gzdoom-gles/src/thingdef
2016-10-17 00:19:08 -04:00
..
olddecorations.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
thingdef.cpp - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
thingdef.h - removed CreateDamageFunction, because it's no longer needed for defining a 'damage' constant. 2016-10-11 14:43:17 +02:00
thingdef_data.cpp Updated to new save game code. 2016-09-24 09:17:18 +02:00
thingdef_exp.cpp - fixed: FxPreIncrDecr depended on undefined compiler behavior. 2016-09-06 08:41:13 +02:00
thingdef_exp.h - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_expression.cpp - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
thingdef_parse.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
thingdef_properties.cpp - fixed: VisibleAngle and VisiblePitch actor properties require both parameters to be present, but the second one was set to optional. 2016-10-11 00:23:50 +02:00
thingdef_states.cpp The return statement now accepts any expression as its return value 2016-08-07 22:10:02 +02:00