gzdoom-gles/wadsrc/zdoom.lst
Christoph Oelckers 605a9a7715 May 6, 2006 (Changes by Graf Zahl)
- Converted a_zombie.cpp and most of a_strifestuff.cpp to DECORATE.
- Converted a_strifekeys.cpp to DECORATE and moved the pickup messages to the
  string table.
- Removed the WIF_HITS_GHOSTS weapon flag and replaced it with MF2_THRUGHOST. 
  There is no need to keep two flags around with virtually the same meaning.
- Changed the ShadowArmor to use the VISIBILITYPULSE flag to change its translucency.
  It looks much better now than the cheap code pointer based blinking it used before.
- Converted most of a_strifeitems.cpp to DECORATE and moved the pickup messages 
  to the string table.
- Converted a_strifearmor.cpp to DECORATE and moved the pickup messages to the
  string table.
- Moved the messages for killing spectres to the string table.
- Converted the quest items to DECORATE. Also changed A_GiveQuestItem to get
  the messages it prints from the string table instead of the quest item's tag
  string.

May 5, 2006 (Changes by Graf Zahl)
- Removed the hopelessly outdated thingdef_doc.txt file from the repository.
- Converted a_peasant.cpp and a_ratbuddy.cpp to DECORATE.
- Fixed: C_DoKey didn't treat an empty string as 'no binding' when checking for
  valid double bindings.
- Converted a_merchants.cpp to DECORATE.
- Added MF5_NODAMAGE flag to generalize the behavior of Strife's merchants which
  can be shot but take no damage from getting hurt.
- Converted a_beggars.cpp to DECORATE.
- Added an Inventory.GiveQuest property. This makes it possible to define all of
  Strife's original items that also give a quest item in DECORATE but it is also 
  useful to define items like the ones in Day of the Acolyte without ugly workarounds.
- Added a Tag property and Strife teaser conversation IDs to DECORATE so now it is 
  possible to define many of Strife's items.
- Added a FastSpeed property to DECORATE so that projectiles can finally be
  assigned a higher speed for fast mode.
- Added a ACS_LockedExecuteDoor special. It is basically the same as the existing
  ACS_LockedExecute but it uses the 'door' message instead of 'remote'. This
  cannot be integrated into ACS_LockedExecute because all its arguments are already
  in use.
- Added a fully customizable A_CustomMeleeAttack function for DECORATE.


SVN r83 (trunk)
2006-05-07 00:27:22 +00:00

223 lines
7.8 KiB
Text

# The big list of all things zdoom.wad.
@zdoom.pk3
graphics/invgemr2.lmp invgemr2.lmp
graphics/invgemr1.lmp invgemr1.lmp
graphics/invgeml2.lmp invgeml2.lmp
graphics/invgeml1.lmp invgeml1.lmp
graphics/artibox.png artibox.png
graphics/selectbo.png selectbo.png
graphics/fiteface.lmp fiteface.lmp
graphics/mageface.lmp mageface.lmp
graphics/clerface.lmp clerface.lmp
graphics/hamoback.png hamoback.png
======== # Decals
decaldef.txt decals/decaldef.txt
--------
graphics/blast1.png decals/blast1.png
graphics/cbalscr1.png decals/cbalscr1.png
graphics/cbalscr2.png decals/cbalscr2.png
graphics/bal7scr1.png decals/bal7scr1.png
