mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-25 11:51:39 +00:00
436 lines
12 KiB
Text
436 lines
12 KiB
Text
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// Flags for A_PainAttack
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const int PAF_NOSKULLATTACK = 1;
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const int PAF_AIMFACING = 2;
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const int PAF_NOTARGET = 4;
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// Flags for A_VileAttack
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const int VAF_DMGTYPEAPPLYTODIRECT = 1;
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// Flags for A_Saw
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const int SF_NORANDOM = 1;
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const int SF_RANDOMLIGHTMISS = 2;
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const int SF_RANDOMLIGHTHIT = 4;
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const int SF_RANDOMLIGHTBOTH = 6;
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const int SF_NOUSEAMMOMISS = 8;
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const int SF_NOUSEAMMO = 16;
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const int SF_NOPULLIN = 32;
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const int SF_NOTURN = 64;
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const int SF_STEALARMOR = 128;
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// Flags for A_CustomMissile
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const int CMF_AIMOFFSET = 1;
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const int CMF_AIMDIRECTION = 2;
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const int CMF_TRACKOWNER = 4;
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const int CMF_CHECKTARGETDEAD = 8;
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const int CMF_ABSOLUTEPITCH = 16;
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const int CMF_OFFSETPITCH = 32;
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const int CMF_SAVEPITCH = 64;
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const int CMF_ABSOLUTEANGLE = 128;
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// Flags for A_CustomBulletAttack
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const int CBAF_AIMFACING = 1;
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const int CBAF_NORANDOM = 2;
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const int CBAF_EXPLICITANGLE = 4;
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const int CBAF_NOPITCH = 8;
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const int CBAF_NORANDOMPUFFZ = 16;
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// Flags for A_GunFlash
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const int GFF_NOEXTCHANGE = 1;
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// Flags for A_FireBullets
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const int FBF_USEAMMO = 1;
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const int FBF_NORANDOM = 2;
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const int FBF_EXPLICITANGLE = 4;
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const int FBF_NOPITCH = 8;
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const int FBF_NOFLASH = 16;
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const int FBF_NORANDOMPUFFZ = 32;
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// Flags for A_SpawnItemEx
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const int SXF_TRANSFERTRANSLATION = 1 << 0;
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const int SXF_ABSOLUTEPOSITION = 1 << 1;
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const int SXF_ABSOLUTEANGLE = 1 << 2;
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const int SXF_ABSOLUTEMOMENTUM = 1 << 3; //Since "momentum" is declared to be deprecated in the expressions, for compatibility
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const int SXF_ABSOLUTEVELOCITY = 1 << 3; //purposes, this was made. It does the same thing though. Do not change the value.
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const int SXF_SETMASTER = 1 << 4;
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const int SXF_NOCHECKPOSITION = 1 << 5;
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const int SXF_TELEFRAG = 1 << 6;
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const int SXF_CLIENTSIDE = 1 << 7; // only used by Skulltag
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const int SXF_TRANSFERAMBUSHFLAG = 1 << 8;
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const int SXF_TRANSFERPITCH = 1 << 9;
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const int SXF_TRANSFERPOINTERS = 1 << 10;
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const int SXF_USEBLOODCOLOR = 1 << 11;
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const int SXF_CLEARCALLERTID = 1 << 12;
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const int SXF_MULTIPLYSPEED = 1 << 13;
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const int SXF_TRANSFERSCALE = 1 << 14;
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const int SXF_TRANSFERSPECIAL = 1 << 15;
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const int SXF_CLEARCALLERSPECIAL = 1 << 16;
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const int SXF_TRANSFERSTENCILCOL = 1 << 17;
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const int SXF_TRANSFERALPHA = 1 << 18;
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const int SXF_TRANSFERRENDERSTYLE = 1 << 19;
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const int SXF_SETTARGET = 1 << 20;
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const int SXF_SETTRACER = 1 << 21;
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const int SXF_NOPOINTERS = 1 << 22;
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const int SXF_ORIGINATOR = 1 << 23;
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// Flags for A_Chase
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const int CHF_FASTCHASE = 1;
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const int CHF_NOPLAYACTIVE = 2;
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const int CHF_NIGHTMAREFAST = 4;
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const int CHF_RESURRECT = 8;
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const int CHF_DONTMOVE = 16;
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// Flags for A_LookEx
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const int LOF_NOSIGHTCHECK = 1;
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const int LOF_NOSOUNDCHECK = 2;
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const int LOF_DONTCHASEGOAL = 4;
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const int LOF_NOSEESOUND = 8;
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const int LOF_FULLVOLSEESOUND = 16;
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const int LOF_NOJUMP = 32;
