gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers d50da34664 - scriptified the pistol to test if struct member functions work.
- made APlayerPawn::PlayAttacking(2) virtual script functions so that mods have better control over player animations. Note that these have no native base so they skip the templated interface for managing virtual functions.
2016-11-19 13:56:29 +01:00
..
chex - converted the Chex Quest actors, completing the DECORATE conversion. 2016-10-18 23:22:41 +02:00
doom - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
heretic - scriptified a_hereticmisc.cpp. 2016-11-18 21:34:06 +01:00
hexen - scriptified Hexen's Wraith and parts of the Spike. 2016-11-17 00:44:43 +01:00
raven - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
shared - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
strife - scriptified two of the Acolyte's functions. 2016-11-16 01:36:21 +01:00
actor.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00
actor_checks.txt - fixed: The distance check in CheckIfCloser used the wrong variable. 2016-11-15 17:41:49 +01:00
base.txt - added all missing things to enable the scriptified version of A_BrainSpit. 2016-11-18 22:12:53 +01:00
constants.txt - scriptified the pistol to test if struct member functions work. 2016-11-19 13:56:29 +01:00