graphics/bal7scr2.png decals/bal7scr2.png
graphics/bfglite1.png decals/bfglite1.png
graphics/bfglite2.png decals/bfglite2.png
graphics/bfgscrc1.png decals/bfgscrc1.png
graphics/bfgscrc2.png decals/bfgscrc2.png
graphics/plasma1.png decals/plasma1.png
graphics/plasma2.png decals/plasma2.png
graphics/scorch1.png decals/scorch1.png
graphics/bsplat1.png decals/bsplat1.png
graphics/bsplat2.png decals/bsplat2.png
graphics/bsplat3.png decals/bsplat3.png
graphics/bsplat4.png decals/bsplat4.png
graphics/bsplat5.png decals/bsplat5.png
graphics/bsplat6.png decals/bsplat6.png
graphics/bsplat7.png decals/bsplat7.png
graphics/bsmear1.png decals/bsmear1.png
graphics/bsmear2.png decals/bsmear2.png
graphics/chip1.png decals/chip1.png
graphics/chip2.png decals/chip2.png
graphics/chip3.png decals/chip3.png
graphics/chip4.png decals/chip4.png
graphics/chip5.png decals/chip5.png
graphics/cbowmark.png decals/cbowmark.png
========
# Definition lumps
animdefs.txt animdefs.txt
terrain.txt terrain.txt
in_epi1.txt in_epi1.txt
in_epi2.txt in_epi2.txt
in_epi3.txt in_epi3.txt
in_htc1.txt in_htc1.txt
in_htc2.txt in_htc2.txt
in_htc3.txt in_htc3.txt
lockdefs.txt lockdefs.txt
========
# Support lumps
dehsupp.lmp dehsupp.lmp
doomx.lmp xlat/doom.x
hereticx.lmp xlat/heretic.x
strifex.lmp xlat/strife.x
animated.lmp animated.lmp
spaldoom.lmp spaldoom.lmp
spalhtic.lmp spalhtic.lmp
========
# Language lumps
language.enu languages/english-us.txt
language.fr languages/french.txt
language.ita languages/italian.txt
========
x11r6rgb.txt x11r6rgb.txt
graphics/stkeys6.lmp stkeys6.lmp
graphics/stkeys7.lmp stkeys7.lmp
graphics/stkeys8.lmp stkeys8.lmp
dbigfont.lmp dbigfont.lmp # The big Doom font
sbigfont.lmp sbigfont.lmp # The big Strife font
confont.lmp confont.lmp
graphics/fonta60.lmp fonta60.lmp
graphics/fonta61.lmp fonta61.lmp
graphics/fonta62.lmp fonta62.lmp
graphics/fonta63.lmp fonta63.lmp
graphics/fonta164.lmp fonta164.lmp
graphics/fonta165.lmp fonta165.lmp
graphics/fonta182.lmp fonta182.lmp
graphics/fonta188.lmp fonta188.lmp
graphics/fonta191.lmp fonta191.lmp
graphics/stcfn223.lmp stcfn223.lmp
graphics/stcfn220.lmp stcfn220.lmp
graphics/stcfn214.lmp stcfn214.lmp
graphics/stcfn197.lmp stcfn197.lmp
graphics/stcfn196.lmp stcfn196.lmp
graphics/stpbany.lmp stpbany.lmp
graphics/stfbany.lmp stfbany.lmp
========
# Crosshairs
graphics/xhairs1.imgz xhairs1.imgz
graphics/xhairs2.imgz xhairs2.imgz
graphics/xhairs3.imgz xhairs3.imgz
graphics/xhairs4.imgz xhairs4.imgz
graphics/xhairs5.imgz xhairs5.imgz
graphics/xhairs6.imgz xhairs6.imgz
graphics/xhairs7.imgz xhairs7.imgz
graphics/xhairb1.imgz xhairb1.imgz
graphics/xhairb2.imgz xhairb2.png
graphics/xhairb3.imgz xhairb3.imgz
graphics/xhairb4.imgz xhairb4.imgz
graphics/xhairb5.imgz xhairb5.imgz
graphics/xhairb6.imgz xhairb6.imgz
graphics/xhairb7.imgz xhairb7.imgz
# Now some sprites
sprites/tnt1a0.png tnt1a0.png
sprites/unkna0.png unkna0.png
sprites/tlgla0.png tlgl.png
sprites/tlglb0.png tlgl.png
sprites/tlglc0.png tlgl.png
