gzdoom-gles/src/rendering/vulkan
2019-04-30 21:01:55 +02:00
..
renderer - postponed destruction of Vulkan resources 2019-04-30 18:43:41 +03:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system - add VulkanQueryPool and QueryPoolBuilder 2019-04-30 21:01:55 +02:00
textures - make the VkHardwareTexture and VKBuffer linked lists private 2019-04-30 19:49:29 +02:00
thirdparty