mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
f9523a01e3
SVN r2552 (trunk)
205 lines
3.6 KiB
Text
205 lines
3.6 KiB
Text
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// Base class for the acolytes ----------------------------------------------
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ACTOR Acolyte : StrifeHumanoid
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{
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Health 70
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PainChance 150
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Speed 7
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Radius 24
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Height 64
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Mass 400
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Monster
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+SEESDAGGERS
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+NOSPLASHALERT
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+FLOORCLIP
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+NEVERRESPAWN
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MinMissileChance 150
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Tag "$TAG_ACOLYTE"
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SeeSound "acolyte/sight"
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PainSound "acolyte/pain"
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AttackSound "acolyte/rifle"
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DeathSound "acolyte/death"
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ActiveSound "acolyte/active"
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Obituary "$OB_ACOLYTE"
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action native A_BeShadowyFoe ();
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action native A_AcolyteBits ();
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action native A_AcolyteDie ();
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States
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{
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Spawn:
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AGRD A 5 A_Look2
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Wait
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AGRD B 8 A_ClearShadow
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Loop
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AGRD D 8
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Loop
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AGRD ABCDABCD 5 A_Wander
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Loop
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See:
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AGRD A 6 A_AcolyteBits
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AGRD BCD 6 A_Chase
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Loop
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Missile:
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AGRD E 8 A_FaceTarget
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AGRD FE 4 A_ShootGun
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AGRD F 6 A_ShootGun
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Goto See
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Pain:
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AGRD O 8 A_Pain
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Goto See
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Death:
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AGRD G 4
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AGRD H 4 A_Scream
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AGRD I 4
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AGRD J 3
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AGRD K 3 A_NoBlocking
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AGRD L 3
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AGRD M 3 A_AcolyteDie
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AGRD N -1
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Stop
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XDeath:
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GIBS A 5 A_NoBlocking
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GIBS BC 5 A_TossGib
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GIBS D 4 A_TossGib
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GIBS E 4 A_XScream
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GIBS F 4 A_TossGib
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GIBS GH 4
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GIBS I 5
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GIBS J 5 A_AcolyteDie
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GIBS K 5
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GIBS L 1400
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Stop
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}
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}
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// Acolyte 1 ----------------------------------------------------------------
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ACTOR AcolyteTan : Acolyte 3002
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{
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Game Strife
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ConversationID 53, 52, 53
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+MISSILEMORE +MISSILEEVENMORE
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DropItem "ClipOfBullets"
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}
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// Acolyte 2 ----------------------------------------------------------------
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ACTOR AcolyteRed : Acolyte 142
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{
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Game Strife
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ConversationID 54, 53, 54
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+MISSILEMORE +MISSILEEVENMORE
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Translation 0
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}
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// Acolyte 3 ----------------------------------------------------------------
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ACTOR AcolyteRust : Acolyte 143
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{
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Game Strife
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ConversationID 55, 54, 55
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+MISSILEMORE +MISSILEEVENMORE
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Translation 1
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}
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// Acolyte 4 ----------------------------------------------------------------
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ACTOR AcolyteGray : Acolyte 146
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{
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Game Strife
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ConversationID 56, 55, 56
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+MISSILEMORE +MISSILEEVENMORE
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Translation 2
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}
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// Acolyte 5 ----------------------------------------------------------------
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ACTOR AcolyteDGreen : Acolyte 147
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{
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Game Strife
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ConversationID 57, 56, 57
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+MISSILEMORE +MISSILEEVENMORE
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Translation 3
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}
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// Acolyte 6 ----------------------------------------------------------------
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ACTOR AcolyteGold : Acolyte 148
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{
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Game Strife
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ConversationID 58, 57, 58
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+MISSILEMORE +MISSILEEVENMORE
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Translation 4
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}
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// Acolyte 7 ----------------------------------------------------------------
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ACTOR AcolyteLGreen : Acolyte 232
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{
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Game Strife
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Health 60
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ConversationID 59, -1, -1
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Translation 5
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}
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// Acolyte 8 ----------------------------------------------------------------
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ACTOR AcolyteBlue : Acolyte 231
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{
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Game Strife
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Health 60
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ConversationID 60, -1, -1
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Translation 6
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}
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// Shadow Acolyte -----------------------------------------------------------
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ACTOR AcolyteShadow : Acolyte 58
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{
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Game Strife
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ConversationID 61, 58, 59
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+MISSILEMORE
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DropItem "ClipOfBullets"
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States
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{
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See:
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AGRD A 6 A_BeShadowyFoe
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Goto Super::See+1
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Pain:
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AGRD O 0 A_SetShadow
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AGRD O 8 A_Pain
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Goto See
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}
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}
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// Some guy turning into an acolyte -----------------------------------------
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ACTOR AcolyteToBe : Acolyte 201
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{
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Game Strife
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ConversationID 29, -1, -1
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Health 61
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Radius 20
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Height 56
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DeathSound "becoming/death"
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-COUNTKILL
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-ISMONSTER
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action native A_HideDecepticon ();
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States
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{
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Spawn:
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ARMR A -1
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Stop
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Pain:
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ARMR A -1 A_HideDecepticon
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Stop
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Death:
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Goto XDeath
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}
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}
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