mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
b5a5204911
default for three player games where the other players are not in the same private IP range. SVN r1364 (trunk)
30 lines
940 B
C++
30 lines
940 B
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id: i_net.h,v 1.1.1.1 1997/12/28 12:59:02 pekangas Exp $
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
// System specific network interface stuff.
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
|
|
#ifndef __I_NET_H__
|
|
#define __I_NET_H__
|
|
|
|
// Called by D_DoomMain.
|
|
bool I_InitNetwork (void);
|
|
void I_NetCmd (void);
|
|
|
|
#endif
|