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// Flags for A_Respawn
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const int RSF_FOG = 1;
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const int RSF_KEEPTARGET = 2;
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const int RSF_TELEFRAG = 4;
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// Flags for A_JumpIfTargetInLOS and A_JumpIfInTargetLOS
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enum
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{
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JLOSF_PROJECTILE = 1,
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JLOSF_NOSIGHT = 1 << 1,
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JLOSF_CLOSENOFOV = 1 << 2,
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JLOSF_CLOSENOSIGHT = 1 << 3,
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JLOSF_CLOSENOJUMP = 1 << 4,
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JLOSF_DEADNOJUMP = 1 << 5,
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JLOSF_CHECKMASTER = 1 << 6,
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JLOSF_TARGETLOS = 1 << 7,
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JLOSF_FLIPFOV = 1 << 8,
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JLOSF_ALLYNOJUMP = 1 << 9,
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JLOSF_COMBATANTONLY = 1 << 10,
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JLOSF_NOAUTOAIM = 1 << 11,
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JLOSF_CHECKTRACER = 1 << 12,
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};
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// Flags for A_ChangeVelocity
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const int CVF_RELATIVE = 1;
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const int CVF_REPLACE = 2;
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// Flags for A_WeaponReady
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const int WRF_NOBOB = 1;
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const int WRF_NOSWITCH = 2;
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const int WRF_NOPRIMARY = 4;
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const int WRF_NOSECONDARY = 8;
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const int WRF_NOFIRE = WRF_NOPRIMARY | WRF_NOSECONDARY;
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const int WRF_ALLOWRELOAD = 16;
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const int WRF_ALLOWZOOM = 32;
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const int WRF_DISABLESWITCH = 64;
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// Morph constants
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const int MRF_ADDSTAMINA = 1;
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const int MRF_FULLHEALTH = 2;
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const int MRF_UNDOBYTOMEOFPOWER = 4;
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const int MRF_UNDOBYCHAOSDEVICE = 8;
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const int MRF_FAILNOTELEFRAG = 16;
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const int MRF_FAILNOLAUGH = 32;
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const int MRF_WHENINVULNERABLE = 64;
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const int MRF_LOSEACTUALWEAPON = 128;
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const int MRF_NEWTIDBEHAVIOUR = 256;
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const int MRF_UNDOBYDEATH = 512;
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const int MRF_UNDOBYDEATHFORCED = 1024;
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const int MRF_UNDOBYDEATHSAVES = 2048;
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// Flags for A_RailAttack and A_CustomRailgun
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const int RGF_SILENT = 1;
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const int RGF_NOPIERCING = 2;
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const int RGF_EXPLICITANGLE = 4;
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const int RGF_FULLBRIGHT = 8;
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const int RGF_CENTERZ = 16;
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// Flags for A_Mushroom
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const int MSF_Standard = 0;
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const int MSF_Classic = 1;
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const int MSF_DontHurt = 2;
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// Flags for A_Explode
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const int XF_HURTSOURCE = 1;
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const int XF_NOTMISSILE = 4;
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// Flags for A_RadiusThrust
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const int RTF_AFFECTSOURCE = 1;
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const int RTF_NOIMPACTDAMAGE = 2;
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const int RTF_NOTMISSILE = 4;
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// Flags for A_Blast
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const int BF_USEAMMO = 1;
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const int BF_DONTWARN = 2;
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const int BF_AFFECTBOSSES = 4;
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const int BF_NOIMPACTDAMAGE = 8;
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// Flags for A_SeekerMissile
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const int SMF_LOOK = 1;
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const int SMF_PRECISE = 2;
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const int SMF_CURSPEED = 4;
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// Flags for A_CustomPunch
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const int CPF_USEAMMO = 1;
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const int CPF_DAGGER = 2;
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const int CPF_PULLIN = 4;
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const int CPF_NORANDOMPUFFZ = 8;
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const int CPF_NOTURN = 16;
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const int CPF_STEALARMOR = 32;
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// Flags for A_CustomMissile
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const int FPF_AIMATANGLE = 1;
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const int FPF_TRANSFERTRANSLATION = 2;
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// Flags for A_Teleport
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enum
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{
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TF_TELEFRAG = 0x00000001, // Allow telefrag in order to teleport.
