gzdoom-gles/src/gl/system
Christoph Oelckers d474b849a5 - removed the remaining calls from the FRenderer interface from the main game code.
This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
..
gl_cvars.h - Add gl_shadowmap_quality cvar that controls the resolution of the 1D shadow map texture 2017-06-04 00:44:49 +02:00
gl_debug.cpp - The mandatory include compile error fix for unix 2017-06-03 18:28:12 +02:00
gl_debug.h Only use KHR_debug if available 2016-08-22 19:25:13 +02:00
gl_framebuffer.cpp - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
gl_framebuffer.h - removed the remaining calls from the FRenderer interface from the main game code. 2018-04-04 00:21:25 +02:00
gl_interface.cpp - removed translation hack for alpha textures. 2018-04-02 03:38:25 +02:00
gl_interface.h - implemented the 2D drawer for the hardware renderer. Not tested yet. 2018-03-28 21:38:00 +02:00
gl_menu.cpp - added a grayscale formula selector 2017-07-02 16:45:06 -04:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp - fixed last commit. 2018-04-01 17:16:53 +02:00