..
gl_bsp.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_clipper.cpp
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_clipper.h
- reverted the counter for the vertex angle cache to a simple incrementing global variable.
2017-03-20 01:21:33 +01:00
gl_decal.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_drawinfo.cpp
- fixd bad comparators for std::sort
2018-04-03 01:01:10 +02:00
gl_drawinfo.h
- moved gl_fixedcolormap into GLSceneDrawer.
2017-03-12 21:57:39 +01:00
gl_fakeflat.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_flats.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_portal.cpp
- moved global variable definitions to the top of a few files.
2018-04-02 23:42:45 +02:00
gl_portal.h
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_renderhacks.cpp
- moved global variable definitions to the top of a few files.
2018-04-02 23:42:45 +02:00
gl_scene.cpp
- removed the remaining calls from the FRenderer interface from the main game code.
2018-04-04 00:21:25 +02:00
gl_scenedrawer.h
- removed test and debug code.
2018-04-03 00:53:45 +02:00
gl_sky.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_skydome.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_sprite.cpp
- no, we do not want to use global variables to pass parameters around...
2018-04-02 18:13:18 +02:00
gl_spritelight.cpp
- removed access to deleted variable.
2018-04-02 20:38:12 +02:00
gl_vertex.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_wall.h
- resorted portal render data.
2018-04-01 22:26:57 +02:00
gl_walls.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_walls_draw.cpp
- starting separation of hardware dependent and hardware independent code, starting with aabbtree, because it was easy.
2018-04-02 15:58:28 +02:00
gl_weapon.cpp
- no, we do not want to use global variables to pass parameters around...
2018-04-02 18:13:18 +02:00