mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-14 22:31:57 +00:00
0c2ed71cdd
Steps to reproduce: 1. Load game. 2. Press any key to bring up the main menu. 3. Move the mouse anywhere out of the menu entries. 4. Press Down arrow. Expected result: the menu cursor sound is played, the first menu element is selected. Actual result: the menu cursor sound is played, no menu element is selected. Repeated Down arrow pressing doesn't give any result, either. If on step 4 Up arrow is pressed, the last element in the menu is selected.
277 lines
6.6 KiB
Text
277 lines
6.6 KiB
Text
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class ListMenuDescriptor : MenuDescriptor native
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{
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native Array<ListMenuItem> mItems;
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native int mSelectedItem;
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native double mSelectOfsX;
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native double mSelectOfsY;
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native TextureID mSelector;
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native int mDisplayTop;
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native double mXpos, mYpos;
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native int mWLeft, mWRight;
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native int mLinespacing; // needs to be stored for dynamically created menus
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native int mAutoselect; // this can only be set by internal menu creation functions
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native Font mFont;
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native int mFontColor;
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native int mFontColor2;
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native bool mCenter;
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void Reset()
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{
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// Reset the default settings (ignore all other values in the struct)
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mSelectOfsX = 0;
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mSelectOfsY = 0;
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mSelector.SetInvalid();
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mDisplayTop = 0;
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mXpos = 0;
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mYpos = 0;
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mLinespacing = 0;
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mNetgameMessage = "";
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mFont = NULL;
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mFontColor = Font.CR_UNTRANSLATED;
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mFontColor2 = Font.CR_UNTRANSLATED;
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}
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}
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//=============================================================================
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//
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// list menu class runs a menu described by a DListMenuDescriptor
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//
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//=============================================================================
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class ListMenu : Menu
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{
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ListMenuDescriptor mDesc;
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MenuItemBase mFocusControl;
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virtual void Init(Menu parent = NULL, ListMenuDescriptor desc = NULL)
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{
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Super.Init(parent);
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mDesc = desc;
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if (desc.mCenter)
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{
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double center = 160;
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for(int i=0; i < mDesc.mItems.Size(); i++)
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{
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double xpos = mDesc.mItems[i].GetX();
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int width = mDesc.mItems[i].GetWidth();
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double curx = mDesc.mSelectOfsX;
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if (width > 0 && mDesc.mItems[i].Selectable())
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{
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double left = 160 - (width - curx) / 2 - curx;
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if (left < center) center = left;
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}
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}
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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int width = mDesc.mItems[i].GetWidth();
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if (width > 0)
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{
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mDesc.mItems[i].SetX(center);
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}
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}
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}
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// notify all items that the menu was just created.
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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mDesc.mItems[i].OnMenuCreated();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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ListMenuItem GetItem(Name name)
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{
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for(int i = 0; i < mDesc.mItems.Size(); i++)
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{
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Name nm = mDesc.mItems[i].GetAction();
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if (nm == name) return mDesc.mItems[i];
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}
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return NULL;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool OnUIEvent(UIEvent ev)
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{
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if (ev.Type == UIEvent.Type_KeyDown && ev.KeyChar > 0)
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{
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// tolower
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int ch = ev.KeyChar;
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ch = ch >= 65 && ch < 91 ? ch + 32 : ch;
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for(int i = mDesc.mSelectedItem + 1; i < mDesc.mItems.Size(); i++)
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{
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if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
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{
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mDesc.mSelectedItem = i;
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MenuSound("menu/cursor");
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return true;
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}
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}
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for(int i = 0; i < mDesc.mSelectedItem; i++)
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{
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if (mDesc.mitems[i].Selectable() && mDesc.mItems[i].CheckHotkey(ch))
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{
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mDesc.mSelectedItem = i;
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MenuSound("menu/cursor");
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return true;
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}
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}
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}
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return Super.OnUIEvent(ev);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MenuEvent (int mkey, bool fromcontroller)
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{
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int oldSelect = mDesc.mSelectedItem;
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int startedAt = mDesc.mSelectedItem;
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switch (mkey)
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{
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case MKEY_Up:
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do
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{
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if (--mDesc.mSelectedItem < 0) mDesc.mSelectedItem = mDesc.mItems.Size()-1;
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}
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while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
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if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
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MenuSound("menu/cursor");
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return true;
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case MKEY_Down:
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do
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{
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if (++mDesc.mSelectedItem >= mDesc.mItems.Size()) mDesc.mSelectedItem = 0;
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}
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while (!mDesc.mItems[mDesc.mSelectedItem].Selectable() && mDesc.mSelectedItem != startedAt);
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if (mDesc.mSelectedItem == startedAt) mDesc.mSelectedItem = oldSelect;
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MenuSound("menu/cursor");
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return true;
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case MKEY_Enter:
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if (mDesc.mSelectedItem >= 0 && mDesc.mItems[mDesc.mSelectedItem].Activate())
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{
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MenuSound("menu/choose");
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}
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return true;
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default:
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return Super.MenuEvent(mkey, fromcontroller);
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override bool MouseEvent(int type, int x, int y)
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{
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int sel = -1;
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// convert x/y from screen to virtual coordinates, according to CleanX/Yfac use in DrawTexture
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x = ((x - (screen.GetWidth() / 2)) / CleanXfac) + 160;
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y = ((y - (screen.GetHeight() / 2)) / CleanYfac) + 100;
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if (mFocusControl != NULL)
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{
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mFocusControl.MouseEvent(type, x, y);
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return true;
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}
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else
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{
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if ((mDesc.mWLeft <= 0 || x > mDesc.mWLeft) &&
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(mDesc.mWRight <= 0 || x < mDesc.mWRight))
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{
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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if (mDesc.mItems[i].CheckCoordinate(x, y))
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{
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if (i != mDesc.mSelectedItem)
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{
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//MenuSound("menu/cursor");
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}
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mDesc.mSelectedItem = i;
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mDesc.mItems[i].MouseEvent(type, x, y);
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return true;
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}
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}
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}
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}
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mDesc.mSelectedItem = -1;
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return Super.MouseEvent(type, x, y);
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Ticker ()
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{
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Super.Ticker();
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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mDesc.mItems[i].Ticker();
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void Drawer ()
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{
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for(int i=0;i<mDesc.mItems.Size(); i++)
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{
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if (mDesc.mItems[i].mEnabled) mDesc.mItems[i].Drawer(mDesc.mSelectedItem == i);
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}
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if (mDesc.mSelectedItem >= 0 && mDesc.mSelectedItem < mDesc.mItems.Size())
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mDesc.mItems[mDesc.mSelectedItem].DrawSelector(mDesc.mSelectOfsX, mDesc.mSelectOfsY, mDesc.mSelector);
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Super.Drawer();
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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override void SetFocus(MenuItemBase fc)
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{
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mFocusControl = fc;
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}
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override bool CheckFocus(MenuItemBase fc)
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{
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return mFocusControl == fc;
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}
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override void ReleaseFocus()
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{
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mFocusControl = NULL;
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}
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}
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