gzdoom-gles/src/polyrenderer
2018-11-25 17:11:05 +01:00
..
drawers - use SSE for the normal walls 2018-11-25 17:11:05 +01:00
math - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
scene - more options for Doom 64 style gradients on walls: 2018-11-11 16:04:36 +01:00
poly_all.cpp - Clean up PolyTriangleDrawer API so that it can better support both softpoly and the swrenderer 2018-04-07 15:48:48 +02:00
poly_renderer.cpp - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderer.h - change the software renderer to render to a DSimpleCanvas like the old D3D9 target did. Then use the drawer threads to memcpy the result to the PBO 2018-07-20 05:48:15 +02:00
poly_renderthread.cpp - add support for specifying the exact thread count to r_multithreaded and r_scene_multithreaded 2018-07-28 04:57:23 +02:00
poly_renderthread.h - add dynamic lights to softpoly and software renderer models 2018-06-05 22:43:11 +02:00