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TF_RANDOMDECIDE = 0x00000002, // Randomly fail based on health. (A_Srcr2Decide)
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TF_FORCED = 0x00000004, // Forget what's in the way. TF_Telefrag takes precedence though.
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TF_KEEPVELOCITY = 0x00000008, // Preserve velocity.
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TF_KEEPANGLE = 0x00000010, // Keep angle.
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TF_USESPOTZ = 0x00000020, // Set the z to the spot's z, instead of the floor.
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TF_NOSRCFOG = 0x00000040, // Don't leave any fog behind when teleporting.
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TF_NODESTFOG = 0x00000080, // Don't spawn any fog at the arrival position.
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TF_USEACTORFOG = 0x00000100, // Use the actor's TeleFogSourceType and TeleFogDestType fogs.
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TF_NOJUMP = 0x00000200, // Don't jump after teleporting.
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TF_KEEPORIENTATION = TF_KEEPVELOCITY|TF_KEEPANGLE,
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TF_NOFOG = TF_NOSRCFOG|TF_NODESTFOG,
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};
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// Flags for A_WolfAttack
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const int WAF_NORANDOM = 1;
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const int WAF_USEPUFF = 2;
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// Flags for A_RadiusGive
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enum
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{
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RGF_GIVESELF = 1,
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RGF_PLAYERS = 1 << 1,
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RGF_MONSTERS = 1 << 2,
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RGF_OBJECTS = 1 << 3,
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RGF_VOODOO = 1 << 4,
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RGF_CORPSES = 1 << 5,
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RGF_NOTARGET = 1 << 6,
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RGF_NOTRACER = 1 << 7,
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RGF_NOMASTER = 1 << 8,
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RGF_CUBE = 1 << 9,
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RGF_NOSIGHT = 1 << 10,
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RGF_MISSILES = 1 << 11,
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};
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// Activation flags
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enum
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{
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THINGSPEC_Default = 0,
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THINGSPEC_ThingActs = 1,
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THINGSPEC_ThingTargets = 2,
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THINGSPEC_TriggerTargets = 4,
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THINGSPEC_MonsterTrigger = 8,
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THINGSPEC_MissileTrigger = 16,
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THINGSPEC_ClearSpecial = 32,
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THINGSPEC_NoDeathSpecial = 64,
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THINGSPEC_TriggerActs = 128,
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};
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// Shorter aliases for same
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const int AF_Default = 0;
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const int AF_ThingActs = 1;
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const int AF_ThingTargets = 2;
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const int AF_TriggerTargets = 4;
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const int AF_MonsterTrigger = 8;
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const int AF_MissileTrigger = 16;
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const int AF_ClearSpecial = 32;
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const int AF_NoDeathSpecial = 64;
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const int AF_TriggerActs = 128;
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// Flags for A_TakeInventory and A_TakeFromTarget
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const int TIF_NOTAKEINFINITE = 1;
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// constants for A_PlaySound
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enum
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{
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CHAN_AUTO = 0,
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CHAN_WEAPON = 1,
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CHAN_VOICE = 2,
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CHAN_ITEM = 3,
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CHAN_BODY = 4,
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CHAN_5 = 5,
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CHAN_6 = 6,
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CHAN_7 = 7,
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// modifier flags
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CHAN_LISTENERZ = 8,
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CHAN_MAYBE_LOCAL = 16,
