gzdoom-gles/wadsrc/static/actors
Christoph Oelckers d753d41752 - Added NULL checks to all places where class names are passed as DECORATE
parameters.
- All DECORATE parameters are passed as expressions now. This change allows
  for compile time checks of all class names being used in DECORATE so many
  incorrect definitions may output warnings now.
- Changed DECORATE sound and color parameters to use expressions.
- Changed: S_StopChannel now resets the actor's sound flags. The previous bug
  made me think that delaying this until FMod calls the end of sound callback 
  may simply be too late.


SVN r1276 (trunk)
2008-10-25 17:38:00 +00:00
..
chex - Added NULL checks to all places where class names are passed as DECORATE 2008-10-25 17:38:00 +00:00
doom - Finally has the right idea how to restore Doom's original clipping of projectiles 2008-10-05 11:23:41 +00:00
heretic - DECORATE fixes. 2008-08-15 23:11:04 +00:00
hexen - Fixed: Hexen's fourth weapon pieces did not play the correct pickup sound, 2008-09-12 01:12:40 +00:00
raven - Fixed: The chat sound for Strife was misnamed in the gameinfo structure. 2008-08-12 23:00:48 +00:00
shared SVN r1248 (trunk) 2008-09-27 07:11:38 +00:00
strife - Added Gez's patch for removing MF4_FIRERESIST. 2008-08-19 19:38:39 +00:00
actor.txt - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00
constants.txt - Added native variables to expression evaluator and replaced the previous 2008-10-19 21:43:36 +00:00