sprites/tlgld0.png tlgl.png
sprites/tlgle0.png tlgl.png
sprites/iceca0.png iceca0.png
sprites/icecb0.png icecb0.png
sprites/icecc0.png icecc0.png
sprites/icecd0.png icecd0.png
S_END
# The patch substituted when a corrupt patch is detected
graphics/-badpatc.lmp badpatch.lmp
# The texture substituted when an unknown texture is encountered
textures/-noflat-.png noflat.png
========
# Sounds
sndinfo.txt sndinfo.txt
sndseq.txt sndseq.txt
sndeax.txt sndeax.txt
--------
sounds/icedth1.flac icedeath.flac
sounds/icebrk1a.flac icebreak.flac
sounds/dsquake.flac quake.flac
sounds/dsempty.lmp dsempty.lmp
sounds/dssecret.flac secret.flac
sounds/spark1.flac spark1.flac
sounds/spark2.flac spark2.flac
sounds/spark3.flac spark3.flac
sounds/railgf1.flac railgunfire.flac
========
# Mapinfos
d1info.txt mapinfo/doom1.txt
d2info.txt mapinfo/doom2.txt
plutinfo.txt mapinfo/plutonia.txt
tntinfo.txt mapinfo/tnt.txt
herinfo.txt mapinfo/heretic.txt
hexninfo.txt mapinfo/hexen.txt
strfinfo.txt mapinfo/strife.txt
========
# Strife's helper script
acs/strfhelp.o strfhelp.o
========
========
# Decorate stuff
decorate.txt decorate/decorate.txt
actors/shared/debris.txt decorate/shared/debris.txt
actors/shared/splashes.txt decorate/shared/splashes.txt
actors/doom/deadthings.txt decorate/doom/deadthings.txt
actors/doom/doomarmor.txt decorate/doom/doomarmor.txt
actors/doom/doomartifacts.txt decorate/doom/doomartifacts.txt
actors/doom/doomkeys.txt decorate/doom/doomkeys.txt
actors/doom/doomdecorations.txt decorate/doom/doomdecorations.txt
actors/raven/ravenartifacts.txt decorate/raven/ravenartifacts.txt
actors/raven/ravenhealth.txt decorate/raven/ravenhealth.txt
actors/heretic/hereticarmor.txt decorate/heretic/hereticarmor.txt
actors/heretic/hereticartifacts.txt decorate/heretic/hereticartifacts.txt
actors/heretic/heretickeys.txt decorate/heretic/heretickeys.txt
actors/heretic/hereticdecorations.txt decorate/heretic/hereticdecorations.txt
actors/hexen/flame.txt decorate/hexen/flame.txt
actors/hexen/hexenarmor.txt decorate/hexen/hexenarmor.txt
actors/hexen/hexendecorations.txt decorate/hexen/hexendecorations.txt
actors/hexen/hexenkeys.txt decorate/hexen/hexenkeys.txt
actors/hexen/hexenspecialdecs.txt decorate/hexen/hexenspecialdecs.txt
actors/hexen/puzzleitems.txt decorate/hexen/puzzleitems.txt
actors/hexen/scriptprojectiles.txt decorate/hexen/scriptprojectiles.txt
actors/hexen/speedboots.txt decorate/hexen/speedboots.txt
actors/strife/beggars.txt decorate/strife/beggars.txt
actors/strife/merchants.txt decorate/strife/merchants.txt
actors/strife/peasants.txt decorate/strife/peasants.txt
actors/strife/questitems.txt decorate/strife/questitems.txt
actors/strife/ratbuddy.txt decorate/strife/ratbuddy.txt
actors/strife/strifearmor.txt decorate/strife/strifearmor.txt
actors/strife/strifeitems.txt decorate/strife/strifeitems.txt
actors/strife/strifekeys.txt decorate/strife/strifekeys.txt
actors/strife/strifestuff.txt decorate/strife/strifestuff.txt
actors/strife/zombie.txt decorate/strife/zombie.txt