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CHAN_UI = 32,
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CHAN_NOPAUSE = 64
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};
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// sound attenuation values
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const float ATTN_NONE = 0;
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const float ATTN_NORM = 1;
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const float ATTN_IDLE = 1.001;
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const float ATTN_STATIC = 3;
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// For SetPlayerProprty action special
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Const Int PROP_FROZEN = 0;
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Const Int PROP_NOTARGET = 1;
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Const Int PROP_INSTANTWEAPONSWITCH = 2;
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Const Int PROP_FLY = 3;
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Const Int PROP_TOTALLYFROZEN = 4;
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Const Int PROP_INVULNERABILITY = 5; // (Deprecated)
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Const Int PROP_STRENGTH = 6; // (Deprecated)
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Const Int PROP_INVISIBILITY = 7; // (Deprecated)
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Const Int PROP_RADIATIONSUIT = 8; // (Deprecated)
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Const Int PROP_ALLMAP = 9; // (Deprecated)
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Const Int PROP_INFRARED = 10; // (Deprecated)
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Const Int PROP_WEAPONLEVEL2 = 11; // (Deprecated)
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Const Int PROP_FLIGHT = 12; // (Deprecated)
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Const Int PROP_SPEED = 15; // (Deprecated)
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Const Int PROP_BUDDHA = 16;
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// Line_SetBlocking
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Const Int BLOCKF_CREATURES = 1;
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Const Int BLOCKF_MONSTERS = 2;
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Const Int BLOCKF_PLAYERS = 4;
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Const Int BLOCKF_FLOATERS = 8;
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Const Int BLOCKF_PROJECTILES = 16;
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Const Int BLOCKF_EVERYTHING = 32;
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Const Int BLOCKF_RAILING = 64;
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Const Int BLOCKF_USE = 128;
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// Pointer constants, bitfield-enabled
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Const Int AAPTR_DEFAULT = 0;
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Const Int AAPTR_NULL = 0x1;
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Const Int AAPTR_TARGET = 0x2;
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Const Int AAPTR_MASTER = 0x4;
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Const Int AAPTR_TRACER = 0x8;
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Const Int AAPTR_PLAYER_GETTARGET = 0x10;
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Const Int AAPTR_PLAYER_GETCONVERSATION = 0x20;
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Const Int AAPTR_PLAYER1 = 0x40;
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Const Int AAPTR_PLAYER2 = 0x80;
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Const Int AAPTR_PLAYER3 = 0x100;
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Const Int AAPTR_PLAYER4 = 0x200;
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Const Int AAPTR_PLAYER5 = 0x400;
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Const Int AAPTR_PLAYER6 = 0x800;
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Const Int AAPTR_PLAYER7 = 0x1000;
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Const Int AAPTR_PLAYER8 = 0x2000;
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Const Int AAPTR_FRIENDPLAYER = 0x4000;
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Const Int AAPTR_LINETARGET = 0x8000;
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// Pointer operation flags
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Const Int PTROP_UNSAFETARGET = 1;
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Const Int PTROP_UNSAFEMASTER = 2;
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Const Int PTROP_NOSAFEGUARDS = PTROP_UNSAFETARGET|PTROP_UNSAFEMASTER;
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// Flags for A_Warp
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Const Int WARPF_ABSOLUTEOFFSET = 0x1;
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Const Int WARPF_ABSOLUTEANGLE = 0x2;
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Const Int WARPF_USECALLERANGLE = 0x4;
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Const Int WARPF_NOCHECKPOSITION = 0x8;
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Const Int WARPF_INTERPOLATE = 0x10;
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Const Int WARPF_WARPINTERPOLATION = 0x20;
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Const Int WARPF_COPYINTERPOLATION = 0x40;
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Const Int WARPF_STOP = 0x80;
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Const Int WARPF_TOFLOOR = 0x100;
