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d28ba37af2
Original PR: https://github.com/coelckers/gzdoom/pull/532 Status of the original PR 1. Actor - [already in] deltaangle - [already in] absangle - [already in] AngleToVector - [already in] RotateVector - [already in] Normalize180 - [already in] BobSin - [already in] GetDefaultSpeed - [this PR] GetBobOffset - [this PR] InStateSequence - [already in] FindState - [already in] GetDropItems - [this PR] DistanceBySpeed - [this PR] AccuracyFactor - [not in original PR, for PlayerInfo.isTotallyFrozen] isFrozen 2. PlayerInfo - [this PR] GetUserName - [this PR] GetColor - [this PR] GetDisplayColor - [this PR] GetColorSet - [this PR] GetPlayerClassNum - [this PR] GetSkin - [this PR] GetNeverSwitch - [this PR] GetGender - [this PR] GetTeam - [this PR] GetAutoaim - [this PR] GetNoAutostartMap - [this PR] GetClassicFlight - [this PR] IsTotallyFrozen 3. C++ methods, to match ZScript: - [scriptified] AActor::AccuracyFactor() to Actor.AccuracyFactor - [this PR] AActor::DistanceBySpeed(AActor *, double) — it is a combination of getter and pure math - [this PR] AActor::Distance2D(AActor *, bool) — called by DistanceBySpeed - [this PR] AActor::Distance2D(AActor *, double, double, bool) — called by DistanceBySpeed - [not in original PR, for PlayerInfo.isTotallyFrozen] AActor::isFrozen # Conflicts: # src/actor.h # src/actorinlines.h |
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player.zs | ||
player_cheat.zs | ||
player_inventory.zs | ||
player_morph.zs |