTimer;
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int mClassNum;
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void SetPlayerClass(int classnum, bool force = false);
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bool UpdatePlayerClass();
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void UpdateRandomClass();
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void UpdateTranslation();
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public:
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enum
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{
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PDF_ROTATION = 0x10001,
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PDF_SKIN = 0x10002,
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PDF_CLASS = 0x10003,
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PDF_MODE = 0x10004,
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PDF_TRANSLATE = 0x10005,
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};
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FListMenuItemPlayerDisplay(FListMenuDescriptor *menu, int x, int y, PalEntry c1, PalEntry c2, bool np, FName action);
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~FListMenuItemPlayerDisplay();
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virtual void Ticker();
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virtual void Drawer(bool selected);
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bool SetValue(int i, int value);
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};
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//=============================================================================
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//
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// selectable items
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//
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//=============================================================================
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class FListMenuItemSelectable : public FListMenuItem
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{
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protected:
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int mHotkey;
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int mHeight;
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int mParam;
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public:
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FListMenuItemSelectable(int x, int y, int height, FName childmenu, int mParam = -1);
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bool CheckCoordinate(int x, int y);
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bool Selectable();
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bool CheckHotkey(int c);
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bool Activate();
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bool MouseEvent(int type, int x, int y);
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FName GetAction(int *pparam);
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};
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class FListMenuItemText : public FListMenuItemSelectable
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{
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const char *mText;
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FFont *mFont;
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EColorRange mColor;
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EColorRange mColorSelected;
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public:
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FListMenuItemText(int x, int y, int height, int hotkey, const char *text, FFont *font, EColorRange color, EColorRange color2, FName child, int param = 0);
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~FListMenuItemText();
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void Drawer(bool selected);
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int GetWidth();
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};
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class FListMenuItemPatch : public FListMenuItemSelectable
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{
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FTextureID mTexture;
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public:
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FListMenuItemPatch(int x, int y, int height, int hotkey, FTextureID patch, FName child, int param = 0);
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void Drawer(bool selected);
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int GetWidth();
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};
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class FPlayerNameBox : public FListMenuItemSelectable
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{
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const char *mText;
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FFont *mFont;
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EColorRange mFontColor;
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int mFrameSize;
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char mPlayerName[MAXPLAYERNAME+1];
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char mEditName[MAXPLAYERNAME+2];
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bool mEntering;
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void DrawBorder (int x, int y, int len);
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public:
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FPlayerNameBox(int x, int y, int height, int frameofs, const char *text, FFont *font, EColorRange color, FName action);
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~FPlayerNameBox();
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bool SetString(int i, const char *s);
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bool GetString(int i, char *s, int len);
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void Drawer(bool selected);
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bool MenuEvent (int mkey, bool fromcontroller);
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};
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class FValueTextItem : public FListMenuItemSelectable
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{
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TArray<FString> mSelections;
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const char *mText;
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int mSelection;
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FFont *mFont;
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EColorRange mFontColor;
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EColorRange mFontColor2;
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public:
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FValueTextItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, EColorRange valuecolor, FName action, FName values);
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~FValueTextItem();
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bool SetString(int i, const char *s);
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bool SetValue(int i, int value);
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bool GetValue(int i, int *pvalue);
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bool MenuEvent (int mkey, bool fromcontroller);
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void Drawer(bool selected);
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};
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//=============================================================================
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//
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// items for the player menu
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//
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//=============================================================================
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class FSliderItem : public FListMenuItemSelectable
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{
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const char *mText;
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FFont *mFont;
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EColorRange mFontColor;
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int mMinrange, mMaxrange;
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int mStep;
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int mSelection;
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void DrawSlider (int x, int y);
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public:
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FSliderItem(int x, int y, int height, const char *text, FFont *font, EColorRange color, FName action, int min, int max, int step);
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~FSliderItem();
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bool SetValue(int i, int value);
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bool GetValue(int i, int *pvalue);
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bool MenuEvent (int mkey, bool fromcontroller);
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void Drawer(bool selected);