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Const Int WARPF_TESTONLY = 0x200;
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Const Int WAPRF_ABSOLUTEPOSITION = 0x400;
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Const Int WARPF_ABSOLUTEPOSITION = 0x400;
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// flags for A_SetPitch/SetAngle
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const int SPF_FORCECLAMP = 1;
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const int SPF_INTERPOLATE = 2;
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// flags for A_CheckLOF
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enum
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{
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CLOFF_NOAIM_VERT = 0x1,
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CLOFF_NOAIM_HORZ = 0x2,
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CLOFF_JUMPENEMY = 0x4,
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CLOFF_JUMPFRIEND = 0x8,
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CLOFF_JUMPOBJECT = 0x10,
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CLOFF_JUMPNONHOSTILE = 0x20,
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CLOFF_SKIPENEMY = 0x40,
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CLOFF_SKIPFRIEND = 0x80,
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CLOFF_SKIPOBJECT = 0x100,
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CLOFF_SKIPNONHOSTILE = 0x200,
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CLOFF_MUSTBESHOOTABLE = 0x400,
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CLOFF_SKIPTARGET = 0x800,
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CLOFF_ALLOWNULL = 0x1000,
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CLOFF_CHECKPARTIAL = 0x2000,
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CLOFF_MUSTBEGHOST = 0x4000,
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CLOFF_IGNOREGHOST = 0x8000,
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CLOFF_MUSTBESOLID = 0x10000,
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CLOFF_BEYONDTARGET = 0x20000,
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CLOFF_FROMBASE = 0x40000,
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CLOFF_MUL_HEIGHT = 0x80000,
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CLOFF_MUL_WIDTH = 0x100000,
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CLOFF_JUMP_ON_MISS = 0x200000,
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CLOFF_AIM_VERT_NOOFFSET = 0x400000,
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CLOFF_SETTARGET = 0x800000,
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CLOFF_SETMASTER = 0x1000000,
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CLOFF_SETTRACER = 0x2000000,
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CLOFF_SKIPOBSTACLES = CLOFF_SKIPENEMY|CLOFF_SKIPFRIEND|CLOFF_SKIPOBJECT|CLOFF_SKIPNONHOSTILE,
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CLOFF_NOAIM = CLOFF_NOAIM_VERT|CLOFF_NOAIM_HORZ
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};
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// Flags for A_Kill (Master/Target/Tracer/Children/Siblings) series
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const int KILS_FOILINVUL = 1;
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const int KILS_KILLMISSILES = 2;
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const int KILS_NOMONSTERS = 4;
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const int KILS_FOILBUDDHA = 8;
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// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
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const int DMSS_FOILINVUL = 1;
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const int DMSS_AFFECTARMOR = 2;
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const int DMSS_KILL = 4;
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const int DMSS_NOFACTOR = 8;
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const int DMSS_FOILBUDDHA = 16;
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const int DMSS_NOPROTECT = 32;
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// Flags for A_AlertMonsters
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const int AMF_TARGETEMITTER = 1;
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const int AMF_TARGETNONPLAYER = 2;
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const int AMF_EMITFROMTARGET = 4;
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// Flags for A_Remove*
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enum
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{
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RMVF_MISSILES = 1 << 0,
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RMVF_NOMONSTERS = 1 << 1,
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RMVF_MISC = 1 << 2,
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RMVF_EVERYTHING = 1 << 3,
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};
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// Flags for A_Fade*
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enum
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{
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FTF_REMOVE = 1 << 0,
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FTF_CLAMP = 1 << 1,
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};
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// This is only here to provide one global variable for testing.
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native int testglobalvar;
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