gzdoom-gles/src/posix/cocoa
2017-10-31 19:47:56 -04:00
..
critsec.cpp cleanup of MIDI code dependencies 2017-03-10 19:08:36 +01:00
i_common.h Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
i_input.mm Removed the last deprecated method in Cocoa backend 2017-10-07 15:13:59 +03:00
i_joystick.cpp Fixed compilation warnings in Cocoa backend 2016-11-19 16:42:16 +01:00
i_main.mm Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
i_main_except.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_system.mm Replace usleep with nanosleep for macOS too 2017-05-10 09:44:54 +02:00
i_timer.cpp - fixed: The frame timer for interpolating the renderer should always take its time from the actual beginning of the frame instead of checking the system timer in real time when rendering starts. 2017-07-20 14:20:50 +02:00
i_video.mm - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
sdlglvideo.h - fixed mac compile(hopefully?) 2017-07-29 17:03:18 -04:00
st_console.h Made sure that the last text line is always visible in OS X startup window 2016-02-28 23:15:22 +01:00
st_console.mm Removed all code needed to support macOS earlier than 10.7 Lion 2017-10-07 15:11:30 +03:00
st_start.mm Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00