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bool MouseEvent(int type, int x, int y);
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};
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//=============================================================================
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//
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// list menu class runs a menu described by a FListMenuDescriptor
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//
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//=============================================================================
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class DListMenu : public DMenu
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{
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DECLARE_CLASS(DListMenu, DMenu)
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protected:
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FListMenuDescriptor *mDesc;
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FListMenuItem *mFocusControl;
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public:
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DListMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
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virtual void Init(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
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FListMenuItem *GetItem(FName name);
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bool Responder (event_t *ev);
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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void Ticker ();
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void Drawer ();
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void SetFocus(FListMenuItem *fc)
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{
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mFocusControl = fc;
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}
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bool CheckFocus(FListMenuItem *fc)
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{
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return mFocusControl == fc;
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}
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void ReleaseFocus()
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{
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mFocusControl = NULL;
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}
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};
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//=============================================================================
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//
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// base class for menu items
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//
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//=============================================================================
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class FOptionMenuItem : public FListMenuItem
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{
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protected:
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char *mLabel;
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bool mCentered;
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void drawLabel(int indent, int y, EColorRange color, bool grayed = false);
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public:
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FOptionMenuItem(const char *text, FName action = NAME_None, bool center = false)
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: FListMenuItem(0, 0, action)
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{
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mLabel = copystring(text);
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mCentered = center;
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}
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~FOptionMenuItem();
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virtual int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected);
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virtual bool Selectable();
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virtual int GetIndent();
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virtual bool MouseEvent(int type, int x, int y);
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};
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//=============================================================================
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//
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//
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//
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//=============================================================================
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struct FOptionValues
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{
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struct Pair
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{
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double Value;
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FString TextValue;
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FString Text;
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};
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TArray<Pair> mValues;
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};
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typedef TMap< FName, FOptionValues* > FOptionMap;
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extern FOptionMap OptionValues;
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//=============================================================================
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//
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// Option menu class runs a menu described by a FOptionMenuDescriptor
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//
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//=============================================================================
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class DOptionMenu : public DMenu
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{
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DECLARE_CLASS(DOptionMenu, DMenu)
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bool CanScrollUp;
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bool CanScrollDown;
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int VisBottom;
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FOptionMenuItem *mFocusControl;
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protected:
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FOptionMenuDescriptor *mDesc;
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public:
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FOptionMenuItem *GetItem(FName name);
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DOptionMenu(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL);
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virtual void Init(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL);
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int FirstSelectable();
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bool Responder (event_t *ev);
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
|
|
void Ticker ();
|
|
void Drawer ();
|
|
const FOptionMenuDescriptor *GetDescriptor() const { return mDesc; }
|
|
void SetFocus(FOptionMenuItem *fc)
|
|
{
|
|
mFocusControl = fc;
|
|
}
|
|
bool CheckFocus(FOptionMenuItem *fc)
|
|
{
|
|
return mFocusControl == fc;
|
|
}
|
|
void ReleaseFocus()
|
|
{
|
|
mFocusControl = NULL;
|
|
}
|
|
};
|
|
|
|
|
|
//=============================================================================
|
|
//
|
|
// Input some text
|
|
//
|
|
//=============================================================================
|
|
|
|
class DTextEnterMenu : public DMenu
|
|
{
|
|
DECLARE_ABSTRACT_CLASS(DTextEnterMenu, DMenu)
|
|
|
|
char *mEnterString;
|
|
unsigned int mEnterSize;
|
|
unsigned int mEnterPos;
|
|
int mSizeMode; // 1: size is length in chars. 2: also check string width
|
|
bool mInputGridOkay;
|
|
|
|
int InputGridX;
|
|
int InputGridY;
|
|
|
|
public:
|
|
|
|
DTextEnterMenu(DMenu *parent, char *textbuffer, int maxlen, int sizemode, bool showgrid);
|
|
|
|
void Drawer ();
|
|
bool MenuEvent (int mkey, bool fromcontroller);
|
|
bool Responder(event_t *ev);
|
|
bool TranslateKeyboardEvents();
|
|
bool MouseEvent(int type, int x, int y);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
struct event_t;
|
|
void M_EnableMenu (bool on) ;
|
|
bool M_Responder (event_t *ev);
|
|
void M_Ticker (void);
|
|
void M_Drawer (void);
|
|
void M_Init (void);
|
|
void M_CreateMenus();
|
|
void M_ActivateMenu(DMenu *menu);
|
|
void M_ClearMenus ();
|
|
void M_ParseMenuDefs();
|
|
void M_StartupSkillMenu(FGameStartup *gs);
|
|
int M_GetDefaultSkill();
|
|
void M_StartControlPanel (bool makeSound);
|
|
void M_SetMenu(FName menu, int param = -1);
|
|
void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
|
|
void M_StartMessage(const char *message, int messagemode, FName action = NAME_None);
|
|
DMenu *StartPickerMenu(DMenu *parent, const char *name, FColorCVar *cvar);
|
|
void M_RefreshModesList ();
|
|
void M_InitVideoModesMenu ();
|
|
|
|
|
|
#endif |