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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
113 lines
3.2 KiB
C
113 lines
3.2 KiB
C
/* Copyright (C) 2002 Jean-Marc Valin */
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/**
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@file stack_alloc.h
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@brief Temporary memory allocation on stack
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*/
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/*
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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- Neither the name of the Xiph.org Foundation nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef STACK_ALLOC_H
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#define STACK_ALLOC_H
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#ifdef _WIN32
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# include <malloc.h>
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#else
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# ifdef HAVE_ALLOCA_H
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# include <alloca.h>
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# else
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# include <stdlib.h>
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# endif
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#endif
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/**
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* @def ALIGN(stack, size)
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*
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* Aligns the stack to a 'size' boundary
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*
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* @param stack Stack
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* @param size New size boundary
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*/
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/**
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* @def PUSH(stack, size, type)
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*
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* Allocates 'size' elements of type 'type' on the stack
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*
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* @param stack Stack
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* @param size Number of elements
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* @param type Type of element
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*/
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/**
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* @def VARDECL(var)
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*
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* Declare variable on stack
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*
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* @param var Variable to declare
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*/
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/**
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* @def ALLOC(var, size, type)
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*
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* Allocate 'size' elements of 'type' on stack
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*
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* @param var Name of variable to allocate
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* @param size Number of elements
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* @param type Type of element
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*/
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#ifdef ENABLE_VALGRIND
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#include <valgrind/memcheck.h>
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#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1))
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#define PUSH(stack, size, type) (VALGRIND_MAKE_NOACCESS(stack, 1000),ALIGN((stack),sizeof(type)),VALGRIND_MAKE_WRITABLE(stack, ((size)*sizeof(type))),(stack)+=((size)*sizeof(type)),(type*)((stack)-((size)*sizeof(type))))
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#else
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#define ALIGN(stack, size) ((stack) += ((size) - (long)(stack)) & ((size) - 1))
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#define PUSH(stack, size, type) (ALIGN((stack),sizeof(type)),(stack)+=((size)*sizeof(type)),(type*)((stack)-((size)*sizeof(type))))
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#endif
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#if defined(VAR_ARRAYS)
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#define VARDECL(var)
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#define ALLOC(var, size, type) type var[size]
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#elif defined(USE_ALLOCA)
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#define VARDECL(var) var
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#define ALLOC(var, size, type) var = alloca(sizeof(type)*(size))
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#else
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#define VARDECL(var) var
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#define ALLOC(var, size, type) var = PUSH(stack, size, type)
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#endif
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#endif
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