gzdoom-gles/wadsrc/static/zscript/shared/soundsequence.txt
Christoph Oelckers 9e2830a3db - converted the rest of actors/shared.
- moved damagetype definitions to MAPINFO. These were in DECORATE which is not correct. The old code is left for compatibility.
2016-10-14 10:46:15 +02:00

121 lines
1.2 KiB
Text

class AmbientSound : Actor native
{
default
{
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
}
}
class AmbientSoundNoGravity : AmbientSound
{
default
{
+NOGRAVITY
}
}
class SoundSequenceSlot : Actor native
{
default
{
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
}
}
class SoundSequence : Actor native
{
default
{
+NOSECTOR
+NOBLOCKMAP
+DONTSPLASH
}
}
// Heretic Sound sequences -----------------------------------------------------------
class HereticSoundSequence1 : SoundSequence
{
default
{
Args 0;
}
}
class HereticSoundSequence2 : SoundSequence
{
default
{
Args 1;
}
}
class HereticSoundSequence3 : SoundSequence
{
default
{
Args 2;
}
}
class HereticSoundSequence4 : SoundSequence
{
default
{
Args 3;
}
}
class HereticSoundSequence5 : SoundSequence
{
default
{
Args 4;
}
}
class HereticSoundSequence6 : SoundSequence
{
default
{
Args 5;
}
}
class HereticSoundSequence7 : SoundSequence
{
default
{
Args 6;
}
}
class HereticSoundSequence8 : SoundSequence
{
default
{
Args 7;
}
}
class HereticSoundSequence9 : SoundSequence
{
default
{
Args 8;
}
}
class HereticSoundSequence10 : SoundSequence
{
default
{
Args 9;
}
}